ngl id remove the library quest completely, also is there a way to turn off rain? 9 times outta 10 its raining, and that shit lags my laptop so bad
I recently replayed the game, and I always stop at the same point, after I finish up the orc quest and have to go to the second town because it feels so big yet so empty I can never find what I am supposed to do, perhaps making the diary we pickup show our current main/sub quest
in order to respect the work of others, and since my goal was that Garnet finally would find her father, my main work was on that main plot line and the maps required for it. I guess that you didnt reach hell area, helador castle or the insides of white tower. I'm replaying the game now too, speed run, and there are some scenes in the part that i did that i think that may worth it (while there is a lot of room for improvement), like the "purple water" demonstration for the dali seller in white tower.
Yes, the library book quest is a pain in the ass. in the blog at the begining of this post there is the list of books and its location.
You need that quest to use magic spells, like thunder or ice. and are needed in the final areas.
I wish more people would reach the hell area, because was where i was working on when i stopped, and where i would retake the job as soon as im finished with bugs and tiny fixes/improvements.
i agree that carthage is basically empty. i added the underground bar and its scenes that help to find Felix and go ahead in the main plot line. and the sewers (that were only partially sketched). but there are a few side stories there, like becoming a dog, a slave or a whore.
Clairia is in worse state than Carthage. i added a shop, fixed and improved a scene there (that didnt work well and was sketched, the farming one) and retouched some details here and there.
Ikari didnt even have access. now is accessible and i think that someway it works good enough.
i did west dali and its northern area, and some other maps, its sewers.. which events are think that are well connected with the main plot: fixing murasama, for instance, or having a quest for the guild (abandoned house quest was existing only as a quest name).
but most of the parts that i did are playable or accessible without being a guild member, and obtaining that membership at the beginning can be a pain in the ass too if you dont know what to do. and the access to the whole north can be very tricky or directly unplayable without the books quest.
so.. i guess that i'll add hints to find the books. the first time that i played it , it took me too much time to find those damn books. and i only found 17, not 19. Thats the reason that nowadays the quest can be finished with "only" 17 books. i dont know where are the other 2.
The "trophy room" in which im working now i think that may help to keep the progress because when you dont have something, it says so (which someways breaks the logic of events, but i tend to think that is needed). I try to make it as coherent with the game as possible.
The diary.. by definition, refers to past events. im not sure how this would help to going forward if a player is stuck somewhere.
Now i'm still testing the trophy room. as soon as i think that is good enough i'll update the links.