Jstforme

Well-Known Member
Dec 20, 2019
1,291
2,987
It's true what you say, because the reality is that Anne's personality and the MC never conveyed any feelings to me, Anne is more like a sexual object than a person with whom you can feel any emotional empathy for her, I would like Anne to have a range of emotions that fit the way we play so that the game feels more real to us when making decisions, that would be good, right?:unsure:
This is what's missing from this game. A low relation score should equal low relation interactions/thoughts from Anne, and likewise with high relations. Anne acting the same regardless takes a lot of soul out of the story.
 

Segnbora

Well-Known Member
Aug 30, 2017
1,802
3,209
This is what's missing from this game. A low relation score should equal low relation interactions/thoughts from Anne, and likewise with high relations. Anne acting the same regardless takes a lot of soul out of the story.
I'll say it for the millionth time: this is an Anne-as-protagonist story. Tony's version is boring as hell.
 
  • Like
Reactions: Jstforme

SoiCowboy

Active Member
Modder
Jun 13, 2018
994
1,175
I agree. I think Mircom has said we would get more of Annie's thoughts in this version which I think is wise. I always thought the original missed Annie's thoughts on what they were doing.
In SoiCowboy's TAC Spicey Edition, I introduced the thinking and whispering conversations into the script.

Would you like to see this in TACOS?
 
Last edited:
3.90 star(s) 124 Votes