- Mar 25, 2018
- 1,743
- 3,955
To be honest, I hoped you'd add the Android link instead of removing the tag...Oh, yeah I didn't notice. My bad . Thank you for letting me now!
To be honest, I hoped you'd add the Android link instead of removing the tag...Oh, yeah I didn't notice. My bad . Thank you for letting me now!
I will. I'm having a small problem in having the animations play on my APK tests. But don't worry, once I work it out I'll always release official android portsTo be honest, I hoped you'd add the Android link instead of removing the tag...
Faptime I wanted to postpone Android Ports till version 0.02, but then I decided "Heck, why not?". Took me all morning (and a little help with a friendly member on this forum), but there you go. An Official Android Port is now released! Enjoy!
Oh boy i do wonder (reloads last save)Every choice you make may be your last. Who will you trust? Will you make it out alive?
Oh boy i do wonder (reloads last save)
Thanks! I'm glad you liked it. Hopefully 0.02 will drop down this month, so stay tuned!This is re-written taking into account that I now finished 0.1 and explored...
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In all honesty, I like a lot about this.
Writing's suprisingly very good - the scope's very impressive for a 0.1 too - that's quite uncommon nowadays with most cash grabbing vns. The characters feel relatively unique in their position in the game, there's an apparent plot with a lot of story progress elements. There is suspicion and some humorous moments that remind me a lot of slice of life, yet it is not breaking the tension. It feels like it is progressing naturally. There's no rush, no sudden plot twists or point breakers that make it hard to follow. Speaking of characters previously, I felt like they're fulfilling their job quite nicely. No unexpected "wtf" moments that leave you bubble gasping (expect one or two, but overall it's fine I guess?) or felt out of place. They're unique in their disposition and bring depth, too.
Renders have a few interesting qualities, too. I liked the occasional scene from the way they're done. Nicely working with what you got. And you're utilizing lighting - which is more about it than a lot of other games.
I've heard most of the songs already, but that's not necessarily a bad thing. At least they fit the tone of the scenes. And they exist! Again, more than a lot of other games can show.
I fucking hate you for the end, though. Holy shit that was good. Build up was gorgeous. Not gonna lie, it felt like a well-thought out, healthy progress. I do have some expectations from it for the future. Gonna spread the word and will keep an eye out. If you ever wind up making a Discord, be sure to leave an @ to me.
Should also make a discord if anything I'd be down to hop in thereThanks! I'm glad you liked it. Hopefully 0.02 will drop down this month, so stay tuned!
As of the moment, I have my hands full (college work and stuff), and in creating the game. I can't promise I'll be active if I do make a Discord server so I'll consider it in the future.Should also make a discord if anything I'd be down to hop in there
My bad. It's one of many planned routes that'll be established throughout the gamewill the game have a harem route?
or is it individual focused?
harem is not in tags so wondering if it is planned or not
Quick question Crispy: In the submission stat the text is: "make them subservient to you or make them take the lead more often" and here's my issue:
Am I retarded or this is a contradiction? Does this makes them subservient (submissive) or not? What is it lmao?
I'll try to see if I can recreate the problem, and trace/fix the source if I can. Thanks for bringing this to my attention!Good game so far. Did run into a bug in the replay gallery. It only happens if you call/visit Syndey not Jessica, so I assume it's something with Sydney's scene that's causing the bug.
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Oh then the in-game text should contain "when low" before the "make them take the lead more often"You don't have permission to view the spoiler content. Log in or register now.