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Was interested in this b/c nice renders, but have serious performance issues. When running it, it seems to devour system resources at a silly level.
My laptop is an i7-5500u @ 2.4 GHz with 8GB ram and integrated Intel HD Graphics 5500. At the start/load screen the CPU load for the game process is 22%, while GPU load for the game process varies between 30% up to a whoppering 75%. And this is on the start screen, which shows a static picture, a slightly animated patron-sign, and has mouse-over highlighting for choices.
Interestingly enough, the GPU loaddoesn't seem to be connected to user interaction with the game seems reversibly connected to user interaction with the game. The peak at 75% happened when I was writing this comment with the game window minimized.
Further testing gives interesting results. Screens that are in-dialog (and thus has fewer things to click than screens where one chooses which room to go) also has significantly lower GPU load. For instance, in Bunnys room but out of dialog I get a GPU load of 20-40% (with the occasional drop to 15%). In the same room, when I enter dialog with Bunny, this falls to 5-10%.
Even more funny: no matter what screen I am at, moving the cursor lowers GPU load to below 5% as long as I am moving it.
I have played a lot of Ren'py games over the last few years, but this is one of the most resource hogging ones I've seen yet. Nice renders though.
My laptop is an i7-5500u @ 2.4 GHz with 8GB ram and integrated Intel HD Graphics 5500. At the start/load screen the CPU load for the game process is 22%, while GPU load for the game process varies between 30% up to a whoppering 75%. And this is on the start screen, which shows a static picture, a slightly animated patron-sign, and has mouse-over highlighting for choices.
Interestingly enough, the GPU load
Further testing gives interesting results. Screens that are in-dialog (and thus has fewer things to click than screens where one chooses which room to go) also has significantly lower GPU load. For instance, in Bunnys room but out of dialog I get a GPU load of 20-40% (with the occasional drop to 15%). In the same room, when I enter dialog with Bunny, this falls to 5-10%.
Even more funny: no matter what screen I am at, moving the cursor lowers GPU load to below 5% as long as I am moving it.
I have played a lot of Ren'py games over the last few years, but this is one of the most resource hogging ones I've seen yet. Nice renders though.
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