Son of Durin
Engaged Member
- Jul 5, 2021
- 3,685
- 6,684
- 523
The voiced dialogue comes after the prologue, once the sandbox is introduced - kind of startled me to be honest. Most of the voices work well for me, but Abby's voice is too young/hi-pitched for me, as is Klara's. They would work better in a more alto range with a couple extra years of maturity on them.Is there anyway of changing/fixing the naming of the mom for example keeps referring to her as mom(abby) I find it quite distracting.
Also I think I played this game about 3 years ago I remember it being very different has the moms model changed and Im sure some of the dialogue was voiced?
To change the name display, you'll need to DL the RenPy tool on the OP and do some editing - I've never used it before and was able to figure it out. Hopefully, the next release will fix all of that with the whole Landlady/Mom/Stepmom, Sis/Stepsis, Son/Stepson/Stepbro/Tenant thing.
Even with the fix I did, I don't know enough about how certain dialogue variables work to make changes that fix certain gaps.
If you do use the tool, when you search on "name" you'll find the ones you want on the second or third page of items, and they'll jump out at you since they show [Var1] ([Var2]) syntax. To make what you're presently seeing go away, you just delete that whole string and type in what you prefer to call the character (Abby or Mom, Liz or Sis, but not both). And there's a toggle to "Remember" (if I remember right) that you have to change to "Yes", and I think you have to save and name your changes for them to stay when you quit and return (at least that seemed to be my experience). If you do multiple play throughs and have several saves, I think you have to do this for each save that occurred before you made the change. After you make the change, any save from that base play through should keep your variables as you want them.
Hope that helps.