Yeah, no need to apologize really, after all it seems like a lot of information I post on patreon doesn't get translated to this forum and I haven't been active here lately too.
Yeah, I'm sure that ecchi sensei and mnf can produce more content. Comparing daz content to HS content is a bit tricky. I'm not downtalking them on using HS, but I think that setting up scenes + render time in daz takes longer than in HS.
Though I never used HS so I might be wrong there.
And story wise I admit that this is my weakest point, but I got someone to help me recently(Though for this game I lead the story and he edits and supports me to build a better story).
And to understand me a little bit better:
On Awakening are currently working only me and the writer and the rest of us 5 are working on unreal right now, because I really want to see if we can pull it off and push the industry standard a bit higher.
So that's where most of the money goes right now and into my render rig of course. But if the unreal project fails, which is possible, I will put more people into the renpy VN development and build a team for that.
But finding someone to match your 3d style and has motivation to do 200+ renders per month is hard(I'm keeping an eye out for someone to help me all the time, but no one really has stood out, usually no interest, not the rig to produce that number or the quality is lacking or their personality doesn't fit).
Plus I'm not sure if I can afford another person anyway right now, money is tight when you pay 4 people ^-^
Anyway, usually I'm not a fan on posting my thoughts and stuff on the forum, but I just wanted to get this out there.
I feel like sometimes people forget that there's a person sitting behind those projects and I'm pretty sure that most of us adult devs don't have ill intentions when developing these games, because what I often see is that they became devs because they played these games themselves and wanted to add to the genre.
Thank You for your reply and explanation of "how things are" regarding this game as well as your Unreal Game. I agree, there are a few people who have no concept of the work, time, and sometimes aggravation that goes with developing a game.

And some people have unreal or exaggerated expectations for games they like.

And I admit - while it may be misguided - I sometimes fall into that category (though I DO try not to).
As far as Daz compared to HS, I honestly do not know - really - the differences or difficulties between the 2, though I have heard a number of developers say that Daz renders are actually better than HS, just more difficult (for the most part).
As for "forgetting that there is a person behind these projects", I try my best to never forget that. Having done hundreds of reviews over the years (well, thousands here and for JAST and ILLUSION), it should always be remembered that what you say or how you say it can "make or break" a developer. However, having a reasonable and courteous discourse between myself and a developer is always nice, and I am ALWAYS willing to change my opinions when shown that they might have been unfair or misinformed, and I try always to redress any errors I make in my thinking regarding developers.

Again, thank you for your courteous reply, and for taking the time to give me an understanding of your game development and the thought processes behind it.
Let this comment serve to give my opinion that - while it can be frustrating at times, I COMPLETELY recommend this game to people and think, based on what I have seen so far, I hope this game continues on to become a favored and successful game.
