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mmmonsterkill

Well-Known Member
Aug 30, 2016
1,548
1,748
Edit: The new code is not playing well in every instance, I've found with testing I have to launch the VN a second time if the stats don't seem to have updated.
So if you aren't seeing the enhanced stats, reload the game and your save again.
My mod only changes 3 lines in 1 file and just increases the stat rewards for the very first set of choices.
In the first set of choices, the reward is the same no matter which of the 3 you pick.


OK, so I just finished updating for 0.93, it should be fine, let me know if there is problems.

Updated for v0.93

Just since I saw a few asking for cheats;

This will boost the 10 stats on the left side of the character panel. [the stats that can't be changed in the save editor]
If you want to change your money, power, control or energy that can be done via; saveeditonline.com

This should be compatible with the WT mod that is already available.
It will need to be updated with each new version though I think.

Obviously drop the "game" folder from the .rar file in your main "The Bite Revenant" folder.

Here are the stats that are supposed to change with this mod.

View attachment 3264379
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 560, in main
renpy.game.context().run(node)
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 244, in script
default persistent.ChoicesData = {
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 244, in script
default persistent.ChoicesData = {
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 244, in execute
default persistent.ChoicesData = {
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 265, in <module>
persistent.ZOEY_APPARTMENT_AFTER_MEETING_ENJOY_IT: { editBaseAttribute: [ [ persistent.CONTROL, -1 ] ] }, # -1 control
NameError: name 'editBaseAttribute' is not defined
 

Commander64

New Member
Dec 22, 2018
9
27
I'm seeing some strange behavior too, I've done several fresh install/unpacks and sometimes i need to load the game twice to see the correct stats even from the same save file.

Whatever other new code the dev is using is really lagging on the back-end too.
It also seems to not remember preferences like transitions.
Yes, I also had a problem when I used the cheat, when I first loaded the game, the cheat did not work when I first loaded the game, I tried to reinstall it, but it didn't work again, I started the new game and the cheat was suddenly activated in the first selection and it became working when I loaded the game without loading the game I wanted.
 

Content_Consumer

Well-Known Member
Dec 24, 2019
1,021
3,514
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 560, in main
renpy.game.context().run(node)
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 244, in script
default persistent.ChoicesData = {
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 244, in script
default persistent.ChoicesData = {
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 244, in execute
default persistent.ChoicesData = {
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Scripts/Scripts/defines/defines_choices.rpy", line 265, in <module>
persistent.ZOEY_APPARTMENT_AFTER_MEETING_ENJOY_IT: { editBaseAttribute: [ [ persistent.CONTROL, -1 ] ] }, # -1 control
NameError: name 'editBaseAttribute' is not defined
I didn't edit line 265.

Are you sure you're using the correct version of the VN?
There was large code changes by the dev between the previous version and version 0.93.

Just FYI the dev has not removed the outdated bugfix from the front page and also the PC mega link is linking to an old version.
 

mmmonsterkill

Well-Known Member
Aug 30, 2016
1,548
1,748
I didn't edit line 265.

Are you sure you're using the correct version of the VN?
There was large code changes by the dev between the previous version and version 0.93.
i downloaded the one on the front page (mega) and it worked untill i extracted the cheat, didn't mess with it at all just extracted

edit:actually i might have run the unren thing to get console commands
 

Content_Consumer

Well-Known Member
Dec 24, 2019
1,021
3,514
i downloaded the one on the front page (mega) and it worked untill i extracted the cheat, didn't mess with it at all just extracted

edit:actually i might have run the unren thing to get console commands
The MEGA link is for version 0.92, it wasn't updated or removed for some reason.
The current version is 0.93
 
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Capt. Fubar

Member
Sep 8, 2022
155
121
What 'da fuckidy fuck?

Here I thought God does not exist; how stupiyd of me. Hallelujah brothers and sisters, bear witness to miracle with your own eyes... and tell me God does not exist.

Aaaymen brothers and sisters aaaaymen!!!



(holy middle-finger to heathens and infidels)
 
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Content_Consumer

Well-Known Member
Dec 24, 2019
1,021
3,514
madmate.games
I have to say that your code is really lagging badly.
Particularly when choices/decisions are on the current screen.

This one is a prime example.
Screenshot_1.png

I'm not sure why you're insisting on putting everything in lists that have to be constantly read, but it isn't efficient.
To the point that there is an actual delay between mousing over an option and it highlighting with red.

I'm on a modern system, with a 12/24 core CPU, 64GB ram, 3080 and I only use Samsung Evo 980 NvME SSDs.
So if I can feel it lagging, everyone else can too.
Also this is unique to your VN, other renpy VNs don't have this problem.

Just letting you know that it's already a problem now and it'll only get worse as these lists get loaded with more data.
 

Gtdead

Active Member
Jul 13, 2021
922
5,722
madmate.games
I have to say that your code is really lagging badly.
Particularly when choices/decisions are on the current screen.

This one is a prime example.
View attachment 3264617

I'm not sure why you're insisting on putting everything in lists that have to be constantly read, but it isn't efficient.
To the point that there is an actual delay between mousing over an option and it highlighting with red.

I'm on a modern system, with a 12/24 core CPU, 64GB ram, 3080 and I only use Samsung Evo 980 NvME SSDs.
So if I can feel it lagging, everyone else can too.
Also this is unique to your VN, other renpy VNs don't have this problem.

Just letting you know that it's already a problem now and it'll only get worse as these lists get loaded with more data.
Indeed. Too much iteration, too many function calls, function names stored as keys in the dictionary which are strings and probably need to be evaluated or compared. Python has slow iteration and huge overhead for these things and I bet that renpy adds a lot of overhead too.
 
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Amedore

Member
Jul 6, 2018
413
864
How often is this game updated? I ask because this update seems a bit short to me. Just a few dialogues and a couple of decisions. If it's monthly, it's OK, if not... I understand this game is not raising a lot of attention even if it's not a bad game.
 

Commander64

New Member
Dec 22, 2018
9
27
How often is this game updated? I ask because this update seems a bit short to me. Just a few dialogues and a couple of decisions. If it's monthly, it's OK, if not... I understand this game is not raising a lot of attention even if it's not a bad game.
I agree with you, it seems to me that the update adds little to the game, 1-2 scenes 3-5 choices and poof, see you in 3-4 months.
 

skyrfen

Ultimate Torrent Dude
Donor
Jun 13, 2021
4,220
2,454
TheBiteRevenant-0.93
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Opatek

New Member
May 20, 2017
7
1
Unfortunately, the game seems to be broken and I can't continue clicking at this point.
Does anyone know what's going on and how to solve it?
1.jpg
 

madmate.games

Newbie
Game Developer
Jan 19, 2020
95
1,369
Hello, good people! OP has been updated with v0.9301. It has some fixes for the issues/typos that were previously reported.

Feels like every time I download this game I have to restart because the dev broke previous saves.
Like the game but tired of starting over every update.
Are you guys getting any errors? If so, could you post a screenshot?
In my case, I was apparently able to continue the game without any problems (I don't use Mods), but when I spoke to Zoey later, I suddenly got an error :FacePalm:. I don't know if it's a late problem with the code change or what :unsure:.

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That one is fixed in 0.9301.
is anyone else getting a error when trying to acquire a trait with the latest update? I have 11 power and tried to acquire both pummel and reflexes yet get an exception error message on both of those. I've also started a fresh game due to the warnings of no rollbacks with old saves.
I've already gotten a couple of reports of that particular issue. Still investigating what causes the issue since none of my saves are picking it up.
madmate.games
I have to say that your code is really lagging badly.
Particularly when choices/decisions are on the current screen.

This one is a prime example.
View attachment 3264617

I'm not sure why you're insisting on putting everything in lists that have to be constantly read, but it isn't efficient.
To the point that there is an actual delay between mousing over an option and it highlighting with red.

I'm on a modern system, with a 12/24 core CPU, 64GB ram, 3080 and I only use Samsung Evo 980 NvME SSDs.
So if I can feel it lagging, everyone else can too.
Also this is unique to your VN, other renpy VNs don't have this problem.

Just letting you know that it's already a problem now and it'll only get worse as these lists get loaded with more data.
Hey! Thanks for the heads up. The resource usage of lists being read and rewritten on each pass shouldn't overload even a very old system. The amount of processing power that is used should be negligible. Emphasis on "should". Were you getting these slowdowns on previous versions as well?

Don't get me wrong, I'm not saying this to be a contrarian. I believe you have an issue here, but the lists being rewritten may not be the culprit. It could be the new backend, but I'm getting a slight increase in performance (around 15% faster skipping) ever since BennieBee rewrote the backend and encapsulated the variables. On this particular screen the lists are not even being called. There's only a tempVar (true/false), a couple of tempOption vars (also true/false) and a choice menu that has been lifted from a ren'py thread made like 8 years ago. No lists are being called or accessed until the player clicks the red button. Even then, the list being accessed is Characters list, not the ChoicesData, the one that gets constantly overwritten.
Since neither I nor BennieBee are getting any slowdowns, we can't troubleshoot this. May I suggest fiddling with the code and testing out if removing parts of it will remove the problem? Eg. removing all the editAttribute() functions, removing all but one editAttribute() function, transforming the black/red type of choices into regular ones (by removing the choice_main_button and choice_details_button) and finally removing the tempOptions altogether and see if that does anything.
 

Krytax123

Well-Known Member
Dec 29, 2022
1,831
3,904
Hello, good people! OP has been updated with v0.9301. It has some fixes for the issues/typos that were previously reported.



Are you guys getting any errors? If so, could you post a screenshot?

That one is fixed in 0.9301.

I've already gotten a couple of reports of that particular issue. Still investigating what causes the issue since none of my saves are picking it up.

Hey! Thanks for the heads up. The resource usage of lists being read and rewritten on each pass shouldn't overload even a very old system. The amount of processing power that is used should be negligible. Emphasis on "should". Were you getting these slowdowns on previous versions as well?

Don't get me wrong, I'm not saying this to be a contrarian. I believe you have an issue here, but the lists being rewritten may not be the culprit. It could be the new backend, but I'm getting a slight increase in performance (around 15% faster skipping) ever since BennieBee rewrote the backend and encapsulated the variables. On this particular screen the lists are not even being called. There's only a tempVar (true/false), a couple of tempOption vars (also true/false) and a choice menu that has been lifted from a ren'py thread made like 8 years ago. No lists are being called or accessed until the player clicks the red button. Even then, the list being accessed is Characters list, not the ChoicesData, the one that gets constantly overwritten.
Since neither I nor BennieBee are getting any slowdowns, we can't troubleshoot this. May I suggest fiddling with the code and testing out if removing parts of it will remove the problem? Eg. removing all the editAttribute() functions, removing all but one editAttribute() function, transforming the black/red type of choices into regular ones (by removing the choice_main_button and choice_details_button) and finally removing the tempOptions altogether and see if that does anything.
Im able to attain new traits in my old saves but when i started a new game it was like the user mentioned too. Always renpy erros showing up and not able to attain any skills.
 
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