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sunaboz

Member
Donor
Jun 25, 2018
479
1,731
Two errors from the newest update (some problems with sound).
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 300, in execute_play_sound
    renpy.sound.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "game/Scripts/Scenes/holding_out_for_a_hero.rpy", line 1351, in <module>
NameError: name 'carDoorHandle' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 69, in script call
  File "Scripts/Scenes/holding_out_for_a_hero.rpyc", line 1351, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 300, in execute_play_sound
    renpy.sound.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Scripts/Scenes/holding_out_for_a_hero.rpy", line 1351, in <module>
NameError: name 'carDoorHandle' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The Bite Revenant
Tue Nov 26 19:39:46 2024
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 300, in execute_play_sound
    renpy.sound.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "game/Scripts/Scenes/holding_out_for_a_hero.rpy", line 1351, in <module>
NameError: name 'carDoorHandle' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 69, in script call
  File "Scripts/Scenes/holding_out_for_a_hero.rpyc", line 1351, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 300, in execute_play_sound
    renpy.sound.play(_audio_eval(p["file"]),
  File "renpy/common/000statements.rpy", line 32, in _audio_eval
    return eval(expr, locals=store.audio.__dict__)
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Scripts/Scenes/holding_out_for_a_hero.rpy", line 1351, in <module>
NameError: name 'carDoorHandle' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The Bite Revenant
Tue Nov 26 19:39:46 2024
 
Sep 29, 2024
29
13
File "game/Scripts/Scenes/holding_out_for_a_hero.rpy", line 1351, in <module>
NameError: name 'carDoorHandle' is not defined
this seems to be just one issue, occurring twice, specifically the stuff left in the quote. ignoring the issue is fine its just a sound bit not playing.
since i dont have the latest version (0.9321) i cant give a definitive answer. looking at 0.9313 it works just fine. something changed in the script however since the "play sound carDoorHandle" line is at 1348 not 1351, anyhow i believe the issue you are having is located in a different file.
to solve the error you will have to fix the defenition for that sound. the issue is probably a typo, the defenition for the object in game>Scripts>Scripts>music.rpy isnt set correctly/ completely missing. to fix you have to have the line define the sound in music.rpy correctly. for me it looks like this in music.rpy:

define carDoorHandle = "audio/Sound/car_door_handle.ogg"

the typo being located in the "define carDoorHandle" part. it might well be that the sound got removed but due to oversight the line in holding_out_for_a_hero asking for it stayed in. in that case youd need to remove the line.
 

madmate.games

Newbie
Game Developer
Jan 19, 2020
95
1,368
Didn't play the last 2 updates bc I don't like it when it feels like I'm still hungry after playing a story oriented game, especially one I like. Anyway, I was wondering, does that mean next update will be generous in term of content?



THX
It is. At least by the standards of this game, so your mileage may vary. I know I said back in June that it's going to be a quick update, but I ended up adding stuff and underestimating how long it would take me to figure out some other stuff. In the end it was technically much more challenging than I anticipated and far longer than expected at 3.1k lines in total. For comparison, previous longest update had something like 2.3k lines.

Thank you very much for the game. I was expecting another kind of music, but the music you chose grew on me.
Thanks for sharing
Thanks! I'm planning on slowly replacing music though, so may I ask what kind of music did you expect?

I'm not a patron but not giving info there and only on discord is kind of a dick move. Not everybody wants to use discord.
And not everybody wants to use f95 :p
Kidding aside, I know I'm not very active here, but even if I was I wouldn't talk about release dates as that is one of the very few "benefits" for my supporters (if you could even call ~monthly updates benefits, especially since they are wrong like half of the time or even more).

this seems to be just one issue, occurring twice, specifically the stuff left in the quote. ignoring the issue is fine its just a sound bit not playing.
since i dont have the latest version (0.9321) i cant give a definitive answer. looking at 0.9313 it works just fine. something changed in the script however since the "play sound carDoorHandle" line is at 1348 not 1351, anyhow i believe the issue you are having is located in a different file.
to solve the error you will have to fix the defenition for that sound. the issue is probably a typo, the defenition for the object in game>Scripts>Scripts>music.rpy isnt set correctly/ completely missing. to fix you have to have the line define the sound in music.rpy correctly. for me it looks like this in music.rpy:

define carDoorHandle = "audio/Sound/car_door_handle.ogg"

the typo being located in the "define carDoorHandle" part. it might well be that the sound got removed but due to oversight the line in holding_out_for_a_hero asking for it stayed in. in that case youd need to remove the line.
Spot on, good sir!
car_door_handle.ogg was changed into carDoorOpening2.ogg and I didn't search for all the instances to change. This will be fixed when next build is published which will hopefully be soon as I'm almost certain next update will be way easier to ship out than the current one.

Speaking of updates, I plan on posting the current version (v0.9321) here tomorrow unless someone beats me to it. I wouldn't have waited this long normally but as always I'm sloppy with my time management.
 

Joshy92

Devoted Member
Mar 25, 2021
11,246
24,787
It is. At least by the standards of this game, so your mileage may vary. I know I said back in June that it's going to be a quick update, but I ended up adding stuff and underestimating how long it would take me to figure out some other stuff. In the end it was technically much more challenging than I anticipated and far longer than expected at 3.1k lines in total. For comparison, previous longest update had something like 2.3k lines.


Thanks! I'm planning on slowly replacing music though, so may I ask what kind of music did you expect?


And not everybody wants to use f95 :p
Kidding aside, I know I'm not very active here, but even if I was I wouldn't talk about release dates as that is one of the very few "benefits" for my supporters (if you could even call ~monthly updates benefits, especially since they are wrong like half of the time or even more).


Spot on, good sir!
car_door_handle.ogg was changed into carDoorOpening2.ogg and I didn't search for all the instances to change. This will be fixed when next build is published which will hopefully be soon as I'm almost certain next update will be way easier to ship out than the current one.

Speaking of updates, I plan on posting the current version (v0.9321) here tomorrow unless someone beats me to it. I wouldn't have waited this long normally but as always I'm sloppy with my time management.
I should clarify I didn't mean here. Someone said you hadn't been active on Patreon when I commented but I just looked and that was a lie because I saw lots of posts.
 

cxx

Message Maestro
Nov 14, 2017
66,657
33,602
I should clarify I didn't mean here. Someone said you hadn't been active on Patreon when I commented but I just looked and that was a lie because I saw lots of posts.
game related or not?
 
Sep 3, 2020
4,520
31,502
OP is updated with the new version - v0.9321. Changelog in the changelog section.

Fair warning - expect a sandbox exploration section (oh no!).
Any bug reports, thoughts and opinions are welcome as always!

Enjoy.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

I miss my future vampire queen so much
 
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SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,045
202,801
The Bite: Revenant [v0.9322] [madmate.games]

COMPRESSED:

Win/Linux:
- - -

Mac:
- - -
 
Last edited:

PickerLewd

Well-Known Member
Dec 22, 2022
1,744
1,820
I love this game and its quest system, but I'm worried about the skill tree.

I guess in the future you will have to choose between quests and not everything can be done, but skills will be a problem in a visual novel gameplay.

You allow the player to choose between 3 or 4 skills and that's it (more realistic), but then the quest will need more renderings to solve, depending on what power each player has (like a branching), or you allow the player to unlock everything, so it would be broken in this World of Darkness :unsure::coffee:.
 

Xxrizz

Member
Aug 29, 2021
189
292
So how fucked up is the grind in this game i remeber it started good vn style but by the changelog he fucked it up by implementing it full sandbox so is it a lot of wasting time ?
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,311
9,420
So how fucked up is the grind in this game i remeber it started good vn style but by the changelog he fucked it up by implementing it full sandbox so is it a lot of wasting time ?
There is no grind at all. The only purpose of free roaming is: choosing which quest you want to play first. After you choose, it turns back to visual novel style.
 
4.50 star(s) 74 Votes