- Feb 21, 2018
- 1,051
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Thanks, that worked.The folder is not there by default as it's in a .rpa package. You need to put the "Scenes" folder into TheBiteRevenant\game\Scripts, create an empty Scripts folder yourself and it should work.
Thanks, that worked.The folder is not there by default as it's in a .rpa package. You need to put the "Scenes" folder into TheBiteRevenant\game\Scripts, create an empty Scripts folder yourself and it should work.
I really understand and I'm fine with what the DEV has done. I don't want you to get it wrong.For me, it was a little bit of a suprise not to be able to name the MC at the start of the game/during the intro, but it made so much more sense from a story perspective to do it how the author did & give you the rename option when the MC became the character that he will be for the rest of the game.
Andy was his old life, now he has a new one & a new name with it.
you never watched soap operas? MC is Andy's twin brother.But as I said at the beginning, this is not my story to do it my way. And I'm fine with that, that was the only part that kind of didn't make me totally immerse myself in character in this prologue, but if future updates we don't have to struggle with a "double personality". Like, will we ever see our coworker again? and if that happens, what will she call us?
Understand where I want to go.
But it's just my humble opinion.
Have noted that myself and a lot of other people don't like the fonts either. I'll be posting a vote for my patreons with 10 font versions for people to chose from, so expect this to be fixed in next version.Is there any file I can edit to change the gothic font into formal one? I can barely figure out the words in the character screen. (This is not a criticism to the game as much as me having visual difficulties mind you).
Jeez, that's a lot to unpack! I hope you'll forgive me if I decide to be a bit more succinct in my reply, since otherwise I'd have to postpone the next release of the actual gamemadmate.games, my man(?), you have no idea how happy I am about this. This style of vampire story is an itch that is bizarrely difficult to get scratched, and I just love you for giving me my fix.
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Sorry, that got pretty rant-y. Moving on, MC and Vamp-Mom have some quirks that stand out a bit too much IMO (though not egregiously so).
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Now for the good stuff! Tell me, can you spot the difference?
*Full disclosure, I'm told this is "can't un-see" territory for some people, and may inhibit enjoyment of certain VNs.
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TL;DR Some very good stuff, not much bad stuff, I think you're off to a great start. Am excited for the next update!
God, this went on for way too long...
EDIT Oh, one question: If I am Zoey's Scion, then what is Zoey to me?
Oh, and I like the 90s setting. The issue of finding a phone is very real, and absolutely hilarious in hindsight.
I think those were replies to two different questions. You get to chose who you sleep with, whether it is one partner or many. The main story part of the reply is about the main story itself, not LI's.So the planned harem was unplanned?
Do we have to choose 1 LI at the end? OR, there will be a harem, but can only one main LI the rest is secondary LI?
you never watched soap operas? MC is Andy's twin brother.
Sorry if I sounded boring, I don't speak English so some things might not make much sense to me.I think those were replies to two different questions. You get to chose who you sleep with, whether it is one partner or many. The main story part of the reply is about the main story itself, not LI's.
spoilers!Like knowing that wombats poop square poop
Ha ha haha, yeah, brilliant!now imagine MC's coworkers calling him ??????? .... that would be totally immersive.
Yes, but in my mind, I don't know if it would make sense for the story, because I don't know where the DEV is going, it would be that when you meet someone from the past they would call you by your name, that is, the name you choose later would be the real name, the old name, meaning he would never change his name. But that's okay, it's just my opinion, and well, if she were the big thing here, I would be writing the story and not the DEV. So better leave that aside and focus on what really matters which is the game and the story the DEV is going to tell us.now imagine MC's coworkers calling him ??????? .... that would be totally immersive.
Hold on, are you suggesting that the characters already named and established should not make a return just because our character was told not to engage with them? It sounds like you're saying that, but that would just be terrible writing. If anything, we should be certain that we will meet them again just by virtue of seeing their faces, learning their names, and the dev clearly making effort for us to form emotional bonds with both Julie and Jason (positive and negative respectively).You also claimed that future updates where we see our co-workers again could cause the name issue to come to the fore.
Despite the absolute fact that the game goes to great length to tell us that we need to cut all ties to our old life.
It would not be "terrible writing" at all, if we never saw them again.Hold on, are you suggesting that the characters already named and established should not make a return just because our character was told not to engage with them? It sounds like you're saying that, but that would just be terrible writing. If anything, we should be certain that we will meet them again just by virtue of seeing their faces, learning their names, and the dev clearly making effort for us to form emotional bonds with both Julie and Jason (positive and negative respectively).
this one point invalidates your whole argument...first of all what would be th best kind of revenge on Jason if not getting it on with Julie...second of all... she's a cute redhead... that's enough reason to see her again.There is no reason to see Julie again, from a story perspective.
I get what you mean, but I disagree. In writing you don't just shove stuff in and then discard it, because that'll just end up with your product incredibly bloated, filled with pointless stuff that is only relevant to the scene it's in. Stuff that gets removed in the second draft of a script.It would not be "terrible writing" at all, if we never saw them again.
Jason, definitely thinks that the MC is dead.
He is clearly going to be an ongoing struggle for the MC, as MC wants revenge. But he could easily be written out by having moved away to escape problems with the law. He did kill someone, you know.
Emotional bonds with Julie?? What??
We talked to her at work for 2 mins, then went to bar with her (to cock-block & piss off Jason) and spent the night looking for excuses to leave.
MC didn't even want to go, in the first place. He also remarked at work how he never really spoke to her.
You think that constitutes an emotional bond?
The blonde from the bar, at the start (who turns up at the end), probably had more emotionally meaningful content (for the MC) than Julie.
They were introduced for a purpose and have served that purpose.
There is no reason to see Julie again, from a story perspective. She was there to get us to the club, so we could meet the vamp woman.
There is a reason to see Jason again, but only if the MC gives in to his desire for revenge.
Jason was there to kill us, so we could get turned by the vamp woman.
Both have served their purpose.
They were named characters because they were main characters for that particular story arc.
If the future story arc takes us deep into vampire lore, houses/clans, night hunting, etc, then it would need a specific reason to bring those 2 back into the story.
Jason has the revenge motive, what does Julie have? Nothing.
If we don't give in to the darker urges for revenge, then the motive for seeing Jason again goes, too.
They're just disposable plot devices, in that case.
I am not saying that they cannot come back, of course they can.
But the game has, indisputably, gone to great lengths to define the MC as having nothing to leave behind.
It has then also gone to great lengths to inform him that he must leave his old life behind.
If we do not see them again, the only unresolved thing would be his death at the hands of Jason, but this can be easily written away by the player not wanting revenge.
Maybe he loves being a vamp, so is actually quite grateful? Who knows.
I think the MC will have plenty on his plate, learning about being a vampire, understanding what's happened & what is happening to him, probably meeting other vampires, gaining new traits and learning about these. Maybe some other vamps from specific big vamp houses/clans, which will necessitate learning about them, too.
His life is no longer a day-time affair, so the only chance he has to see people from his old life, who are mainly out during the day, is when they are out after dark.
That narrows down the likelihood of a chance encounter, dramatically.
MC will need to actively seek them out.
What does he think that Julie is gonna say? She's gonna want to know where the hell he's been. What's he gonna say?
More hassle than it's worth, to seek her out. For what, anyway? What would he possibly gain by searching & finding her somewhere after dark?
Why would he want to?
Here's the first citation, by the way.this one point invalidates your whole argument...first of all what would be th best kind of revenge on Jason if not getting it on with Julie...second of all... she's a cute redhead... that's enough reason to see her again.
lol fair point, but still, "from a story perspective", not a "who I want to fuck perspective".this one point invalidates your whole argument...first of all what would be th best kind of revenge on Jason if not getting it on with Julie...second of all... she's a cute redhead... that's enough reason to see her again.
Good job that's not what happened, then. They are both disposable plot devices.I get what you mean, but I disagree. In writing you don't just shove stuff in and then discard it, because that'll just end up with your product incredibly bloated, filled with pointless stuff that is only relevant to the scene it's in.
They DID matter. No-one suggested that they do not. I've even written precisely WHY they mattered.In fact, if they don't matter at all then these scenes should be cut altogether.
What he has is potential for an emotional investment, but the player will presumably get to make that choice.What I'm trying to say is, regardless of your own emotional attachment to the characters, our character has an emotional investment in seeing them again, therefore it is narratively meaningful whether or not we do, and how it happens (or not).
LMFAO!!! Seriously, what emotions were involved, other than "Yeah, I'd like to cock-block Jason & fuck her myself"?And for the record, yes, I bet plenty of people built an emotional attachment to Julie, even if it is necessarily minor.
Which was the only thing I was initially responding to, someone who did have a problem with it.That said, I don't understand why the character having a canonical given name is a problem either.
Correct me if I'm wrong, I want to make sure I'm arguing against what you're actually trying to say.Good job that's not what happened, then. They are both disposable plot devices.
They were introduced so that they could progress the story.
Neither of them are pointless.
Julie's purpose was to get the MC to the club.
Jason's point was to stab MC, at the club.
So without Julie, Jason's point wouldn't have existed.
Now, she has no further point.
Well... No. They never mattered if they don't show up again. Think of the MacGuffin in Pulp Fiction, we never get to see what exactly it is, because what exactly it is doesn't matter, only that people are after it. Now apply that to Jason and Julie, and you should start realizing that everything leading up to the stabbing was just pointless drudgery if they're just gone from the story now (because according to you, only the stabbing itself truly matters and the characters were mere carriers), so logically they were never disposable simply by virtue of having names and personalities and relationship dynamics with both you and eachother. If, hypothetically, they were plot devices, then all of that would have been completely pointless and the game could've just started with you lying on the ground after a masked stranger mugged you, never to be seen again.They DID matter. No-one suggested that they do not. I've even written precisely WHY they mattered.
The fact that their purpose has been served seems to escape you.
Have you never read a book where a character has been introduced, only for a specific part of the story?
They're calledYou must be registered to see the links.
Chekhov's Gun does absolutely nothing to disprove my point. If anything, it supports it.
Star Trek and the Red Shirts also has nothing to do with this.
Nominal importance also proves my point.
None of the links that you have provided support your argument. Quite the opposite.
Actually, after I posted those links in the previous comment, I couldn't shake the feeling that there's a name for the larger umbrella concept that I was trying to convey, and turns out I was right. It's called the[...] the Mauve Shirt is a formerYou must be registered to see the linkswho has managed to get enoughYou must be registered to see the linksand lines to make him stand out from the rank and file, but not enough to be part of the main cast. It can also be accomplished by showingYou must be registered to see the linksof aYou must be registered to see the links(but be careful with that, as it'sYou must be registered to see the linksYou must be registered to see the links), personal quirks, or just plain oldYou must be registered to see the links(whole or in part).
"Emotional attachment" is a spectrum, it doesn't have to be a full-blown crush. For example, if you choose the "Get it through your thick skull: It. Doesn't. Work." -option, then Jason gets physical with Julie right in front of you and goes "REEEEEE", which is then followed by this frame:LMFAO!!! Seriously, what emotions were involved, other than "Yeah, I'd like to cock-block Jason & fuck her myself"?
The only attachment to build, from that, is that she doesn't like Jason, either.
So they have a shared dislike of an antagonist in common.
Wow. Such a major link.
I expect that every single person who meets Jason shares that.
No, because the context of what kind of story this is matters. "Eye candy" or "dick decoration" is a maddeningly dismissive way to refer to a love interest. I mean, do you not think she is a love interest? And if she is, don't you think she'll have her own character arc? Her own sub-plot? Or does only the larger narrative matter to you?To use Chekov's Gun, what purpose does Julie have in the story, now?
She's played her part and got him to the club, so that he could be stabbed, then bitten and turned.
Without her, the MC would not have gone to the club, in the first place & would therefore never have been stabbed, or then bitten.
Purpose complete.
As it stands, she has no further defined purpose or objective in the story, other than possible eye candy/dick decoration.
So, using your own argument, the only way she gets brought back is as another plot device.
that action gives +10 humanitySeems like an obvious 'Punch the Tybalt'
hen I brought up Chekov's Gun it was to emphasize that all the details Jason and Julie got are there for a reason (mostly got them through Andy's internal monologues, which potentially means his perception of the characters will be important). If you want to force the concept here, the Gun would be the potential romantic interest between Andy and Julie, and if you're being generous, her caring nature, which would surely come up when you re-unite after you just disappear entirely. For Jason, the Gun would be your grudge over the stabbing, as witnessed in front of the mirror. Granted, I'm being very generous with the definition of the Gun here.
there's an infinite number of ways Julie could be part of the story.... how much can MC tell her without bringing the sword on her ... it's obvious Julie had a crush on Andy, and she might be looking for him, and Jason hasn't reached his objective with Julie, maybe the cutie will see Andy while he's having his vengence, and in this situation what would our MC do? Kill her? thrall her? tell her the truth and break the masquerade? besides what kind of predator MC is ? what's his favorite source of blood? what if MC is a consensual drinker? or maybe he only drinks from pretty girls?Red Shirts are expendable troopers, but I actually brought up Mauve Shirts, because the critical difference is that one is completely forgettable and expendable, while the other is not. Jason and Julie are obviously not headed to the front lines, but I was drawing a comparison to highlight your perspective on the characters. You're making it sound like they have fulfilled their purpose, so (metaphorically speaking) they've run off to battle and died, never to be seen or cared about again, just like any other Red Shirt. Whereas I'm saying they are, at the very least, more akin to Mauve Shirts, because they have details that make them non-identical to any random character. Here, lemme quote the most relevant part from the Mauve Shirt page.
Exactly, from a narrative perspective, there's plenty of reasons to bring her back, but (or rather, therefore) dropping her would be a waste.that action gives +10 humanity
there's an infinite number of ways Julie could be part of the story.... how much can MC tell her without bringing the sword on her ... it's obvious Julie had a crush on Andy, and she might be looking for him, and Jason hasn't reached his objective with Julie, maybe the cutie will see Andy while he's having his vengence, and in this situation what would our MC do? Kill her? thrall her? tell her the truth and break the masquerade? besides what kind of predator MC is ? what's his favorite source of blood? what if MC is a consensual drinker? or maybe he only drinks from pretty girls?
No, she was his best friend & business partner.by your logic... in the other cool vampire game, a certain blonde dj exausted her utility to the story as soon as MC was Embraced since her role was simply to make sure he accepted the gig at the temple.. yet we later foun out it's not the case.