- Aug 3, 2019
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Development Update - 03/06/2020
I've been thinking a lot recently about the game and just when it'll be released and the more I work on it the more I feel like it'll just never get released.
My idea was to release in episodes rather than versions, version tend to go all over the show, v0.1, v0.1.1, v0.1.2.3 and it just hurts my head, with episodes it's easier, you know where you stand, episode 1, episode 2 and so on. That might just be me being a little moaning bitch but yeah
Anyway, as you know, I have the renders for episode 1 finished ( just need to render them ) and I have the script finished for episode 1, 2, 3 and a little of 4.
Each episode seems to be on the long side though, episode 1 has around 650 CG's and I notice that most game release only have like 100/200 CG's per release. Now I wanted to keep every CG in this release as the story fits with it, but rendering all 650 CG's is proving tough, I'm like 4 days into rendering and I've only managed to render around 30 CG's so at this rate it'll probably take me 2-3 months just to render episode 1.
That's when it hit me, I know episode 1 is 650 CG's ( as I just counted ) and I know episode 2 & 3 will be a little smaller than 1 as I've done the script for it. But...I've done the outline script for episode 4 so I know what'll be happening in each scene and from the outline alone, I feel it's going to be way bigger than episode 1, to give you a little idea of how big it'll be, episode 1 consists of 650 CG's within a 7 scene episode, so episode 1 only has 7 scenes and it's using 650 CG's, but episode 4 had 20 scenes...so I can only imagine how many CG's that'll be and it's not like there small scenes, they pretty big.
Anyway, while washing my bald head in the bath moments ago, I pondered something. What if, rather than releasing episode 1 as a whole, taking 3-4 months to do it, why don't I release it in chapters? like in a book, consider episode 1 to be the whole book and the chapters would break it down making releases quicker and my workload more manageable. Rather than waiting 3-4 months for each episode, you'd simply have to wait a month for each chapter, I mean shit, I may even be able to get 1-2 chapters a month out.
Each chapter would consist of between 100 to 200 CG's and god knows how many lines of code ( I normally do 4-6 sentences for each CG ).
I think this might work out better in the long run, I'll test it out with episode 1, if people don't like it I'll hold a poll on my patreon and we can go back to just releasing in episodes.
Sorry for the long windedness of this as well but it would mean instead of waiting till...jeez, gone October? for a release, you'd be getting one in July.
She finished her drink
I've been thinking a lot recently about the game and just when it'll be released and the more I work on it the more I feel like it'll just never get released.
My idea was to release in episodes rather than versions, version tend to go all over the show, v0.1, v0.1.1, v0.1.2.3 and it just hurts my head, with episodes it's easier, you know where you stand, episode 1, episode 2 and so on. That might just be me being a little moaning bitch but yeah
Anyway, as you know, I have the renders for episode 1 finished ( just need to render them ) and I have the script finished for episode 1, 2, 3 and a little of 4.
Each episode seems to be on the long side though, episode 1 has around 650 CG's and I notice that most game release only have like 100/200 CG's per release. Now I wanted to keep every CG in this release as the story fits with it, but rendering all 650 CG's is proving tough, I'm like 4 days into rendering and I've only managed to render around 30 CG's so at this rate it'll probably take me 2-3 months just to render episode 1.
That's when it hit me, I know episode 1 is 650 CG's ( as I just counted ) and I know episode 2 & 3 will be a little smaller than 1 as I've done the script for it. But...I've done the outline script for episode 4 so I know what'll be happening in each scene and from the outline alone, I feel it's going to be way bigger than episode 1, to give you a little idea of how big it'll be, episode 1 consists of 650 CG's within a 7 scene episode, so episode 1 only has 7 scenes and it's using 650 CG's, but episode 4 had 20 scenes...so I can only imagine how many CG's that'll be and it's not like there small scenes, they pretty big.
Anyway, while washing my bald head in the bath moments ago, I pondered something. What if, rather than releasing episode 1 as a whole, taking 3-4 months to do it, why don't I release it in chapters? like in a book, consider episode 1 to be the whole book and the chapters would break it down making releases quicker and my workload more manageable. Rather than waiting 3-4 months for each episode, you'd simply have to wait a month for each chapter, I mean shit, I may even be able to get 1-2 chapters a month out.
Each chapter would consist of between 100 to 200 CG's and god knows how many lines of code ( I normally do 4-6 sentences for each CG ).
I think this might work out better in the long run, I'll test it out with episode 1, if people don't like it I'll hold a poll on my patreon and we can go back to just releasing in episodes.
Sorry for the long windedness of this as well but it would mean instead of waiting till...jeez, gone October? for a release, you'd be getting one in July.
She finished her drink