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44 minutes ago
Hey all,
I wanted to jump on real quick and give a little update for episode 8 and also do a couple of introductions as well and update you on some changes to the plans and other little things going forward.
I'd like to introduce you to a couple of people. The first being the lovely lady in the render, Roxy. The poll has finished, and you guys have spoken; with a whopping 39%, the name has been set. She'll be introduced in episode 8 and will play quite a vital role.
Second, I'd like to introduce you to
Kingcrab. If you're in the Discord group, I'm sure you've seen him around, and the name won't be new to you, but he's been a patron for quite a while and has been somewhat of an unofficial proofreader for some time also. But we got to talking over the last couple of weeks about the lack of progress in the game, and after some back and forth, we were able to identify some issues that were causing the delays, the big one being my own laziness... but we won't talk about that

Another is simply my lack of motivation to write; this is why I write mini games most of the time, to write something fresh to put me back in the mood for writing the cabin. But after talking for some time, we got onto the discussion of the possibility of him coming on as a writer. At this point, I had about half of the script done, maybe a little less, but he started off with the Roxy introduction scene, and after a couple of days, he came back with a finished story, and although his initial script was good, it needed to be tweaked a bit due to the formal nature he was writing at times. He tweaked it and got it just right. Then he worked on another scene ( 2nd to last ) and that one had far fewer issues. I think 95% of the issues were mostly code issues that I would be doing anyway, like incorrect code names for characters, etc. Then, he worked on the final scene, and let me tell you, it was perfect. Not a single issue, and the story was spot on. I feel like I rambled a little there; long story short,
Kingcrab is joining the team as a writer. In theory, this should boost productivity and, in turn, make the release windows shorter. Not to mention, he's already made a start on episode 9 so while I'm chugging away at episode 8, he's going to do episode 9 and so on.
My laziness aside, I did discover a major fault that was slowing down production. I've had the issue before and fixed it, but I hadn't had it in so long that I didn't notice it had cropped back up again until it was too late. There is a Daz asset called Octane Render, which is supposed to be a super awesome render engine; in my opinion, it's dog shite, but what do I know? The issue with Octane Render is it infects your assets with little nodes. Unless you have "show hidden nodes" turned on, you'll never know you have them. Now, normally I would have "show hidden nodes" turned on, but a few months back, I formatted my PC and forgot to enable it again when I reinstalled everything, so once again, I was slowly infected once more. "But Cell, what's the big issue with that?" I hear you say, Well, the issue with that is some of my renders had over 50,000 hidden nodes, making a single DUF over 1GB in size. Keep in mind a normal Duf shouldn't be more than 2,000kb, so you can see the issue. It took no less than 40 minutes to load a render and about 4 hours to delete all 50,000 nodes. It's safe to say this weekend was a waste. But the nodes are gone, and "show hidden nodes" is enabled once more, so I shouldn't have that issue anymore, and production speed can pick up.
Now, I know I said I wasn't going to make any more minigames until at least episode 10 is done... or was it episode 9? ... I don't know, but I said something. Either way, I will need to work on one soon. I'm at a point where if I don't get one out by July, I won't be able to afford the very cushy lifestyle I've become accustomed to ( eating £1 pizza and having the luxury of jerking off all day ). But in all honesty, Steam revenue is way down, to the point where The Cabin probably makes around $40 a month and Adverse Effects is maybe a little higher. With Kingcrab taking the helm of writing The Cabin ( under my watchful eye, of course ), I have a little time freed up to write something new. "But... you were just talking about speeding up production of The Cabin, Cell, my dear boy. Wouldn't doing the art for a minigame slow you back down?" Ah, I hear you; it absolutely would, which is why I won't be doing the art. I've been in talks with another artist ( I say "another" like I'm one myself ), and he's agreed to do the art while I do the writing/coding. So we shouldn't see a dip in productivity, at least no more than the shittiness we've already seen
There was more I wanted to talk about, but it took me that long to ramble above that I forgot what I was going to say. I'll leave you with this: the artist I plan on doing a minigame with mostly does NTR or female-led corruption games. As you know... I don't. That being said, we might need to find some middle ground that'll make sense for us both, which is why we'll be spitballing some ideas which I'll eventually turn into a poll for you guys to vote on. I will, of course, have a couple of my special landlady love stories as an option, and if those win, then those win. But, at some point, we might need to do one for his supporters, so keep that in mind.