Hello.
Yeah, you can't work the same day you accept the job. You have to wait until the next day. This is just to prevent you from being "late" for your shift if you were to accept the job after the shift would have started.
Thanks for the answer, though it's kind of problematic for the general store with shifts from friday to monday (so we have to wait 4 days without working outside special jobs).
What made me come was the tags and the result is correct for a first release.
The worldbuilding is alright.
The characters are few and different.
The plot is simple and vague enough to allow plenty of different contents.
The artistic side is basic and functional. Very blue, perfect for including Smurfs
(sorry, I couldn't help it).
The protagonist decided to leave his country in hope of a better and easier life.
The characters are nice, specially Melanie.
Different kind of jobs available with different schedules and terms, to organize our life as we like. 2 side jobs for more flexibility and earnings (by the way, they aren't shown in our personal informations), though shouldn't they be available when our character is more comfortable with his body (look, capacity, mentality), particularly for the sexual extra, unless it's normal for him or that world.
The stats and skills are represented by their level but they increase by 1. So it could be useful to know how many points are needed somewhere (the library for example). Also, there should be a limit to how much we can gain a day, especially when sleeping is useless.
The relationship system seems tedious (200 to go on a date...). The gifts shouldn't be available immediately, even more if they are included in the small talk. There should be other type of conversations, more rewarding, and unlocking other gifts or eventual help. The date itself : while it's nice we are being followed, it should be great to know what dates are available and, furthermore, what dates the character is interested in.
The clothes we wear are purely cosmetic for now but will they have a purpose later? We can walk around without problem too.
The sex scenes were appealing, though 20 turns as a stripper isn't that too much?
There are activities that only spend time, not really interesting when there are stats to increase.
Some remarks :
If we work at the pizzeria, we gain +1 cooking skill in 8 hours while reading at home is +1 in 0:30 or at the library +1 in 1:00. I know some are limited but the gap is frightening. By the way, the coffee shop should also do it.
The time don't pass at the massage parlour whether we work or take care of ourselves.
We can continue reading at the library even after closing hour.
The strip club is problematic :
We can already quit the job even if we didn't apply (cf next screen shot) :
If we come back the next day, we have to redo the interview process (cf next screen shot) :
I worked on the ladies night. I've chosen the 2 men job and been asked for a private dance by a woman. But all I could do was play with her ass (no tits nor pussy), though the kiss in the neck or while fucking are great.
We pay a cover charge the first time. Shouldn't a membership card be better?
The "Find someone for a private show" doesn't always show up. And we can't even ask for the special service (it's always "Turn down the offer").
We can't work as a stripper a second day or is it reserved for ladies night as a male stripper?
If we shop for food at the grocery, we have to select one type to be able to go back (cf next screen shot) :
If we reach level C of strength, there's an error that shows before almost any action (as a human too) :
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/areas/bakersfield.rpy", line 2703, in script
$ minutes = minutes + 30
File "game/skills.rpy", line 31, in strength_skill
if store.strength >= store.strenghtlim:
AttributeError: 'StoreModule' object has no attribute 'strenghtlim'
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/areas/bakersfield.rpy", line 2693, in script
$ strength = strength + 1
File "game/skills.rpy", line 31, in strength_skill
if store.strength >= store.strenghtlim:
AttributeError: 'StoreModule' object has no attribute 'strenghtlim'
There are others depending on what we try to do.
Be careful, if a line is too long, the end can be eaten (cf next screen shot) :
There are some spelling errors left.
Thanks for the default name.
Always nice to see a new gay/bi game
. So thanks again.
Good continuation.