Big message. Thanks for taking the time to point all that out and sending me screenshots. The gentleman's club has been a bit of a minefield for some bugs it seems based on other messages too haha I'll be sorting through everything for the next few days which should be fun.Hello.
Thanks for the answer, though it's kind of problematic for the general store with shifts from friday to monday (so we have to wait 4 days without working outside special jobs).
What made me come was the tags and the result is correct for a first release.
The worldbuilding is alright.
The characters are few and different.
The plot is simple and vague enough to allow plenty of different contents.
The artistic side is basic and functional. Very blue, perfect for including Smurfs (sorry, I couldn't help it).
The protagonist decided to leave his country in hope of a better and easier life.
The characters are nice, specially Melanie.
Different kind of jobs available with different schedules and terms, to organize our life as we like. 2 side jobs for more flexibility and earnings (by the way, they aren't shown in our personal informations), though shouldn't they be available when our character is more comfortable with his body (look, capacity, mentality), particularly for the sexual extra, unless it's normal for him or that world.
The stats and skills are represented by their level but they increase by 1. So it could be useful to know how many points are needed somewhere (the library for example). Also, there should be a limit to how much we can gain a day, especially when sleeping is useless.
The relationship system seems tedious (200 to go on a date...). The gifts shouldn't be available immediately, even more if they are included in the small talk. There should be other type of conversations, more rewarding, and unlocking other gifts or eventual help. The date itself : while it's nice we are being followed, it should be great to know what dates are available and, furthermore, what dates the character is interested in.
The clothes we wear are purely cosmetic for now but will they have a purpose later? We can walk around without problem too.
The sex scenes were appealing, though 20 turns as a stripper isn't that too much?
There are activities that only spend time, not really interesting when there are stats to increase.
Some remarks :
If we work at the pizzeria, we gain +1 cooking skill in 8 hours while reading at home is +1 in 0:30 or at the library +1 in 1:00. I know some are limited but the gap is frightening. By the way, the coffee shop should also do it.
The time don't pass at the massage parlour whether we work or take care of ourselves.
We can continue reading at the library even after closing hour.
The strip club is problematic :
We can already quit the job even if we didn't apply (cf next screen shot) :
View attachment 2789053
If we come back the next day, we have to redo the interview process (cf next screen shot) :
View attachment 2789382
I worked on the ladies night. I've chosen the 2 men job and been asked for a private dance by a woman. But all I could do was play with her ass (no tits nor pussy), though the kiss in the neck or while fucking are great.
We pay a cover charge the first time. Shouldn't a membership card be better?
The "Find someone for a private show" doesn't always show up. And we can't even ask for the special service (it's always "Turn down the offer").
We can't work as a stripper a second day or is it reserved for ladies night as a male stripper?
If we shop for food at the grocery, we have to select one type to be able to go back (cf next screen shot) :
View attachment 2790172
If we reach level C of strength, there's an error that shows before almost any action (as a human too) :
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/areas/bakersfield.rpy", line 2703, in script $ minutes = minutes + 30 File "game/skills.rpy", line 31, in strength_skill if store.strength >= store.strenghtlim: AttributeError: 'StoreModule' object has no attribute 'strenghtlim'
There are others depending on what we try to do.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/areas/bakersfield.rpy", line 2693, in script $ strength = strength + 1 File "game/skills.rpy", line 31, in strength_skill if store.strength >= store.strenghtlim: AttributeError: 'StoreModule' object has no attribute 'strenghtlim'
Be careful, if a line is too long, the end can be eaten (cf next screen shot) :
View attachment 2789163
There are some spelling errors left.
Thanks for the default name.
Always nice to see a new gay/bi game . So thanks again.
Good continuation.
Only if you can feel that way in your heart.This looks pretty great so far, but the really important question is: Can I be a femboy cat?
Don't get your panties twisted. I understood your intentions. I thought I needed to clarify MY intentions. No attack from my side.Dude I'm not fighting you so why you coming hard for no reason? I'm just pointing out a few of the download sites used here will a small percentage of the time swap out the legit files for something nefarious. Do with that info what you will.
I understand it perfectly but a game isn't usually monochrome.All the blue: Make as many smurf jokes as you want. I figured I'd get a few. I just made everything blue because white text on black backgrounds hurt my eyes and the blue made it easier to work with so it became the game's colour. I keep singing "Blue" by Eiffel 65 because of it
Oh, we can be fired. Well, I've been 2 times 2 minutes late and, outside the cold welcome and the shift in the schedule, nothing major happened. So it's good to know. I didn't even try to quit because I don't like to hurt people without any prior reason.Grocer Job: It, and like some future jobs that will be added, are meant to be unappealing as they are low wage, no job advancement, no skill gains and bad schedules. Overall they'll play a role as a last place to work if you've been fired from too many jobs and it's all that's left.
If that's how it works for the player ok but I was expecting some sort of reputation for the NPC (some fine with it and some disgusted), that is only if they are aware of it.Job comfortablity: The player character is a stand in for the player so if the player is doing it, I figure they're comfortable with doing it and it's ok.
What I was trying to say was about the gap time/gain between the job and the other possibilities. The included limits are understandable. Also, the progress should differ depending on the quality of the ingredient used. Maybe learning with/from someone should increase it.Stat growth: I know that cooking skill transition looks crazy but it comes with a balance to it. The home cookbook will only advance you by 10 before it becomes useless. The library one will take you to "D" before it becomes useless too. Cooking on your own or with Molly will keep advancing you and the jobs will help advance it too. I'm testing different ways to advance the skills so it just isn't going to one location over and over again to max out. Still needs some tweak.
Since it lasts only 0:30, I was expecting something more limited and organized. As for their interest, yes, some can be gathered while discussing but do we have to test everything to know for the rest? Ruining a date shouldn't be the intended result (Molly didn't like the burger but was fine with the chicken).Dating: There'll be more added to it as it goes, specifically as more areas to visit increased. The dates themselves are meant to be very customisable so there's no point telling the player is available because everything is available. You can string together any locations you want. As for what they're interested in, you can usually tell base on how they talk but the location and idea of the date itself isn't important as much as finding out what increases their mood. Better mood, more affection points you get per action to unlock the other features faster.
Well, we learn that Molly always has cookies on her so it becomes a nice gift to do but it shouldn't be possible beforehand. So there should be common gifts for all NPC and individual gifts.Gifts: I tried to balance them by having you only be able to give one gift per day and it mainly just focuses on increasing their mood instead of giving a big affection boost. As for availablity, it wouldn't make sense to not make them available for purchase the same way anything else would be.
As for giving it to people immediately, the reaction you get would come down to the person receiving it. Molly is a pretty open and friendly girl. She views you as a friend the first time she meets you so receiving a gift wouldn't be anything weird for her, even early in the relationship. Future people that are more standoffish will reject the gifts and take a hit to their mood and affection points because you're getting too friendly, too quickly.
Well, I was thinking they could facilitate interactions. Some examples :Clothes: They will mostly be cosmetic expect for people playing halfbreed characters. As I open up the city more, you'll end up in more human dominated and fancier areas that aren't too keen on halfbreed and beast characters. Using clothes to pass as human will be something halfbreeds can do in those areas.
Well reaching each their own orgasm once should be enough but I may be in the minority.Sex scenes: haha I found 20 turns too few. Always ran out time to have fun. Plus you can end the session anytime by scrolling to the bottom and ending it.
Yeah, it's a good plan. I was just saying that stats and skills have priority.Activities that only waste time: There for RP moments or if you just need to kill a little time before a shift or when one of the characters would be available at one of there meeting spots. I think most of them are like 5-30 minutes for that reason. Plus some areas might become areas where you meet future characters. Good to keep options open right?
I chose human, did the first kiss and this is what I get :The Strip club problems:
1) Being with the woman and missing options: This one confuses me a little as to what was happening at the time. Your options always change with whatever position or actions you or your partner choose. Could she have started a position that would have restricted access to those areas? I would need more information before I could give a more clear answer on this one.
Like any activity, there are regulars. So membership or whatever you want to call them are bound to be created. Coupons (discount or promotional) can also be distributed.2) I don't think I've seen a strip club or gentleman's club with a membership before (though to be fair, it's been awhile since I've gone in one.) Usually always just a cover charge. Plus if you work there, the cover fee is waved off as an employee discount so there's that if you don't feel like paying every time.
Well, I could accept that explaination but, when I entered the strip club, the option was there. I decided to watch the show first and the option wasn't there anymore. And after watching several other show, the option reappeared. That's why I founded it strange.3) The find someone for a private show and special services are tied to how much money you have. I'll double check the values but if it doesn't think you have enough money to do the action, the option won't pop up. If that's the case, I'll do a little rewriting to make sure it's clearer.
While I didn't really paid much attention after being told to strip, I had already suspected it was the case.4) Yeah, if you're male and working as a stripper, it's only for ladies night. I think the manager says you can only work that day during the hiring process. 1 day for male strippers, 1 day for futa strippers and the rest for female strippers is how he runs the club.
That's exactly my intention : making a reminder before someone more sensible to it comes by.Spelling: Yeah. I've been too focused on bugs to worry about that. One day, some really angry grammar nazi will just email me a list of all the misspelled words and I'll fix it then haha
Since I'm not a native english speaker, I may not have the right reference but the first name is definively original (I thought it was because of the airport, sorry).Default name: I'm glad someone else likes "Heathrow Burns" too. Had a nice old-timey vibe to it.
As long as you're fine with it and don't do it to please contributors and/or players (the number of games that only have one gay character among a myriad/multitude of women is astonishing), you'll certainly do a good job on the long term and everything will come naturally. Making a bi game is very rare so I congratulate and applaud your choice very much.Thanks again! This is my first time doing this type of game and more in-depth programming and my first time having gay content in a game so it'll be a fun bunch of blunders that slowly get fixed as more updates happen.
Yeah, 3 strikes and then you are fired and locked out of working there again.Oh, we can be fired. Well, I've been 2 times 2 minutes late and, outside the cold welcome and the shift in the schedule, nothing major happened. So it's good to know. I didn't even try to quit because I don't like to hurt people without any prior reason.
The good news is that you can cook with Molly after you get her affection passed 500. When you visit her, she'll invite you inside and you get the option to cook with her. If your skill is low, you get an extra point as she teaches you but she isn't a master so it's only if your skill is low. She also helps you raise your knowledge skill faster if you study with her at the library but only to a point. This will carry over with other characters as each will be more skilled in some things than others.What I was trying to say was about the gap time/gain between the job and the other possibilities. The included limits are understandable. Also, the progress should differ depending on the quality of the ingredient used. Maybe learning with/from someone should increase it.
You can say that this and the clothing stuff is just simplified because it is still early in development. I can't say for certain what will fully happen with either yet until they start being used more. Might end up changing the whole system around when it come time. Might not.Well, we learn that Molly always has cookies on her so it becomes a nice gift to do but it shouldn't be possible beforehand. So there should be common gifts for all NPC and individual gifts.
And I like that the reaction will depend on each character personality.
Yeah, that's definitely messed up haha I'll add it to my list of fixes.I chose human, did the first kiss and this is what I get :
That's probably just a missing line when I programmed it. It's on the list.Well, I could accept that explaination but, when I entered the strip club, the option was there. I decided to watch the show first and the option wasn't there anymore. And after watching several other show, the option reappeared. That's why I founded it strange.
I'll be doing some touch ups to the way some of the gay stuff is handled. My plan is still to give it a more underground gay scene to have it work with the time period. Just going to take some tweaks here and there to make it work.While I didn't really paid much attention after being told to strip, I had already suspected it was the case.
On another side, I was expecting some gay private shows or individual private shows to be available.
I hadn't thought about it because it's too early to worry about late game content like that. Like a lot of the specific fetishes, it'll have to wait until later and see how much support there is for it.Is pregnancy planned? View attachment 2795232
add in male pregnancy and ill give you moneyI hadn't thought about it because it's too early to worry about late game content like that. Like a lot of the specific fetishes, it'll have to wait until later and see how much support there is for it.
I second this!add in male pregnancy and ill give you money
Regarding this, you don't have to worry about anything because it's only the v0.1 series. I purposely only released one character to play test and work out all the systems relating to dating and sexing the characters. Before I had written a single line of code for this game, I wrote up the profiles and direction for the first 6 characters. In the super early stages here, it's just easier to make changes to the character template with 1 character than it is with 6 hahaRegarding writing routes for unique npcs
Like, choosing to load the save in-game?I copied my saves from one PC to another, and now when I try to load them, it gives a message saying the save is from a different device and that it can harm my PC. This in itself isn't a problem. The problem is while there's a choice between loading the save or not, choosing to continue loading it does nothing.
I'm glad you enjoyed it, even in this early state.The first time I tried a game like this, I liked it.
This dialogue confused me. The Spooner St. philosophy?
Just watch out for some of the more...perverted locations if that’s not what you’re into. The Spooner St. philosophy is to cater to everyone, so don’t be surprised to see stuff like that.
When the images are added, it will be much better. Thanks for the share, Uncle Artie.