MetaPunk88

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Game Developer
Jan 1, 2022
64
73
Work out the Kinks, as in "resolve the problems associated with it." It's a colloquial expression common in American english. It is not about sexual kinks. He is saying that the game has a lot of problems.

This needs a lot of work. It is the worst QSP game I've ever played. So, it needs a lot more development. You aren't told where you can get a job. None of the usual places work, such as the mall, the restaurant or the bar. The only reason I knew there was a job at the club is bc the Dev said so in a comment above--I gave up. Not only was it near impossible to find work w/o someone telling you, but theree was just very little to do or engage you in general and the navigation around town is really bad and confusing. It's also obvious that it is poorly machine translated. This is one of those games where QSP is the wrong game engine to use.

I agree with Kat, this needs a lot of work.
Okay, thanks for the opinion. I agree with him, rather agree than disagree. I will answer in order, indeed my English is very bad, I admit it. That is why I am now looking for an interpreter. The game is raw, I agree and am working on it. Since QSP is primarily a gamebook, I try to guide the player through the story. In this version, there are only two additional quests and two robots. Now I am working on the continuation of one additional quest, well, the creation of a new one, I will take note of the work, including thanks for helping me understand in which direction to move on.
 
Dec 21, 2018
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The poster was basically making a pun (a joke with words). Kinks is a slang word for bugs/issues. Kinky is describing something that involves a certain fetish (i.e. forced play, BDSM, humiliation, etc etc). The word (sic) which is incorrectly used in the message above is usually seen in academic papers, signifying that the author is acknowledging a grammar/spelling mistake. For example, if you are quoting or referencing someone else's quote, but you are aware of the poor writing, you would use that (sic) notation in a paper, so that the reader can focus on the content of the quote, rather than the grammar/spelling of it. Maybe the writer had a very important point, but misspelled some stuff.
 
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Dec 21, 2018
292
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Okay, thanks for the opinion. I agree with him, rather agree than disagree. I will answer in order, indeed my English is very bad, I admit it. That is why I am now looking for an interpreter. The game is raw, I agree and am working on it. Since QSP is primarily a gamebook, I try to guide the player through the story. In this version, there are only two additional quests and two robots. Now I am working on the continuation of one additional quest, well, the creation of a new one, I will take note of the work, including thanks for helping me understand in which direction to move on.
Thank you for acknowledging that this is a work in progress, which it sounds like it is. It's clear that you are trying your best, so we should also recognize that effort. Please don't get discouraged and keep improving the game :) I'll be checking this game out as it is and I'll write more about the game, which I haven't played yet.
 

radical686

Member
Nov 30, 2018
467
1,342
Okay, thanks for the opinion. I agree with him, rather agree than disagree. I will answer in order, indeed my English is very bad, I admit it. That is why I am now looking for an interpreter. The game is raw, I agree and am working on it. Since QSP is primarily a gamebook, I try to guide the player through the story. In this version, there are only two additional quests and two robots. Now I am working on the continuation of one additional quest, well, the creation of a new one, I will take note of the work, including thanks for helping me understand in which direction to move on.
Thanks, sorry if I came off as a little harsh. The main premise has promise, so keep working on development. I'll keep an eye on it. Focus initially on cleaning up the presentation, navigation. Let people in the quest log know where they can get a job or let the character have a computer that allows them to search and tell you where to go.

Also take a look at other QSP games, because the game stats (Corruption, submission, etc.) are oddly presented in your game. Most QSP games have a cleaner interface. I suggest downloading Girls Life for the look and feel of. Though I think the game has a lot of issues about quests, and game progress, it does have a really clean interface for presentation of stats. It's navigation isn't perfect, but it isn't bad either. Don't try to mimic its gameplay or storytelling, but it is a decent example of a QSP game with a nice UI.

Another QSP game, Clean Slate, which is a MtF transformation game, is a smaller size download, but its UI is really good. Even if you aren't interested in engaging the content, the QSP UI is one of the better ones. It might give you ideas on presentation (however, don't try to mimic the wardrobe system, which is nowhere near as good as Girls Life).

Anyway, good luck, I hope my recommendations help.
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,298
3,043
I like the idea that your game is based around an actual story, but it gives the vibes of the usual QSP grindfest: grind, grind, grind corruption and grind, grind, grind money and grind, grind, grind looks. I've played enough of those game to last a lifetime.

If you want to be new and different, drop the grind for looks and make money come in much faster. Make grinding corruption (or submissiveness, or whatever is your main stat) interesting, and drop all the other grind.

I do appreciate that you've skipped the whole energy/food/brushing teeth, etc daily grind that most QSP games have, so I get the impression that you are trying to streamline the game. Just do more of that. Get rid of the noise and concentrate on interesting gameplay.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,298
3,043
Some game breakage here. After I get the MC into the castle and find the chest she's faced with this conundrum:

chest.png

Open the box, or not? No info is given, so I decide to have her open the box.

This leads to a game over.

bad end.png

I reload to before the box decision, and chose not to open. The MC encounters some mystery dude:

mystery dude.png

Only option is to ask MD who he is. When I select that, mystery dude breaks

mystery dude breaks.png

And when he breaks, that is a softlock that stops the game

mystery dude broken.png
 
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MetaPunk88

Newbie
Game Developer
Jan 1, 2022
64
73
Some game breakage here. After I get the MC into the castle and find the chest she's faced with this conundrum:

View attachment 2859518

Open the box, or not? No info is given, so I decide to have her open the box.

This leads to a game over.

View attachment 2859519

I reload to before the box decision, and chose not to open. The MC encounters some mystery dude:

View attachment 2859521

Only option is to ask MD who he is. When I select that, mystery dude breaks

View attachment 2859526

And when he breaks, that is a softlock that stops the game

View attachment 2859528
At the moment, it's just a completed main quest, and there isn't much of it, but that's what it is now. I want to first continue to fill the world (what I'm doing now), and then continue it.
 

MetaPunk88

Newbie
Game Developer
Jan 1, 2022
64
73
I like the idea that your game is based around an actual story, but it gives the vibes of the usual QSP grindfest: grind, grind, grind corruption and grind, grind, grind money and grind, grind, grind looks. I've played enough of those game to last a lifetime.

If you want to be new and different, drop the grind for looks and make money come in much faster. Make grinding corruption (or submissiveness, or whatever is your main stat) interesting, and drop all the other grind.

I do appreciate that you've skipped the whole energy/food/brushing teeth, etc daily grind that most QSP games have, so I get the impression that you are trying to streamline the game. Just do more of that. Get rid of the noise and concentrate on interesting gameplay.
I got rid of the system of energy and food, cleanliness - due to the fact that these are just useless actions. As for the grind, I myself do not share the fact that in some games the entire gameplay is built on the grind.

So I just divided the game for myself into three branches of the story, and gave each of these branches its own amount of grind. I want to make it so that a relatively large amount of grinding is needed just to get to a good ending.

Thanks for the opinion, I will take it into account and try to balance the economy and optimize the grind.
 

Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,811
2,337
Thanks, sorry if I came off as a little harsh. The main premise has promise, so keep working on development. I'll keep an eye on it. Focus initially on cleaning up the presentation, navigation. Let people in the quest log know where they can get a job or let the character have a computer that allows them to search and tell you where to go.

Also take a look at other QSP games, because the game stats (Corruption, submission, etc.) are oddly presented in your game. Most QSP games have a cleaner interface. I suggest downloading Girls Life for the look and feel of. Though I think the game has a lot of issues about quests, and game progress, it does have a really clean interface for presentation of stats. It's navigation isn't perfect, but it isn't bad either. Don't try to mimic its gameplay or storytelling, but it is a decent example of a QSP game with a nice UI.

Another QSP game, Clean Slate, which is a MtF transformation game, is a smaller size download, but its UI is really good. Even if you aren't interested in engaging the content, the QSP UI is one of the better ones. It might give you ideas on presentation (however, don't try to mimic the wardrobe system, which is nowhere near as good as Girls Life).

Anyway, good luck, I hope my recommendations help.
Girl Life
 
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WulfgarD

Member
Aug 18, 2017
351
175
Ok, just my two cents after looking into the game for a few minutes. First, get help with making a qsp-game. Since Kevin already wrote in this topic ask him, he is a nice guy and will help you. Or even better join the GL-Community on discord. We even have some guys who speak Russian. Second: get rid of *.gif and change it to mp4. When you develop the game you will have an issue with the gamesize, and the change to *.mp4 will help. Third, the fontsize. It is a pain in the backside to read. You don't have that much text, so you can make it larger and better to read. Fourth: Don't mix real pics with drawn ones. Just don't. Fifth, maybe that is just a personal thing, but when you create a sexscene, use porn from the same source/clip. If you use different pics from different sets it just sucks. And not in a good way.
With that all said, good luck with your project.
 
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MetaPunk88

Newbie
Game Developer
Jan 1, 2022
64
73
Ok, just my two cents after looking into the game for a few minutes. First, get help with making a qsp-game. Since Kevin already wrote in this topic ask him, he is a nice guy and will help you. Or even better join the GL-Community on discord. We even have some guys who speak Russian. Second: get rid of *.gif and change it to mp4. When you develop the game you will have an issue with the gamesize, and the change to *.mp4 will help. Third, the fontsize. It is a pain in the backside to read. You don't have that much text, so you can make it larger and better to read. Fourth: Don't mix real pics with drawn ones. Just don't. Fifth, maybe that is just a personal thing, but when you create a sexscene, use porn from the same source/clip. If you use different pics from different sets it just sucks. And not in a good way.
With that all said, good luck with your project.
Thank you for your help, for me personally, the font size was normal and even more readable, since I won’t please everyone in this regard, I think just make settings in the game and they have a custom font size. As for mp4, I’ll take note, about drawn and IRL, I didn’t quite understand, in 18+ scenes I don’t have drawn frames from the word at all, there are a couple of arts, but they are more 3D graphics than art.
 

WulfgarD

Member
Aug 18, 2017
351
175
Drawn, 3d, anyway. Just don't mix the style. Use one style for all in the game. You can find enough cosplayer or moviestuff for these things that you can use real pics for the whole game.
 
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MetaPunk88

Newbie
Game Developer
Jan 1, 2022
64
73
Drawn, 3d, anyway. Just don't mix the style. Use one style for all in the game. You can find enough cosplayer or moviestuff for these things that you can use real pics for the whole game.
Okay, I heard you. Thank you, I'll work with the font and the settings in general, I already have ideas, thanks again.
 
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