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Greeting everyone!
I've been working hard over the last few days getting 5.2d ready to release, and thanks in no small part to the help and feedback from everyone involved in the pre-alpha testing phase, I'm almost ready to do so! I'll just cut right to it:
The Company - 5.2d will release to patrons this Saturday, the 14th. The public release will be the following Saturday, the 21st. The estimated time of release will be between 9:00 AM and 12:00 PM PST.
Due to all the things that come with update releases, I've decided not to release this one at midnight, but rather at a time of day when I'm actually awake to respond to any potential issues.
I don't really have anything to announce beyond that, so I thought I'd try something a little different and give everyone an early look at the release notes as they currently stand. I hope everyone's excited to play the new version, I know I'm excited to get it out to you! Until then...
The Company - 5.2d
New Content - Diana
- Diana's interactive scene is now in the game!
- Her scene can be accessed by talking to her in her office after she's been dosed to start acting extra flirty
- Diana's interactive scene follows multiple branching paths that open or close various actions you can take. These are primarily determined by the player's Dominance and will change how the scene can play out
- Diana's a fun gal, but failing to satisfy her needs can have... consequences
- Dominance has been added to the game
- Dominance can be tracked in the sidebar and is shown as a percentage as well as a named indicator
- Dominance can be gained and lost by taking dominant or submissive actions in the game
- Many scenes will now check for Dominance in addition to, or instead of, gender states
- Dominance can have an impact on potential transformations
- Dominance modifications have not been introduced to the entire game. This will be a slow roll-out over the next few updates
- Characters can also gain and lose Dominance through certain action. This can be tracked through the notebook, and their initial Dominance will be hidden until you've managed to increase or decrease it somehow
- The intro can now be skipped by selecting the option during character creation
- Birth control injections can now be purchased from Julia in her medical office
- There is now an option to "Slack Off" in the Company Lobby to easily pass time
TF Changes
- TF values will now slowly decay over time, eliminating lingering TF feedback
- Sissy and Male TF actions will now decrease and increase Dominance at the end of the day during nighttime feedback
- Sissy TF now also requires less that 40% Dominance
- Once a Sissy, Dominance cannot increase past 50%
- Permanent Sissy state now also requires you've spent 7+ days as a Sissy, and your Dominance is below 20%
- Permanent Bimbo state now also requires you've spent 7+ days as a Bimbo, and your Dominance is below 40%
Story Changes
- Submissive Female or Bimbo characters can now be taken by the group during Ava's gangbang random event
- Dominance modifiers have not been added to all scenes
- Dominance modifiers have been added to the following scenes:
- Diana's Interactive Event
- Penny's Interactive Event
- Ava's Morning Interactive Event
- Ava's Living Room Interactive Event
- Ava's Bedroom Interactive Event
- Home Random Events
- Work Random Events
- Home Morning Events
- Home Night Events
- +More by release...
- Giving Ava the Cat Collar will now result in her losing a chunk of Dominance
- If Ava has been given the strange strapon, you can now have penetrate you in her nighttime Interactive Event
Fixed
- John will now properly engage with Penny in the lab if going down that path
- Ava will now properly recognize chastity devices during morning events
- Dakota will now properly recognize chastity devices during nighttime events
- Morning breakfast events as Female + Strapon with Dakota and Ava have had writing improvements
- Penny's gender-changing serum event has had dialogue fixed
- Penny now gains Lust when topping the player in her interactive event
- Penny's interactive event no longer has a chance to break if starting it on the weekend
- Penny's interactive event no longer ends abruptly if finishing by giving her oral
- Several spelling, syntax and pathing fixes
That's it for today. Remember, these patch notes only reflect the release in its current state, so don't be surprised to see them expand a little by Saturday.
Thank you all for your continued feedback and support. I've had a lot of fun writing this patch and I can't wait for you to get your hands on it!