100% agree on that, clickfests become really tiresome.That's actually a pretty good suggestion. NPC conversations are planned, and so far I believe Lukas is the only "mobile" NPC with there being a chance of missing him at the college.
My worry, though, is adding too many city cells/rooms, as a focus of the game is to avoid "Life Sim" mechanics. While they can be immersive, IMO they usually end up too grindy/pointlessly time wasting and get in the way of my smut. That's why certain things are just "Yes/No" states like the PCs energy, time, or cum on the body as opposed to being rechargeable bars or percentages. "Do a thing, thing happens, go to bed, do next thing" is the game loop, and the simpler the better I believe, at least for now. With that being said, a little more life to the city wouldn't necessarily be a bad thing
I'm glad you enjoyed and the game stands out to you!
Yeah good luck with the game, looking forward to seeing how it's developing. Was actually kinda surprising to see a twine game so well thought out.