I don't know exactly what this says about me, and it may or may not relate to my thoughts as a writer, but the NTR games that I find really unpleasant are the ones where the MC (and worse, the player) has no sense of agency in the story. IF bad things are gonna happen, at least give me the choice to avoid them. That way, if I want to see that content, it's my choice as a player to do so, and I can kind of tell myself "the happy ending is the real one."
I'm reading that this game gives you choices, but the "Bad Ends" are the result of choices that would typically lead to the Good End in other games. I'm not sure what to make of that. It at least sounds like it could potentially be something a little different as far as game structure. So, I'm gonna try it out and see how it goes.