- Aug 23, 2020
- 5
- 23
I really didn't expect the 0.9 version to have a dog story, now the little boy's story is enough, I hope the next version can have a follow-up plot with dogs, really want more bestiality
greatest story will be her lost mom story, it will make game rise in popularity, and i notice since i realise it long time agoI really didn't expect the 0.9 version to have a dog story, now the little boy's story is enough, I hope the next version can have a follow-up plot with dogs, really want more bestiality
The game may crash after playing for a while.the game crash when u coming over the inn for dinner???? anyone know why?
lmafo i just start playingThe game may crash after playing for a while.
Return to first page. There is a "Bug fi" at "DOWNLOAD", maybe it helps you.lmafo i just start playing
Bruh this ain't Mass Effect, your choices don't matterHEAR ME OUT, how about this game make a real continuation of conversation at the path we took.
Like FR it fuck with me a lot. At the start of the game at the lake (Hide And Seek), I choose to decline the moron small demon, but yet the continuation of the conversation is so dementia and low iq. If you reach that place you know what I am talking about. The moron literally said "I show it to the other moron" but tf I did not and It didnt give me the choice to call out the fucking bullshit, I hate this specific part, where the game try to push us to the storyline that we didnt want to partake in. Fuck this bullshit man.
The storyline is indeed a LINE, no branch, no really choice. Minigame like Hide And Seek confuse me too. To a large extent, it is story that drives the characters, not player.HEAR ME OUT, how about this game make a real continuation of conversation at the path we took.
Like FR it fuck with me a lot. At the start of the game at the lake (Hide And Seek), I choose to decline the moron small demon, but yet the continuation of the conversation is so dementia and low iq. If you reach that place you know what I am talking about. The moron literally said "I show it to the other moron" but tf I did not and It didnt give me the choice to call out the fucking bullshit, I hate this specific part, where the game try to push us to the storyline that we didnt want to partake in. Fuck this bullshit man.
And I get it, this is the entire idea of the MC but that doesnt stop me from complaning. Bro is literally have no back bone to say NO at mid BS talk. Bro is literally spongebob no cap
you are my hero! thx!I was stuck in this too, I was missing 1 last event, you have to visit Takashi in the evening, he is in his house, after the scene the next morning talk with your brother and there is an event of studying again, after that you get a new title, and you are good to go to the mayor and advance
(there's also a little scene at night in front of the inn with the professor, but I think that's an extra)
Yeah, what you have said really align with what I expected the game to be. I though it to be a choice driven by the player not the premade conversation, no choice, can't decline, type of shit the developer try to drive us to. While I do understand the whole point of the game being a disgusting shit. I still some what have faith I can avoid it all and see how the story goes but fuck the developer have to make this bullshit dementia and low iq choice to FORCE the Npc conversation to one story line.The storyline is indeed a LINE, no branch, no really choice. Minigame like Hide And Seek confuse me too. To a large extent, it is story that drives the characters, not player.
It fuck my mind at how it have to be this way. The best game that I get to experience the "choice to decline" is just suck. It's basically like the average game from 2000, where we are given the choice to be the Good or the Bad Guy but If we choose the bad guy, we damn well know the story is mostly empty and no real effort put in. Anyway do you have any RPG game recommendation where we have real choice and story branchThe storyline is indeed a LINE, no branch, no really choice. Minigame like Hide And Seek confuse me too. To a large extent, it is story that drives the characters, not player.