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Member
- Aug 11, 2020
- 349
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His partner should be doing the coding, event creation and writing in RPG maker XP, which is an antique engine and editor (to put it mildly). He won't go for a port to a more modern engine because he got burned hard in the past when some inexperienced dev tried to put the game in Gamemaker 2. A port to RPG maker MV/MZ is possible, but requires higher resolution artwork, an insane amount of coding to get the game mechanics and scenes in, an insane amount of mapping and event creation. He doesn't have the budget to pay someone to do this fulltime. Someone doing it for free will get burned out within the month.The update nearly every two years is not acceptable. I also want to be a sponsor, but I have to think carefully. If the time can be kept within one year, I will consider sponsoring after 0.9. I buy many Japanese games, but they are new and independent content, not just adding updates. By the way, the author is a person, and he really should look for partners
The main reason why update speed is slow is because this dev is an artist. It's way more satisfying for him to create thousands of assets for an update in the far future than to use the ancient ScaleGarden coding framework to actually put the scenes in the game and release the update.