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Mar 16, 2022
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I love how so many devs assume I just got the free time to replay their game from the beginning every now and then (or in some egregious cases every update).
Just skip till a choice, make choice, skip again till you catch up. Takes a couple minutes. Other than that stop playing if you are offended by the dev improving the game. Just saying...
 

harem.king

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harem.king

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But it is something that we accept as a possibility when we play a game still in development.
Who is "we" you are speaking on behalf of? You only speak on behalf of "I".
And why should I accept it?
upgrading saves between versions is not hard.
I did it myself before, it is in fact trivially easy to do in terms of both difficulty and complexity.

Very rarely do you have a scenario where it is actually HARD to keep save compatibility. (ex: a reboot).
I would be more understanding in such a scenario.
 

Elduriel

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Mar 28, 2021
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Who is "we" you are speaking on behalf of? You only speak on behalf of "I".
And why should I accept it?
upgrading saves between versions is not hard.
I did it myself before, it is in fact trivially easy to do in terms of both difficulty and complexity.

Very rarely do you have a scenario where it is actually HARD to keep save compatibility. (ex: a reboot).
I would be more understanding in such a scenario.
unless you rework the code quite a bit, changing variables, that sort of thing. Devs don't break our saves because they like to fuck with their fanbase.
 
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harem.king

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unless you rework the code quite a bit, changing variables, that sort of thing.
You literally explicitly quoted me addressing them.

Most devs litearlly do not even have a function to upgrade saves to newer version.
Imported saves working is utterly accidental for them.
Changing variables has absolutely no reason to break saves, it is utterly trivial to fix the variables in a simple save upgrade function called on load.

The issue is that those are very rare, and usually labeled as a "reboot" by the dev.
The vast majority of times saves get broken is not such an extreme scenario and devs just made minor changes but literally couldn't be bothered to account for them.
Devs don't break our saves because they like to fuck with their fanbase.
They do it out of sheer carelessness
 
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Draver1

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Feb 17, 2021
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Going through the game again, and just got to the first date with Rose at the pizza place. Any chance at Luna becoming a fun side thing? :love:
 

harem.king

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So if you've done it before, why not do a mod and make it available? That way, folks like you can be satisfied, if it's as easy as you say it is.
A developer actually knows what changes he makes to the game, when he makes them.
I don't magically have that knowledge.
It is utterly trivial to write a conversion function. And I have written such functions
But it takes quite a while to pore over both versions to try to analyze the code to figure out exactly what changed and needs a conversion (and from what to what). Changing quest1325 from "step1" to "1" is easy, knowing you need to change not so easy.

To give a real example. In one game I saw dev changing the time system from a string that says "morning" "noon" "afternoon" "evening" "night" to only have morning afternoon and evening, and also be an integer that says a number between 1 and 3.
very easy conversion. you convert "morning" to "1". "noon" and "afternoon" to 2. and "evening" and "night" to "3".
But while super easy to convert, it is somewhat difficult to figure out what dev made this change, the names of the variables, the formats, etc.

It does not help that I need access to the code to make fixes, which effectively limits me to only renpy and sugarcube games. (although I can and have fixed misnamed images in modern RPGM).

And in renpy you already have mods that can change everything. universal renpy mod or the console (unlocked via unren).
So I can just tell people the variables to change after doing a forensic investigation of the changed variables and how to use URM or the command console to change it. And I do in fact tell them when the occasion comes up.

Both because of the convenience, and also because automatic variable upgrading requires you to use variables that track what save version you have. For example if a certain variable need to be reset, you only want to reset it when importing an save from a version below a certain number. not every time the player loads a save.

If you search for my posts you would find I have posted bugfixes I made myself.
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And I also frequently post important variable names with instructions on how to change them.
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I am also an alpha tester for several games. was actually literally doing it this morning. and help some devs with code snippets or other issues.
 

doccop63

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Oct 16, 2022
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Maybe you shouldn't speak about things you clearly don't understand?
My thing was that people complain about stuff being easy yet either do nothing or offer assistance. I figure that many devs are first timers and are still learning about all of the technical issues it takes to create and maintain their work. I'm pretty sure that, until someone tells them that something's wrong, they will press on with what they're doing. You can't fault a person for not knowing what they should know. To me, it'd be simpler to just say, "Hey, you're missing this. If you don't know how to do ( this ), let me tell you what you should do", Especially when you say that you've done it before. You have to assume that everyone is at a beginner level on here until they either tell you that they're not or outright refuse the help. Remember, common sense ain't common.
 
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My thing was that people complain about stuff being easy yet either do nothing or offer assistance. I figure that many devs are first timers and are still learning about all of the technical issues it takes to create and maintain their work. I'm pretty sure that, until someone tells them that something's wrong, they will press on with what they're doing. You can't fault a person for not knowing what they should know. To me, it'd be simpler to just say, "Hey, you're missing this. If you don't know how to do ( this ), let me tell you what you should do", Especially when you say that you've done it before. You have to assume that everyone is at a beginner level on here until they either tell you that they're not or outright refuse the help. Remember, common sense ain't common.
It's not only this. It's the way that some people do it. They do not nicely ask or advise as you stated they go full a**hole mode and demand fixes, complain about what was done wrong and how stupid the dev must be, etc.

If I was the dev, I would straight out ignore those idiots as well. There is definitely a difference between constructive criticism and "do what I tell you to do with your game".
 
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Master of Puppets

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My thing was that people complain about stuff being easy yet either do nothing or offer assistance. I figure that many devs are first timers and are still learning about all of the technical issues it takes to create and maintain their work. I'm pretty sure that, until someone tells them that something's wrong, they will press on with what they're doing. You can't fault a person for not knowing what they should know. To me, it'd be simpler to just say, "Hey, you're missing this. If you don't know how to do ( this ), let me tell you what you should do", Especially when you say that you've done it before. You have to assume that everyone is at a beginner level on here until they either tell you that they're not or outright refuse the help. Remember, common sense ain't common.
Wow. Even after it was explained to you in painstaking detail, you still don't understand that what would be trivially easy for the one making the game is not trivially easy for a third party?
 
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doccop63

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I got it alright. My thing is your Approach. One of your earlier comments said that you loved how devs assume that you have so much free time to restart a game from the beginning. I contend that you're assuming that they totally know what they're doing. Then a later statement you made as that it was carelessness. Again, you're assuming that the dev knows what they're doing. To me it becomes apparent that, if something faulty is presented more than once, it's because someone lacks the necessary knowledge or skill to make the correction. It's like your assuming that everyone knows what they're doing and I'm saying that you have to assume that they don't until you find out otherwise.
 
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Master of Puppets

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Oct 5, 2017
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I got it alright. My thing is your Approach. One of your earlier comments said that you loved how devs assume that you have so much free time to restart a game from the beginning. I contend that you're assuming that they totally know what they're doing. Then a later statement you made as that it was carelessness. Again, you're assuming that the dev knows what they're doing. To me it becomes apparent that, if something faulty is presented more than once, it's because someone lacks the necessary knowledge or skill to make the correction. It's like your assuming that everyone knows what they're doing and I'm saying that you have to assume that they don't until you find out otherwise.
I didn't say any of that. You can tell that it was a different person because our names appear to the side of the posts, and we have different pictures.
 
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