- May 27, 2024
- 124
- 66
Hey, dropping the plan for core feature upgrade so we have more management and strategy in the game, let me know what you think:
Components:
Taxes:
- paid every week, early game challenge, fixed but will increase with Inn upgrades (concession for alcohol etc)
Wages
- paid every week, connected to girl skills and fame stat, if not paid the girl loses stats, skills, fame and refuses to work until you pay her
Education
- late game money sink to fulfil noble requests - ways to get refinement and libido stats
Job overhaul
- potentially limited slots for jobs
- alternatively a bonus for filling different amount of job types
- more money, as the girls will tire/lose health and need to rest
Health management
- health goes down for various jobs with different rates
- if it reaches 0 girl has to rest and loses one day
- upgrades to speed up recovery
- endurance influences the health drop rate
Noble Requests
- each week a noble will request a girl with certain attributes/skills
Girl Perks
- you’ll be able to spend XP to get girl perks - each perk increases perk cost permanently, perks will provide special powers (e.g the girl earns 1.5x while cooking etc)
- some perks will be given to girls via depravity events
Inn Equipment
- perks for the inn e.g. beer from Alma’s story will increase the amount of money you get from serving by a percentage
- new vendors, usage of existing npcs (better drinks from the brewery etc)
Loan
- if you run out of money to pay taxes, you automatically get a loan from Obsidian Hold for the amount that you need
- failure to repay the loan in 2 weeks time will result in a game over screen
Game Goal - Fame
- through story main character will discover he’s wasting away as he’s not from this world - to cure this ailment he’ll need help from the royal alchemist and to reach him he’ll need an audience with the king, requiring a maximum number of fame points
Accounting
- UI needed to display future costs, dates on which payments are due and so on
Components:
Taxes:
- paid every week, early game challenge, fixed but will increase with Inn upgrades (concession for alcohol etc)
Wages
- paid every week, connected to girl skills and fame stat, if not paid the girl loses stats, skills, fame and refuses to work until you pay her
Education
- late game money sink to fulfil noble requests - ways to get refinement and libido stats
Job overhaul
- potentially limited slots for jobs
- alternatively a bonus for filling different amount of job types
- more money, as the girls will tire/lose health and need to rest
Health management
- health goes down for various jobs with different rates
- if it reaches 0 girl has to rest and loses one day
- upgrades to speed up recovery
- endurance influences the health drop rate
Noble Requests
- each week a noble will request a girl with certain attributes/skills
Girl Perks
- you’ll be able to spend XP to get girl perks - each perk increases perk cost permanently, perks will provide special powers (e.g the girl earns 1.5x while cooking etc)
- some perks will be given to girls via depravity events
Inn Equipment
- perks for the inn e.g. beer from Alma’s story will increase the amount of money you get from serving by a percentage
- new vendors, usage of existing npcs (better drinks from the brewery etc)
Loan
- if you run out of money to pay taxes, you automatically get a loan from Obsidian Hold for the amount that you need
- failure to repay the loan in 2 weeks time will result in a game over screen
Game Goal - Fame
- through story main character will discover he’s wasting away as he’s not from this world - to cure this ailment he’ll need help from the royal alchemist and to reach him he’ll need an audience with the king, requiring a maximum number of fame points
Accounting
- UI needed to display future costs, dates on which payments are due and so on