I'm not going premier yet. Mainly because I'm currently going through a mean streak. Later, on a big project, things might be different. I'm also seeing a lot of PA assets getting worse. I like a lot of the environments by Polish, but more recently he's been baking object geometry together so i cant move many of the items in the scene. This is annoying for setting up exactly what i want. The same thing for PAs that bake a texture atlas over the whole geometry and stop me from changing one of the parts to a new material.
OhWee explained how to deal with the texture atlas, but it's also possible to deal with moving baked-in-objects inside Daz3D by unbaking them. It's a big of work to learn the UI, but I think with practice it might be pretty fast if you get a hang of it. But it's definitely still annoying!
So, what you do is clone the environment that includes the object, then go into the geometry polygon selector and select a poly on the object you want to move, then expand to grab everything connected. Most of the time the polygons of the object won't directly connect to anything else so that will just work, but you may have to tweak the selection manually in some cases. Then hide the selection and delete it (or something like that, the interface is a little weird). Now select the original copy of the environment. Due to a dumb bug in Daz Studio (which can cause crashes, so save frequently), it'll still apply the same selection to this environment too, so invert existing selection and delete that (there may be some hiding and unhiding involved, it's been a while). Now you have two Daz objects, one has the geometry for the object you isolated, and one has the geometry for everything else in the environment. So now you can move the first object around independently. I forget whether you have to save the geometry explicitly as an asset or if it's stored in the main scene file; I think the latter but it's been a while.
That may be too much work for smaller cases (though like I said, I think maybe if you were used to the UI you could do it fast). In my case, it was pretty major so worth the effort. (I wanted to be able to cheat the position of a starship captain's chair when shooting POV by moving the camera backwards so he could see more of the bridge, so I had to move the chair back or at least remove it so it didn't block the view, and that POV gets used in a lot of images so it was worth the investment. But after I did that I've since learned Blender and I probably wouldn't bother doing any of this kind of work in Daz anymore.)