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The Daz Studio and Related Product Deals Thread (Daz3D, Renderosity, Renderotica, etc.)

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ouch2020

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Aug 11, 2020
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Locking the female version behind the Premier subscription paywall is just EVIL!
Or a desperate attempt at making "premier" work well for them - I may be completely wrong, because I am not basing myself on real data, only on "gut feeling" (that can be heavily biased, in this case), but probably the uptaking of premier has been lower than they expected, given the continous attempt at marketing premier in every whichever way possible.
 
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OhWee

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Just a note that there are a few vendors offering 20-50% off sales at Renderotica. A number of these sales end today. Might be worth a looksee.

 
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OhWee

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I just want to say that I've missed shopping at Renderosity. No impending 3 hour lightning deal changeover deadline, discounts are straightforward, I can take my time to check what I already have at the other store and spend a few minutes pondering about if I want/need an item.

The lightning deals haven't been lining up for me over at Daz3D.com so far today, which has been nice, I can just focus on building my Renderosity cart! Sure, 65% off, stacking with a 25% off coupon on most items isn't quite as good as some of the stacked Daz discounts, but at least I'm not playing cart Jenga trying to figure out which items are getting an extra stacked discount from somewhere.

Yesterday's cart building exercise over at Daz3D.com was very frustrating, looking at two identically priced items in my wishlist or on some sale sub-page, but one would get a bigger discount from somewhere, while the other didn't. I spent a lot of time waiting for the cart page to recycle after deleting individual items that weren't getting quite the same discounts.

As for my Renderosity shopping today, it feels like kind of a Zen shopping moment actually! I miss this.
:cool:
 
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oaiki

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Yesterday's cart building exercise over at Daz3D.com was very frustrating
Actually, for me yesterday was very fruitful, in fact the best I've done for this whole 25th Anal versary gubbins at Daz.

Took a while to achieve the result as I had to split the purchases across multiple orders to take advantage of the coupons and peripheral deals but overall the total price averaged out to much less than my target per item price.

My main bugbear has been the exclusion of 'new items' from the Wishlist deals, two thirds of my wishlist are new and 2 of the older one are unlikely to ever reach their target price (not desperate for them ... yet)
 
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OhWee

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Actually, for me yesterday was very fruitful, in fact the best I've done for this whole 25th Anal versary gubbins at Daz.

Took a while to achieve the result as I had to split the purchases across multiple orders to take advantage of the coupons and peripheral deals but overall the total price averaged out to much less than my target per item price.

My main bugbear has been the exclusion of 'new items' from the Wishlist deals, two thirds of my wishlist are new and 2 of the older one are unlikely to ever reach their target price (not desperate for them ... yet)
I ended up being pretty happy with the deals I managed to find over the last three days thanks to the wishlist coupons and such in the Daz3D.com sales, but it was still a frustrating experience. The 'mechanics' of working with stacked discounts and doing the cart Jenga thing, yeah that's what frustrates me. Particularly yesterday due to the reasons I mentioned.

My point is that simplifying the Daz3D.com sales a bit would be less stressful for a lot of folk...
 
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oaiki

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Mar 19, 2020
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My point is that simplifying the Daz3D.com sales a bit would be less stressful for a lot of folk...
Sadly, that's unlikely to happen; the obfuscation is deliberate, stressing the purchaser is profitable because it results in hurried or ill constructed carts, missed discounts and filler purchases to top-up tokens or store credit.

I have been toying with the notion of training an AI to deconstruct the Daz Sales Speak and building prototype carts; but I'm too long in the tooth to learn that skills set, at the moment I use the Wishlist, Daz-Deals and a speadsheet to check my cart and maximise the discounts to achieve per item price... So if there is anyone out there, you'd make a lot of folk happy
 
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jkjyuio

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Jan 23, 2022
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I'm not going premier yet. Mainly because I'm currently going through a mean streak. Later, on a big project, things might be different. I'm also seeing a lot of PA assets getting worse. I like a lot of the environments by Polish, but more recently he's been baking object geometry together so i cant move many of the items in the scene. This is annoying for setting up exactly what i want. The same thing for PAs that bake a texture atlas over the whole geometry and stop me from changing one of the parts to a new material.
 

OhWee

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I'm not going premier yet. Mainly because I'm currently going through a mean streak. Later, on a big project, things might be different. I'm also seeing a lot of PA assets getting worse. I like a lot of the environments by Polish, but more recently he's been baking object geometry together so i cant move many of the items in the scene. This is annoying for setting up exactly what i want. The same thing for PAs that bake a texture atlas over the whole geometry and stop me from changing one of the parts to a new material.
You can often get around this with the geometry editor, assigning the polygons you choose to a new surface that you can then apply a shader to, or you could import the asset into Hexagon, etc. to adjust things, but yeah this is extra work, which is time you could be spending doing something else. It all comes down to how important spending the time making the associated changes is to you.

But yeah, I too get annoyed when things aren't broken up into separate texture groups, and your criticism is certainly valid.

I just burned my two Daz+ coupons for the month. After this, barring some really awesome deal or decent gift card sale, well I have the stuff I need for my current project, so I plan to cut back on my Daz spending going forward.

Today is a catch up sale over at Daz3D.com, so there's that, and the 65% off Renderosity sale (if Prime I think) ends at 11:59PM Tennessee USA time if that interests you.
 
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orgtech

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Jun 7, 2024
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I'm not going premier yet. Mainly because I'm currently going through a mean streak. Later, on a big project, things might be different. I'm also seeing a lot of PA assets getting worse. I like a lot of the environments by Polish, but more recently he's been baking object geometry together so i cant move many of the items in the scene. This is annoying for setting up exactly what i want. The same thing for PAs that bake a texture atlas over the whole geometry and stop me from changing one of the parts to a new material.
OhWee explained how to deal with the texture atlas, but it's also possible to deal with moving baked-in-objects inside Daz3D by unbaking them. It's a big of work to learn the UI, but I think with practice it might be pretty fast if you get a hang of it. But it's definitely still annoying!

So, what you do is clone the environment that includes the object, then go into the geometry polygon selector and select a poly on the object you want to move, then expand to grab everything connected. Most of the time the polygons of the object won't directly connect to anything else so that will just work, but you may have to tweak the selection manually in some cases. Then hide the selection and delete it (or something like that, the interface is a little weird). Now select the original copy of the environment. Due to a dumb bug in Daz Studio (which can cause crashes, so save frequently), it'll still apply the same selection to this environment too, so invert existing selection and delete that (there may be some hiding and unhiding involved, it's been a while). Now you have two Daz objects, one has the geometry for the object you isolated, and one has the geometry for everything else in the environment. So now you can move the first object around independently. I forget whether you have to save the geometry explicitly as an asset or if it's stored in the main scene file; I think the latter but it's been a while.

That may be too much work for smaller cases (though like I said, I think maybe if you were used to the UI you could do it fast). In my case, it was pretty major so worth the effort. (I wanted to be able to cheat the position of a starship captain's chair when shooting POV by moving the camera backwards so he could see more of the bridge, so I had to move the chair back or at least remove it so it didn't block the view, and that POV gets used in a lot of images so it was worth the investment. But after I did that I've since learned Blender and I probably wouldn't bother doing any of this kind of work in Daz anymore.)
 

jkjyuio

Newbie
Jan 23, 2022
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Hey thanks a lot for the detailed explanation. I actually tried doing something similar. Messing with the geometry selector is annoying because (somehow) it always manages to select some other polygon somewhere. I think the polygon "hit" detection is a little off.

In any case, you're right, it is possible like this. But it can be a whole lot of work.
 
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