Thank you for your kind words.
Let's see if I can answer some of your overall questions and statements.
As someone who makes games himself you should know that the average game development time is not just one year, right?
I do not expect the game to be done by the end of the year. I will get far ahead with the game but not done with it.
And rarely do games finish in a span of a year. Mainly short VN's do.
This is usually true, however, this game is a bit different than other games around in which characters introduction usually means a new romanceable character.
In DeLuca there are 3 main girls. Luna, Gracie and Isabel. There will always be content for one of these girls. Then there is Cordia that is integrated with the story and gets a lot of content from that alone.
All other characters are for lore building and not necessarily characters that will start to be heavily developed.
Some will have some few events, while many others will be reoccurring characters. (Like Jalen the friend and the four serpents)
The soldiers play a role in MC's character development and for the speed up of the adult part of the game.
But none of them takes
over the main girls.
Another part is that this is not episodic nor a demo. It is making a game and giving out the finished part of the game as I go along. And therefore it is impossible to give out everything about the characters in every update such as Cordias background. Especially as this is a story based game with mysteries involved. The characters reasonings, backstory and all that slowly gets unfolded.
Philly did an amazing job, no doubt, and one of my close friends as devs as we tend to do games not in the norm.
But doing one character till finished and moving to the next will not work for this style of game. The style is simply different (not that one style is better or worse)
I disagree. And I've talked on this subject a lot throughout my time here. (especially in this thread with people, haha)
But let me give you an example, before (and after) me releasing the game there have been A LOT of games like milf city and others. Lots of sex, great renders and so on and so on. Basically- porn.
Yet, not many of those got the growth and popularity as mine did (I feel bad saying that as it sounds arrogant and douchy, haha)
Point is, this game has shown that there are people who enjoy a heavy story game and do not necessarily want every turn to involve sex. They fine with having character building first. Granted, there will be sex. I'm just not rushing to it.
Answered with the previus answer, but to add a bit more;
That is part of my story style.
Questions that slowly gets explained as you play. I do not like to give out everything at the start.
Engaging the players in questions (not for too long nor for too short)
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Hope this answers your questions