is there a walkthrough of some sort always useful
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is there a walkthrough of some sort always useful
I came out of the missions screen, I saved in front of Wilfred. I don't use roll back
Amazing work.That about right @HopesGaming ?You don't have permission to view the spoiler content. Log in or register now.
Oh yeah. Forgot about that. We'll get a negative reaction from her if not.One extra point luna point in living room when saying "Nice ass", but must have +9 luna affection points.
tried to click on it but nothing happened....I chose sound recording, not camera, as I didn't have enough cash.
Any ideas on XXXDUMMY ?
It's a secret quest that sends you on an amazing journey with amazing rewards !!I chose sound recording, not camera, as I didn't have enough cash.
Any ideas on XXXDUMMY ?
I don't plan on making a roadmap or anything of that kind. More per release basis and which character (and story) is lacking. So this time Luna got a lot of scene time and been 4 story sections. Which means Isabel will get more content next and Gracie on some free roaming sections. And 1 story. It may change but that is the idea. So next time I evaluate what needs some more content.Hey great game by the way, I think you are on the right track to something realy good. Are you gonna focus only on one character per update, or you gona add a little of content to all?
Well actually... I only planned to make a 0.01 game. Just wanted to see how it felt releasing a game like thisCrazy girl that is clearly not a healthy - but a verrrry sexy choice? Check.
Unusual/individually designed characters? Check.
Tasteful renders? Check.
Changing up the writing according to who's speaking (speech pattern, edu level, pacing..)? Check.
Background story that is not a dime a dozen? Check.
MC that doesn't look like a fucking douchebag? Wait, what, that's even an option? Check.
Ren'Py Game but with RPG-elements/stats? Check.
Comfort-functions that actually work already (from rollback to the floaty points)? Check.
Morality and character building? ... okay, honestly, i've given up on that even in Bioware-games. Veeery excited how this one will play out. Fucking check the check.
Combining free roam/sandboxy design with story to a somewhat natural but individual flow? Check.
Dev with humor? Check.
.... okay, how do i say this without sounding like a cynical bastard? Errr ... sooo, ah ... what crooked shit are you pulling off @HopesGaming ? This has to be some kind of scam, trick, bamboozle or trickery, right? At the very least you'll abandon it as a 0.7, right? Because all this sounds waaay too good to be true.
Crazy shit.
Even makes it difficult to critizise something. But okay...
- Although the missions are relatively straight forward, a few indicators of what influences the success-chance would be nice. E.g. - is the "threat" value of any help in a fight? I feel like it kinda might (irl speaking), but no clue.
- Would be nice to have an inventory/overview over yourself whenever whereever, so you can plan accordingly.
Both pretty minor stuff.
It's cheesy and probably an overdone joke but .... you're making an offer here we can not refuse.
Random-comment? A fucking essay.Well actually... I only planned to make a 0.01 game. Just wanted to see how it felt releasing a game like this
Jokes aside, amazing comment. Melts my little dev heart! I'm happy you liked it. All the things you mentioned are being worked on. (Already done with stats screen for main in free-roaming, missions balance etc etc)
And I would love if your comment would be in the review section. ( I know, shameless dev wants shameless attention, haha.)