- Jun 3, 2017
- 5,132
- 27,285
*bravely peeks in?*Ok, how do you know that? Look, I'm not about to defend shitty devs and people who try to scam their audience but the people who are even in a position to do that and earn money from it are exceptionally rare. Most devs simply don't earn enough to be able to scare away all but their most diehard fans for a quick buck. It is almost always better, even for purely selfish 'greed' for the dev if they can produce content at a regular and quick pace since that is usually the best way to gain and maintain a following. Hanlon's razor is usually right about this, "Never ascribe to malice that which is adequately explained by incompetence". Most of these devs are hobbyists, most don't have a team to fall back on and most are doing this for the first time. It is unsurprising that they will fuck up from time to time, for whatever reason. It sucks, it is disappointing when it happens but it is unsurprising and doesn't mean that they are scamming you.
Again, like with all games, shitty devs exist and I'm not telling you to have blind trust in anyone, I just don't see the benefit of having blind distrust either.
Actually no. The loud people with the pitchforks were usually the minority, and in the cases when they became the majority it wasn't because they were keen on it but because they worried that they wouldn't be able to eat that winter, not because they didn't get a game for free
This. Totally this. All of it rings so very true from my own experience.
As a first time dev, the last thing you want to do is get a crappy reputation or lose patrons. It's easier to keep them than get new ones for a start. But, if you permit me to share for a mo, I fuck up -all- the time.
I don't mean to, of course. Last thing I want to do. I actually start each chapter quite organised, with an idea of how many renders I'll need and how long they'll take - and yet I do. Fuck up that is. I'm a writer. Not a coder or a Daz artist and so those latter two I'm learning as I go. Sometimes the fuck ups are because a piece of code that you -know- absolutely worked a few weeks ago is now being a bitch or won't work with a particular save for some reason known only to God.
Or sometimes, you learn things as you go along and realise that you can do something better and find yourself staring down a choice of running with the fifty "ok" renders you have or making the call that they -have- to be done again. Or you get a scene that you thought would render within the hour now maxes out at two and looks like security video footage when you check it over.
And you have no one to ask. No one to help, and it's 4am and the clock is ticking away and you're out of Jaffa cakes and the only coffee you have left is that jar of caffeine free you got when your dad came down...And it sucks. Totally.
*less bravely runs away back to her own thread again*