Wonderful, I too have saw the 100MB~ update this morning
If I may make another suggestion, I'd say that considering adding achievements wouldn't be a bad thing, from what I've personally seen they don't seem too difficult to implement, and a lot of people seem to like them and tend to snub games that don't have them.
And when I say not too difficult, I really mean not too difficult, because even I who have never written a line of Python and had never opened a project in Ren'py have managed to put them back in a couple of titles
(see
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and
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, those are very simple examples though, for a more complete guide on that see:
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).
Furthermore, adding Steam trading cards when possible could maybe help a bit more to spread the game, however I think that they're less important to people than achievements in that matter. Unfortunately I'm not familiar with the topic, but there are several interesting articles about it, like this one for example:
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Neither of these two things are really fundamental, but there are people who like them and maybe experimenting with them a bit will help you to become even more familiar with the code and their system