4.60 star(s) 46 Votes

What should be my next project?


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    4,164
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PapaPhat

Engaged Member
Mar 31, 2022
3,337
5,619
And is it easy to read?
This is the file I use, attached at the bottom...
Anytime a game does not have a slider for text box opacity or a clicker to remove the text box I just drop this file into the game folder and no more text box. Thus far it has worked flawlessly on all basic text boxes and even some of the more fancy versions. However, some text box formats are their own image and do not respond to this file. Didn't need it for the Escort and Real Dreams!:love: Best part is that in the few situations where it hasn't worked due to a more complex text box format, all I had to do was go back into the game folder and delete the y_outline.rpy and the y_outline.rpyc the game creates when started up with this file installed. Deleting those two files is all I have to do for the one or two cases out of a hundred or more attempts that didn't work out. It's safe, it works with the majority of Ren'Py titles and...

Yes, it is MUCH easier to read and does NOT block out the action happening in your fabulous renders!:love:
Not a fan of text boxes blocking my view of the action... So, I am glad you do not use them, my friend.
A friend heard my pain and dropped this file on me in another forum.
It works 99% of the time... 100% on the basic style of Ren'Py text box.

Hope this helps, my friend! :) Adventure ever on, Phat;)(y)

Screenshot 2023-07-26 131737.png
 

drfronkonstinmd

Member
Game Developer
Apr 1, 2020
374
1,532
This is the file I use, attached at the bottom...
Anytime a game does not have a slider for text box opacity or a clicker to remove the text box I just drop this file into the game folder and no more text box. Thus far it has worked flawlessly on all basic text boxes and even some of the more fancy versions. However, some text box formats are their own image and do not respond to this file. Didn't need it for the Escort and Real Dreams!:love: Best part is that in the few situations where it hasn't worked due to a more complex text box format, all I had to do was go back into the game folder and delete the y_outline.rpy and the y_outline.rpyc the game creates when started up with this file installed. Deleting those two files is all I have to do for the one or two cases out of a hundred or more attempts that didn't work out. It's safe, it works with the majority of Ren'Py titles and...
Interesting. Does it work for Android packages? Because shavlego10 was having problems with that version in particular. The textbox for Windows, Linux and Mac is located inside the GUI folder, but the android version has its own textbox inside the PHONE folder. That's what I had to modify and repackage.
 
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PapaPhat

Engaged Member
Mar 31, 2022
3,337
5,619
Interesting. Does it work for Android packages? Because shavlego10 was having problems with that version in particular. The textbox for Windows, Linux and Mac is located inside the GUI folder, but the android version has its own textbox inside the PHONE folder. That's what I had to modify and repackage.
It is not my creation so I have no clue as to any cross platform performance possibilities, humble apologies. The file was a gift from a friend but I don't remember the exact source. I am an avid AVN gamer and do a lot of play testing as well. The code, however, is a mysterious, alien language for me... especially those crazy .rpyc files! Hahaha:ROFLMAO:

IMHO, text boxes just block the action and get in the way. A nice bold, black outline on white lettering is the easiest on my eyes. You already give us that so Phat is happy, my friend.:love:

Adventure ever on, Phat;)(y)
 

Cooling Prob

Well-Known Member
Mar 7, 2019
1,532
1,295
One thing that is so frustrating. I wish I could get rid of the robot David voice in Win self voicing. Use to be able to change it to what ever but there's some kind of bug now. I shouldn't use it but I'm a lazy horny ass who has "great taste in women" as Dad said when he found out that I was in love with my swimming instructor at age seven. She looked a lot like the sister...pictured above..hem hem. I use to show off that I could dog-paddle better than anyone to her. Now looking back I see how stupid that was. You dumb fuck ..You should have went under and gulped for air. She would have been holding you against those awesome tits.."Are you alright..Oh you poor thing"..."You almost drown"
 
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Manuya

Member
Dec 26, 2021
261
321
greetings, congratulations dev on the steam release, bought the AVN last month and downloading now to try it out!
whishing you the best with all your endeavours and good luck with your next project
btw i voted 2nd then 4th options regarding your poll
Screenshot (106).png
 

drfronkonstinmd

Member
Game Developer
Apr 1, 2020
374
1,532
Well, the second option seems to be the very clear winner, both here and on SubscribeStar. Go figure... I asked the fanbase of a game about incest between siblings what should I do next and turns out everyone wants more of that. Specially when the first was a more "compact" experience.

On the other hand, the argument about having two full games released in a rather short amount of time really resonated with me, so I came to this final conclusion:

"5 easy steps for successful bimbo parenting" will act as a prologue to "My overfriendly bimbo step-sister".

I reworked both stories a little and now everything connects. In fact, I like the scripts much more now and I really think it's going to work.

As a side note, after going through 4 different full makeovers, Dee, the character who puts the "bimbo" in "Bimbo parenting", is finally ready. I wasn't fully sure with the last version but now I'm starting to feel the kind of things I felt when Jen was ready to start working full time on The Escort.

Sneak peek incoming...

FinalDeePosingRender02.png
FinalDeePosingRender03.png

I may give her a little touch here and there as I go, but that's pretty much what she's going to look like in the final game.

Hope you like her...
 
Apr 14, 2019
120
214
Well, the second option seems to be the very clear winner, both here and on SubscribeStar. Go figure... I asked the fanbase of a game about incest between siblings what should I do next and turns out everyone wants more of that. Specially when the first was a more "compact" experience.

On the other hand, the argument about having two full games released in a rather short amount of time really resonated with me, so I came to this final conclusion:

"5 easy steps for successful bimbo parenting" will act as a prologue to "My overfriendly bimbo step-sister".

I reworked both stories a little and now everything connects. In fact, I like the scripts much more now and I really think it's going to work.

As a side note, after going through 4 different full makeovers, Dee, the character who puts the "bimbo" in "Bimbo parenting", is finally ready. I wasn't fully sure with the last version but now I'm starting to feel the kind of things I felt when Jen was ready to start working full time on The Escort.

Sneak peek incoming...

View attachment 2837492
View attachment 2837495

I may give her a little touch here and there as I go, but that's pretty much what she's going to look like in the final game.

Hope you like her...
Hey Doc, I wish you the best with your new game, and I think your idea of connecting them sounds awesome.

Since you asked, I find the new model a bit out of bounds and disjointed with the likes of the Escort and certainly Real Dreams. The face is too round, which alludes to a BBW character (not really my cup of tea), the teeth seems to be extruding giving a bunny tooth smirk and the ass is just obese, definitely nowhere near the Escort's mom (fantastic body) or Jen (young, plumpy but not fat).

She does kind of look like the aunt, but I understand this is a new game in a new universe and I will wait to see your script writing to pass any judgement as the story makes the game as well, just like the Escort.

Of course, this is your game, and I wish you all the best, but considering you wanted feedback, for me, don't make them fat, long legs and lithe sexy bodies are always better for the majority of players.
 
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drfronkonstinmd

Member
Game Developer
Apr 1, 2020
374
1,532
Hey Doc, I wish you the best with your new game, and I think your idea of connecting them sounds awesome.

Since you asked, I find the new model a bit out of bounds and disjointed with the likes of the Escort and certainly Real Dreams. The face is too round, which alludes to a BBW character (not really my cup of tea), the teeth seems to be extruding giving a bunny tooth smirk and the ass is just obese, definitely nowhere near the Escort's mom (fantastic body) or Jen (young, plumpy but not fat).

She does kind of look like the aunt, but I understand this is a new game in a new universe and I will wait to see your script writing to pass any judgement as the story makes the game as well, just like the Escort.

Of course, this is your game, and I wish you all the best, but considering you wanted feedback, for me, don't make them fat, long legs and lithe sexy bodies are always better for the majority of players.
Hi! I truly appreciate your opinion. Everything counts, really. Unfortunately, I do have to tell you that even if I tweak Dee to be a little more thin on the waist or have a slightly more pointed chin, that massive butt is staying. Mostly because if I have to choose, my own preferences gravitate more towards "extreme" proportions. And I quote "extreme", because my characters are nothing compared to more exaggerated models I see out there. To me, Dee has sort of a really emphasised hourglass figure, but I wouldn't call her fat by any means. But of course, all tastes are different.
 

CoomerKing

Sup
Donor
Jan 8, 2018
234
1,433
Hi! I truly appreciate your opinion. Everything counts, really. Unfortunately, I do have to tell you that even if I tweak Dee to be a little more thin on the waist or have a slightly more pointed chin, that massive butt is staying. Mostly because if I have to choose, my own preferences gravitate more towards "extreme" proportions. And I quote "extreme", because my characters are nothing compared to more exaggerated models I see out there. To me, Dee has sort of a really emphasised hourglass figure, but I wouldn't call her fat by any means. But of course, all tastes are different.
She looks amazing how she looks currently, and I'm sure you'll only make her look better in the finish up. Keep it up man, it's looking good. Can't wait for the release.
 
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rulaze

Newbie
Jul 8, 2019
86
174
Love the look of this game, thoroughly enjoyed it. As others have no doubt said before proper animation would do it wonders. I don't know if anyone can use this, maybe Doc can use it to spice up the Escort, but I took some time with an AI to smooth out the animations as best I could. Not much we can do with only 2 frames sometimes though. But I thought I'd share it here in case anyone has a use for them.

 

drfronkonstinmd

Member
Game Developer
Apr 1, 2020
374
1,532
Hey! I'm sorry I've been a little absent lately.

Just to clarify again, Real Dreams is not mine. I just got it back in production and I haven't released anything yet. In fact, I'm going to need help with it if I'm ever to have some kind of real progress.

About my next project, it's curious how different this feels. Back when I was starting with The Escort, I didn't have any kind of schedule. I could spend literal months tweaking characters, rendering tests and making sure I was 100% ok with how it was turning out before even starting with the story itself. Now it's not like I have a huge following demanding constant updates, but I'm fully aware that there's a number of people (some of them actively paying every month) to support my projects and that puts a little extra pressure on how I normally do things.

That being said, everyone's being super patient and most of the questions about future releases are more out of pure curiosity and genuine interest than actual demands, which I'm really thankful for.

So... After trying with a few different models and variations, I finally have characters I'm truly happy with. Right now I've got the first 30 images ready, which I had to redo with the last versions of the two main protagonists and I even released a quick update featuring both of them to my SubscribeStar page. From now on, the plan is the same as other projects. Every night, I'll spend a few hours working on the next scene and rendering all the images until I have something that's long (and coherent) enough to be released as a first proof of concept. Until then, I'll try to keep you posted on the latest news.
 
Apr 14, 2019
120
214
Hey! I'm sorry I've been a little absent lately.

Just to clarify again, Real Dreams is not mine. I just got it back in production and I haven't released anything yet. In fact, I'm going to need help with it if I'm ever to have some kind of real progress.

About my next project, it's curious how different this feels. Back when I was starting with The Escort, I didn't have any kind of schedule. I could spend literal months tweaking characters, rendering tests and making sure I was 100% ok with how it was turning out before even starting with the story itself. Now it's not like I have a huge following demanding constant updates, but I'm fully aware that there's a number of people (some of them actively paying every month) to support my projects and that puts a little extra pressure on how I normally do things.

That being said, everyone's being super patient and most of the questions about future releases are more out of pure curiosity and genuine interest than actual demands, which I'm really thankful for.

So... After trying with a few different models and variations, I finally have characters I'm truly happy with. Right now I've got the first 30 images ready, which I had to redo with the last versions of the two main protagonists and I even released a quick update featuring both of them to my SubscribeStar page. From now on, the plan is the same as other projects. Every night, I'll spend a few hours working on the next scene and rendering all the images until I have something that's long (and coherent) enough to be released as a first proof of concept. Until then, I'll try to keep you posted on the latest news.
Thanks Doc for the reply.

I understand the conundrums of development and I wish you luck and success in sorting the mess that game development is , to your satisfaction, creativity is a double edged sword, sometimes you are never satisfied with the end product. I see that you are posting on Substar, but I honestly am not a guy that pays for early access, I do however purchase final products like I did The Escort on Steam. If you have something solid at hand (lol pun not intended) I suggest you make a new page for your game and post some screenshots to garner interest and support. I will be among your fans. Please be well, and stay creative but don't bust your head and burn out, we have lost many good artists because of toxic crowds and unreasonable demands.

We are all happy to see your next creation.
 
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4.60 star(s) 46 Votes