Yron Vol
May 23 at 7:23pm
May update
Darklings,
An update on the state of things! I’ve mostly been busy with the game’s design, the interface, and getting through TEF’s biggest writing commission yet, which is in its final revisions stage. All the info below.
Front page update
When I had to switch between artists I was forced to shift into a direction that revolved more around text and voice-acting, and less on art. That meant we needed a game with a bit more ‘meat’ in the features department, which partially meant it was back to the drawing board. A lot of the features that will be in the new TEF are now established, and you can read about them on the Patreon page.
If the front-page features are still a little vague don’t worry, I’ll dive into each one in the short future to showcase exactly what TEF is about.
Interface
With a new direction came a new interface design. I had already done some exploratory work on what could work for the new TEF direction, but in my 2nd round I made a lot of improvements on my initial take. The new TEF interface will have two modes that look very different. The story mode is all about immersing you in the writing, voice-acting and the many choices you have to make; as such the interface for that mode is very minimal. The codex mode is all about indulgence in the game’s lore and characters; the interface for this mode comes with art you can undress, voice samples for characters, and of course the usual detailed writing.
Above - The game's story mode will be very minimal to allow players to get lost in the role-playing. Note that the current design is just to show what element goes where, it's not meant to look pretty.
Above - The game's inspection mode will allow for in-depth reading on characters, places and objects, and will feature art that can be undressed and sound clips.
I can understand that the above images may not make sense for everyone. If so bear with me, I’m working on a video that showcases a lot of this.
Writing
The scene in Portaea’s shard is about 98% done. All that is needed are a few final revisions and it’s a wrap. I have to say that the scene turned out pretty damn nice. We managed to focus on the game’s main storyline, while still pushing in a lot of sexy stuff like Cockslaves taking turns, the worship of Incubi cock, exerting dominance over your Sevilla, and a demonstration of a TEF Succubi in action.
Above - A sample from the Portaea scene that catches the mood well without spoiling too much.
As this scene is the climax of chapter 1, we can now go back to doing some fun and small content, like the first use of a Cockslave or Pleasure Doll. For us this is less stressful, as these scenes have far less variables and thus fewer revisions.
Art
Our artist Pablo has a 3 month gig for a well-known game company I can’t name (hint: fighting games and blue fireballs). He won’t be working for TEF during that time, but will return to us immediately after. For us that means we’ll focus more on writing for the time being, which is actually totally fine with me. After his hiatus he will finish Mara and Silke, and before the year is over at least 4 more characters. At the end of year we’ll thus be at 8 character pieces, a fine number to launch a public demo, and as such I’m not at all worried.
Hangout
The first hang out session on Discord is this Saturday. I’ll post the exact time on the day. I’ll try and find a slot that is rather late for Europeans, so people from the US and around can also join in. Anyone who supports TEF can come and hang out, and it’s mostly just watching me write briefings for our writer and talking to you guys about what would be cool (and just chit-chat of course).
That’s it for today! Thoughts and questions are always welcome.
- Vol