4.10 star(s) 9 Votes

zoomies

Well-Known Member
Jun 4, 2017
1,050
862
while i like the writing and overall feel of the game, the build and shape of emma's body just doesn't do it for me. sad to say but but she reminds me of a young teenage boy trying to be a girl. obviously this is just my silly opinion, and i mean no offense to exciting epiphany, this is their game and they should use the art that they like and choose.
 
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Nneophyte

Newbie
May 11, 2023
24
32
I don't want to offend the author, but the number of bugs continues to grow with each new update. I liked the idea with the new naked girl, but the plot is absolutely linear, if you could run after this girl around the city or you could find and steal her clothes, it would be an interesting plot twist. The pool is buggy, I received two calls at once about a swimsuit, I answered both and as a result I only saw a black one. College is buggy. A neighbor comes into the college, and Emma walks around the college, dressed all the time, even if in the sick picture she is undressed. Garbage containers - you climb into one and your hands and eyes stick out from all of them. There are too many trash cans, mailboxes and grass for such a small map. You can run naked and not pay attention to people, if you just sat in a trash container for a while and ran on. There is no risk. Too easy. The fact that you can't climb into the container if you are seen is a good idea. NPCs sometimes twitch strangely in place - looks like a bug. The general impression is that on this daily map you can run and masturbate without going home and get level after level, all in one day. It seemed boring and uninteresting to me compared to the night part, it became worse and many times easier due to the regeneration of fear in garbage containers. It seems to me that you are simplifying the game every time and there is less and less of the game left, all the movement on the city map is just a transition from one rendered 3D scene to another, without a single fork in the plot and with virtually no risk of losing. I hope you take criticism well. No offense, just expressing my opinion.

P.S.
The minimap is cool, but given the increased resolution of the game, it is completely unnecessary.
 

ExcitingEpiphany

Member
Game Developer
Aug 18, 2019
162
285
while i like the writing and overall feel of the game, the build and shape of emma's body just doesn't do it for me. sad to say but but she reminds me of a young teenage boy trying to be a girl. obviously this is just my silly opinion, and i mean no offense to exciting epiphany, this is their game and they should use the art that they like and choose.
No offense taken, I know not everyones tastes are the same, so I'm expanding slowly the different types of girls in the game, at least to have some variety.
 
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ExcitingEpiphany

Member
Game Developer
Aug 18, 2019
162
285
I don't want to offend the author, but the number of bugs continues to grow with each new update. I liked the idea with the new naked girl, but the plot is absolutely linear, if you could run after this girl around the city or you could find and steal her clothes, it would be an interesting plot twist. The pool is buggy, I received two calls at once about a swimsuit, I answered both and as a result I only saw a black one. College is buggy. A neighbor comes into the college, and Emma walks around the college, dressed all the time, even if in the sick picture she is undressed. Garbage containers - you climb into one and your hands and eyes stick out from all of them. There are too many trash cans, mailboxes and grass for such a small map. You can run naked and not pay attention to people, if you just sat in a trash container for a while and ran on. There is no risk. Too easy. The fact that you can't climb into the container if you are seen is a good idea. NPCs sometimes twitch strangely in place - looks like a bug. The general impression is that on this daily map you can run and masturbate without going home and get level after level, all in one day. It seemed boring and uninteresting to me compared to the night part, it became worse and many times easier due to the regeneration of fear in garbage containers. It seems to me that you are simplifying the game every time and there is less and less of the game left, all the movement on the city map is just a transition from one rendered 3D scene to another, without a single fork in the plot and with virtually no risk of losing. I hope you take criticism well. No offense, just expressing my opinion.

P.S.
The minimap is cool, but given the increased resolution of the game, it is completely unnecessary.
There's no offence taken. As I've discovered you need a slightly thick skin to release your work. :) And bug reporting help me improve things. Even where I don't agree entirely (for example in terms of direction I might disagree), but I would at least think about it and get a feel about what people think.

1. Number of bugs increases... of course. There is ever greater complexity and more stuff that can go wrong. But I also try to be responsive on bug fixing, all new mechanics introduce bugs. You'll find this too! ;-)
2. New girl. I love your ideas, however, I just wanted an introduction to her. I liked the idea of having a mirror of yourself, but, it will take time to expand her.
3. Swimsuit. Damn. That sounds like an nasty problem. I'll get to it and see what's going on there.
4. There's a weird dressing bug that was introduced. I need to pin it down. I think I must have put something somewhere that tries to maintain clothing, but it's overdoing it.
5. Containers. Oh that's a bug I didn't see. I'll get to it, thanks.
6. NPCs twitch. It's kind of me introducing a new pathfinding mechanism. RPG Maker - you usually have to define a whole path, step by step. This is annoying and slow to develop, so I wrote a pathfinding mechanism, but if they get stuck, they can go crazy like this. I need to put in throught into identifying these loops they get themselves stuck in.
7. The general impression... This is one I cannot really win on. A LOT of people complained that you had to go to bed all the time, like REALLY A LOT. I've been trying to keep the flow going, rather than forcing a break to advance things. I think I can do better on that, though.
8. Difficulty. Again people complain if the difficulty is too hard too. I think some people want to just play the events, others want a challenging stealth game. I like more "game" and this is what I've been trying to do (without making a souls-like or something). I'll tweak the balance in the next release.
9. I'm not sure I agree that I'm simplifying. The complexity is greater with a lot more mechanics. But I do think it'll be a couple of iterations before I get the daytime balance feeling right.
10. I'm not sure on performance either. I think the FPS has dropped becauce everyone is doing more.

I want to be clear, I'm thankful. You've highlighted a few things I should fix and echoed my troubles on balance. I'm going to keep with this a bit, but there are some things I'll introduce in the next version that should clarify what I'm trying to do. Assuming I pull it off.
 
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Jakalair

Newbie
Jul 2, 2018
28
24
A great update to the game!
I have noticed a bug that puts all clothing back on Emma during "walk home wearing _____" missions as well as when she enters the office.
The office bug seems to go away after the first time Catherine comes and talks to Emma. But all the events inside the office still put Emma in outside clothing.
 
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LucT

Active Member
Sep 20, 2017
554
178
The situations that I generally liked the most, both in this version and the previous ones, npc on the balcony and npc looking out the window, there is a development of the story, it doesn't all happen quickly, unlike the swimming pool, where in my opinion the challenges are too hasty, I would put a few more challenges before moving on to the second costume for example. I also really like the whole part in the office, where I hope there will be a lot of new things in the next update, the part in the bar has a lot of potential, like getting caught and instead of stopping continuing getting even more excited, the meeting with the other exhibitionist also I found it interesting with many possible developments. I agree with those who say that we went from having to go home too often to never having to go back again, from one excess to another, but the most difficult part will be afterwards, because the risk is that sooner or later the game becomes repetitive, so I would also start thinking about other paths, since she likes exhibitionism she could become a cam girl, stripper etc.
 
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Hunkio

Newbie
Mar 4, 2020
87
112
Just got into the daytime Part, im really enjoying this. Exhibitionist play always was interesting to me but some games jump the gun too fast and ruin the corruption factor of this Kink. I like this slow burn pushing limits and i am excited to see how far this will go.
 
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Linley

New Member
Aug 12, 2017
5
13
I want to preface that I have really enjoyed your game and have played through it twice in the last two weeks with the current and previous versions.

As a weirdo who is interested in charcter interactions and relationships in my porn games i think their are some mixed signals with relationship with Jen.

Tldr: I think there should be more reciprocity and minor character moments between jen and emma to make their relationship more healthy and in line with the initial introduction.

In the initial introduction with jen it is stated that she is emmas best friend and a pervert.
While she steals emmas clothes, when reading the text my interpretation was that while she felt it would be fun, she also genuinely cared about Emma and was trying to encourage her to unleash and explore the sexual desires she could see were already there. This is especially true if you pick the kiss option for that scene.

However the later interactions with jen do not have the same feeling of friendship and emotional connection that the initial scene provides. The relationship quickly becomes less personal and one sided as the dares continue to escalate without her presence.

This problem could be partially alleviated and show she still cares about emma if after some of the more risky dares, especially where she isn't present, like with the pool dares, if jen could send a quick text afterwards asking if emma was ok, or if she pushed her too hard or too quickly.

A more complete way to further the connection would be if like in lyanna, emma were to send some dares back for jen, or ask for her do some of the dares with her to show that the relationship between them isn't onesided and possibly an abusive friendship.

I also think that all three of the major side characters could use some more minor scenes together that have interactions between them that aren't completely sexual. I think some of the scenes are with sara at home or her early exhibitionism scenes including the night masturbation talking about them are my favourite in the game.

Thank you for the game and all the effort you have put in I have really enjoyed it and will probably become a patron in the next few days.
 

Jakalair

Newbie
Jul 2, 2018
28
24
This problem could be partially alleviated and show she still cares about emma if after some of the more risky dares, especially where she isn't present, like with the pool dares, if jen could send a quick text afterwards asking if emma was ok, or if she pushed her too hard or too quickly.

A more complete way to further the connection would be if like in lyanna, emma were to send some dares back for jen, or ask for her do some of the dares with her to show that the relationship between them isn't onesided and possibly an abusive friendship.
An interesting point. I feel that it could also be mitigated by Jen being at the pool as well. By having a short interaction with Emma or just taking pictures of her like in other dares it would feel more personal. Or perhaps Jen and Emma meeting up at the diner after the dares to talk about them would seem more fulfilling, and that then leads to the dares there. But, having her text as you suggest is easier to program back into the game, and would not require additional renders.

I also understand that this game is not complete so there may be a reason that if feels this way in the current state. There have been rough parts in the past that turned out great, so I have faith in EE.
 

Linley

New Member
Aug 12, 2017
5
13
An interesting point. I feel that it could also be mitigated by Jen being at the pool as well. By having a short interaction with Emma or just taking pictures of her like in other dares it would feel more personal. Or perhaps Jen and Emma meeting up at the diner after the dares to talk about them would seem more fulfilling, and that then leads to the dares there. But, having her text as you suggest is easier to program back into the game, and would not require additional renders.

I also understand that this game is not complete so there may be a reason that if feels this way in the current state. There have been rough parts in the past that turned out great, so I have faith in EE.
I am relatively new to the game but have faith that it will turn out great either way.

I just feel that there is a huge tonal shift between encounters and would like some reciprocity in their relationship.

Initially it feels like jen is helping emma explore her sexuality, while the second encounter and onwards it feels like she is exploiting emmas sexuality.

The taking of pictures is what really showed the tonal shift from exploring to exploiting.
This is an easy fix in my opinion, all that needs to change is that jen flashes her breasts when they take the one photo together rather than being fully clothed.

The picture together with emma fully naked in the alley while jen is fully clothed is a perfect representation of their current relationship in my opinion.
 

ExcitingEpiphany

Member
Game Developer
Aug 18, 2019
162
285
I am relatively new to the game but have faith that it will turn out great either way.

I just feel that there is a huge tonal shift between encounters and would like some reciprocity in their relationship.

Initially it feels like jen is helping emma explore her sexuality, while the second encounter and onwards it feels like she is exploiting emmas sexuality.

The taking of pictures is what really showed the tonal shift from exploring to exploiting.
This is an easy fix in my opinion, all that needs to change is that jen flashes her breasts when they take the one photo together rather than being fully clothed.

The picture together with emma fully naked in the alley while jen is fully clothed is a perfect representation of their current relationship in my opinion.
I've liked this discussion, and really appreciate your thoughts on it. It's definitely my idea that Jen is supportive as opposed to abusive, so I'll re-read these and see what I can do to add the nuance needed. I have a couple of ideas around here, and I was going to circle round to an encounter with Emma and Jen, but you've also given me some ideas on ways to soften things until I get there.
 
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ExcitingEpiphany

Member
Game Developer
Aug 18, 2019
162
285
Hello there!

I've fixed that annoying re-dressing bug and some others:

Here is public release: 0.10.2

Release Notes:
  • Fixed the problem where it keeps re-dressing you
  • Fixed some wordings
  • Fixed the problem where one of the bins opens if you enter a different bin
  • Improved performance slightly

(About the MAC release... I've tried to put this together for our mac friends. The problem is, I don't have a mac so I've no idea if this actually works. Please let me know, and I'll try to fix it.)

PC:
MAC:
 
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Linley

New Member
Aug 12, 2017
5
13
I've liked this discussion, and really appreciate your thoughts on it. It's definitely my idea that Jen is supportive as opposed to abusive, so I'll re-read these and see what I can do to add the nuance needed. I have a couple of ideas around here, and I was going to circle round to an encounter with Emma and Jen, but you've also given me some ideas on ways to soften things until I get there.
Thats really cool,

I have talked about and seen other discussion about the pool events and it is likely that they might be a work in progress, so i thought I would give some thoughts on the cafe events as i haven't seen any discussion about them.

A clear creative decision was made that jen would be watching the cafe events while not actively being at the table, which i respect and could lead to some kinky play.

However in line with my earlier discussions I think it would be great if in the early cafe scene where the man walks past and emma is obviously distressed if jen were to come over and give her a hug.

It doesn't need to be a big scene but i think it would do a few good things.

1. It would obviously be a good emotional scene.

2. It would establish that jen is actually at the location watching her.

3. It would imply that jen would be there for her if something were to go wrong with the dares and would step in if necessary.

4. Hugs are the best above even hand holding :D
 
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LexiTV

Member
Jan 24, 2018
394
683
After reading the:
"OH"
"MYYYY"
"GOOOOOOOOOOOOOOOOD"
2 times right at the beginning I was already close to dropping this. Dev you suck as a writer and need help... URGENTLY. Which is a shame because this game has lots of potential....

*Edit. It continued. Is this supposed to be funny? The cringe is too hard.
The whole erotic dialogue is only "FUCK" "FUCK" " FUUUUUCKKKKKKKKKK" "OH" "MYYYYYY" "GOOOOOOOOOOOOOOOOOD
 
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ExcitingEpiphany

Member
Game Developer
Aug 18, 2019
162
285
After reading the:
"OH"
"MYYYY"
"GOOOOOOOOOOOOOOOOD"
2 times right at the beginning I was already close to dropping this. Dev you suck as a writer and need help... URGENTLY. Which is a shame because this game has lots of potential....

*Edit. It continued. Is this supposed to be funny? The cringe is too hard.
The whole erotic dialogue is only "FUCK" "FUCK" " FUUUUUCKKKKKKKKKK" "OH" "MYYYYYY" "GOOOOOOOOOOOOOOOOOD
Normally I take criticism well, and try to learn from it... but there's nothing to take away from this.

Like, it's just a throwaway cry for the moment of orgasm, obviously. It's a repeated sequence, and I think that's clear and a common enough practice to not be a surprise to you.

Besides, if my lovers were creating beautiful prose at the moment of orgasm, I would start to question if they're really paying that much attention to me.

Anyway, the whole erotic dialogue is literally everything else - there's thousands of words in this game so it seems a little mean spirited to focus on that.

So, I'm sorry you didn't like my game. You're free to go and create your own to show me how it's done. I'll play it, approaching it with an open mind and I'll give you constructive and useful criticism at the end.

Finally, I'm sorry my reply is a little prickly, but for the reasons given above your criticism seems neither in good faith or constructive to me
 
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4.10 star(s) 9 Votes