jonnyl8r

New Member
Jun 3, 2018
11
4
So i noticed that if you get dared to remove you top for the rest of the night it will be removed from your clothing options and lost forever
 

eeeira

Newbie
Aug 26, 2022
21
11
So i noticed that if you get dared to remove you top for the rest of the night it will be removed from your clothing options and lost forever
This was how I lost my clothes in game and couldn`t re-buy them too.

Hopefully when new stable release comes out this issue will be resolved.
 

eeeira

Newbie
Aug 26, 2022
21
11
Thanks Sam for taking the time and effort to reply to myself and all the other people on here, as it`s great to see how you engage with everyone and even more well done how you take feedback well without getting defensive and thinking it`s att on yourself.

Edit to add spoil alert

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Last edited:

eeeira

Newbie
Aug 26, 2022
21
11
Just a friendly suggestion, please consider using the "spoiler" function on that giant text wall of yours.
Happy to use it but don`t know how. Where can learn to do it please?

edit: Went found a spoiler alert to copy paste from different forum
 
Last edited:
Apr 29, 2022
50
41
We're on a porn site, you think we get invited to parties?
I'll have you know, good sir that I get invited to many a party, partying is in fact my favourite past-time. oh to be surrounded by the fair maidens as i drink the alcohol and wine mm oh yes--do keep your jealousy to yourself if you can help it, i'll be over here bench-pressing six lusty maidens if you aspire to further debate. good day to you.
 
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souldead341

Engaged Member
Oct 16, 2017
2,122
2,164
Happy to use it but don`t know how. Where can learn to do it please?

edit: Went found a spoiler alert to copy paste from different forum
For future info, when you're making a post look at the top bar where you can bold, underline, exc. Just to the right of the smilies should be three dots, click on that and there's a menu of things you can insert.
 
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eeeira

Newbie
Aug 26, 2022
21
11
For future info, when you're making a post look at the top bar where you can bold, underline, exc. Just to the right of the smilies should be three dots, click on that and there's a menu of things you can insert.
Thanks for information, as my bad hadn`t explored all the icons/buttons on the top bar where one types a post.

That method sure is faster and easier than trying copy paste quotes to get the right code text.
 

Gibberish666

Member
Mar 17, 2019
421
795
:unsure: This actually just gave me an idea.

I haven't played 2.96, I'm waiting for 3.0, but it sounds like once you meet the prerequisites for a tag it is automatically activated and the consequences are yours to deal with whether you're into the kink or not.

Sam_Tail has talked about this matter a little bit. They seem to want to make it so that if a player wants to remove a tag, there must be a sensible in-game solution. So, if the MC becomes baby crazy, how would she become not baby crazy? One way is to have too many babies. But how many babies is too many? Everyone is different.
I also disagree with how the activation of tags is handled, if my understanding is correct. A woman can give lots of blowjobs, but still hate giving them.

Possible solution: When the MC qualifies for a tag, it's simply unlocked in the character menu, but not activated. It's then up to the player choose whether or not to activate it. This would aid the player in determining what content they want to see without breaking the 4th wall. Whether or not it's permanently on, toggle-able, or if an effect or story event can force change/remove it, I would leave up to Sam_Tail.
 
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ChesseKun

Active Member
Nov 1, 2019
635
699
:unsure: This actually just gave me an idea.

I haven't played 2.96, I'm waiting for 3.0, but it sounds like once you meet the prerequisites for a tag it is automatically activated and the consequences are yours to deal with whether you're into the kink or not.

Sam_Tail has talked about this matter a little bit. They seem to want to make it so that if a player wants to remove a tag, there must be a sensible in-game solution. So, if the MC becomes baby crazy, how would she become not baby crazy? One way is to have too many babies. But how many babies is too many? Everyone is different.
I also disagree with how the activation of tags is handled, if my understanding is correct. A woman can give lots of blowjobs, but still hate giving them.

Possible solution: When the MC qualifies for a tag, it's simply unlocked in the character menu, but not activated. It's then up to the player choose whether or not to activate it. This would aid the player in determining what content they want to see without breaking the 4th wall. Whether or not it's permanently on, toggle-able, or if an effect or story event can force change/remove it, I would leave up to Sam_Tail.
hm, interesting well one way it could be done in-game is to have it decay over time similar to fitness and intelligence.

also instead of counting every creampie only count the requested ones. maybe even go as far as counting forced once as a negative. on a safe day, it's like +5 on a risky day +10 and if it is forced -5/-10. and having a baby could reduce it by a lot like -50.
 

Gibberish666

Member
Mar 17, 2019
421
795
hm, interesting well one way it could be done in-game is to have it decay over time similar to fitness and intelligence.

also instead of counting every creampie only count the requested ones. maybe even go as far as counting forced once as a negative. on a safe day, it's like +5 on a risky day +10 and if it is forced -5/-10. and having a baby could reduce it by a lot like -50.
Decay lends itself better to gradient stats, not tags/perks that are either on or off depending on whether or not if the conditions have been met. It's much more organic, but it could require Sam_Tail to redo all the work they've already done for perks, and to then decide which ones will be gradient stats and which ones will be binary, if any at all (and then everyone's going to argue with Sam_Tail with why it's wrong :ROFLMAO:).
Decay is/was treated a little weird in this game. Dunno about v0.3.0. But in previous builds, not only will a stat decay with time, but it can also be reduced via training the stat itself as a "critical fail." This is/was deliberate to the game's design. I'm not fond of using RNG in this way, and I have mentioned it to Sam_Tail in the past, so I'm not looking to revisit that discussion. What needed to be said has already been said.

Having to determine the values of each instance of an action, and the conditions it's under, would definitely be a ton more work in both coding and game balancing. And probably prone to lots of bugs.
 

ChesseKun

Active Member
Nov 1, 2019
635
699
Decay lends itself better to gradient stats, not tags/perks that are either on or off depending on whether or not if the conditions have been met. It's much more organic, but it could require Sam_Tail to redo all the work they've already done for perks, and to then decide which ones will be gradient stats and which ones will be binary, if any at all (and then everyone's going to argue with Sam_Tail with why it's wrong :ROFLMAO:).
Decay is/was treated a little weird in this game. Dunno about v0.3.0. But in previous builds, not only will a stat decay with time, but it can also be reduced via training the stat itself as a "critical fail." This is/was deliberate to the game's design. I'm not fond of using RNG in this way, and I have mentioned it to Sam_Tail in the past, so I'm not looking to revisit that discussion. What needed to be said has already been said.

Having to determine the values of each instance of an action, and the conditions it's under, would definitely be a ton more work in both coding and game balancing. And probably prone to lots of bugs.
as far as I know already number based. +75 triggers the baby crazy perk while -75 triggers the opposite.
 
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