Former man perk is a bit of an outlier because it very much focuses on who Sammy was and not who she is, so with that one I want it to eventually go away so Sammy can become who she currently is. Living 5 years in the game and still complaining about how you used to be a man doesn't feel right with the story, but still being a bambi makes sense.
It's clear to me now that people have been roleplaying former man in a lot more ways than I'd realised.
Although I previously said I want the trait to persist in some form, I'd never really meant having them display any particular "masculine" personality traits, let alone a particular sexual orientation due to that start. I wouldn't want anyone to be restricted to only certain content or a particular playstyle by it, since being a particular gender/sex can mean entirely different things or nothing whatsoever to different people.
I do have my own idea for who Sammy was, is, and who I want them to eventually be, and I hope to have freedom to just roleplay that through my choices.
I would certainly soon get sick of lots of "woe is me" and reminiscing about having had a penis 24/7.
That initial awkwardness and the light teasing from the sister you get in this route is great, and I honestly couldn't think where exactly I'd like it to see the trait go from there.
The only thing that really got me about the trait disappearing is kind of down to semantics.
Whereas people can stop being a particular thing (e.g. nerd, jock, whore, man, woman, bird watcher, ect.), you logically can't stop having been a thing, only change your attitude towards that thing and yourself.
It's the trait having the word "Former" right in the title that makes the disappearance of it feel more like a retcon of the character rather than an evolution.
For that reason I think the trait should persist but with an adjusted description, and effect on which dialogue can trigger, that reflects Sammy having completely come to terms with the changes in their life.