This is a really well done first release. A mission, some sandbox, and a decent amount of options already. A lot of the issues or initial ideas/improvements are addressed in the roadmap. I'm especially happy that pregnancy is already in game.
The wardrobe is well done, but having to use it every day is repetitive. If we're forced to wear a type of clothing to do something, we should be able to change at that location. Using the bathroom or bushes in the park, or locker room at school. The barmaid uniform is already a forced equip/unequip, other uniform restricted activities should follow that trend. For daily wear, there could be hotkeys for the preset outfits in the bedroom screen, with one being the default outside outfit. That way players get to customize outfits, but don't have to choose one every time you walk out the door.
Confidence never seems to go up? With cheats on, I've only seen it go down. In a similar vein, fitness goes up really slowly. You spend all day running, only for Sammy to undo most of the work by grabbing a burger. I know it's more realistic, but clicking through weeks of 'school, run, run, run, run, run, sleep' to advance one tier of fitness is not engaging gameplay.
Add an indication when stats go up or down. If you want to hide stat numbers, cool. But don't hide the feedback behind 25 point blocks. Give us a little up arrow or something to let us know what we just did actually did something.
Keep up the good work. Once again, this is an amazing first release. The mix of storyline missions and sandbox side adventures gives me a lot of hope for future updates.