This game needs some (optional) gender dysphoria content for the former man scenario. Why should the Institute experiment be necessarily success? The former man is already more likely to fail to adapt to a sudden new life in a different body with too different social expectations, especially given such a harsh new environment, and dysphoria can make it even worse. Always in stress, not capable to stand up for physically, and being always an object of attention and gaze... At first resisting, then trying to be as inconspicuous and unnoticeable as possible, then perhaps giving up after all the bullying, beating, etc, and obtaining "Mambi" perk in the end. Or trying at first living off scavenging as far as possible from a social contact, eventually having moved to Jaylee, and then slowly trying to explore and develop feminine mentality through a friendship with her.
It seems that you can roleplay somewhat along these lines even in current game, because you can become broken and derpessed after some events, but still PC is too often in a good mood by default, and accepts his fate very soon at least in words (already on a second day somewhat ok, not even hesitant). This probably can be tweaked relatively easy.
Next, it looks like the Institute already isn't benevolent at all, smoothly forcing you into the Fixer work by means of need and greed as if it were a pressure of circumstances (apparently they don't force you openly simply because it is unproductive). In this scenario described above the Institute could also try to prevent possible suicide and fix body/mind misalignment with pharma and some psychotherapy. No way out, once trapped in this petite vulnerable body. They invested in you a lot, after all.
On a side note, there is a psychotherapist already in game, but she appears too late even given the current scenarios, I guess PC needs some heavy brainwashing or intermediate missions to go into Haven unless she is already a whore or something.
Also would be nice to have an option to be suspicious of Emile, she is really too enthusiastic about all of this, that does not go unnoticed for PC. It seems very natural for PC becoming paranoid at some point, especially since the game allows PC to be pretty skeptical at the beginning.
All in all, a great and very enjoyable game. I also enjoy how Sammy has the agency on her own and she is somewhat consistent in her views and approaches (unless you have a "Wildcard" perk I guess).
It seems that you can roleplay somewhat along these lines even in current game, because you can become broken and derpessed after some events, but still PC is too often in a good mood by default, and accepts his fate very soon at least in words (already on a second day somewhat ok, not even hesitant). This probably can be tweaked relatively easy.
Next, it looks like the Institute already isn't benevolent at all, smoothly forcing you into the Fixer work by means of need and greed as if it were a pressure of circumstances (apparently they don't force you openly simply because it is unproductive). In this scenario described above the Institute could also try to prevent possible suicide and fix body/mind misalignment with pharma and some psychotherapy. No way out, once trapped in this petite vulnerable body. They invested in you a lot, after all.
On a side note, there is a psychotherapist already in game, but she appears too late even given the current scenarios, I guess PC needs some heavy brainwashing or intermediate missions to go into Haven unless she is already a whore or something.
Also would be nice to have an option to be suspicious of Emile, she is really too enthusiastic about all of this, that does not go unnoticed for PC. It seems very natural for PC becoming paranoid at some point, especially since the game allows PC to be pretty skeptical at the beginning.
All in all, a great and very enjoyable game. I also enjoy how Sammy has the agency on her own and she is somewhat consistent in her views and approaches (unless you have a "Wildcard" perk I guess).
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