sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,092
iPatch does not make sense in this game's storyline. If you create like an adopted mother or something then only it would make sense.
It wouldn't make sense even if it's an adopted ( :oops: o_O ) mother or something :LOL::ROFLMAO::KEK:
 

tahmkench789

Newbie
May 22, 2017
55
20
I suspect you missed 1 maybe more update patches, so there were missing files, that the game can't load properly while you playing it to that point. You need to find out which update you missed downloading, and download it, or just downloading the latest version of whole game
Ah ok, thanks
 
Apr 19, 2023
184
231
Can someone please help me with this???
It might be you have not taken steps needed in the right order and hit a dead end. This has happened to me twice, e.g., in previous chapter I went to Heather's house first, before told to, then carried on with game and later was told girls were waiting at Heather's and when I go to Heather's place is empty. Replayed following oracle instrustions and all was well. Best thing would be to begin the chapter again and follow the angel instructions to the letter... go to warehouse, go to police station etc. If you visit loactions out of order you can get stuck. Maybe you have done this without knowing. :unsure:
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,092
Without knowing... :KEK: This is what happens when you are playing from an online guide like mejoress & co. :whistle:

In a linear game to top it off !!! :ROFLMAO:
 

goodbye90

New Member
May 18, 2020
2
1
Need help, can't meet Kimberly at channel 4, the hint says "You need to get to the channel 4 skyrise" but when i go there nothing happened. and the security guard says "Miss foxx is not yet ready to see you"
 
Apr 19, 2023
184
231
Without knowing... :KEK: This is what happens when you are playing from an online guide like mejoress & co. :whistle:

In a linear game to top it off !!! :ROFLMAO:
I remeber NLT sayin that tasks in TGO could be undertaken in any order which does not always work in practice. I played mostly Ren'py multi-path games before trying NLT RPG games and despite what NLT says success is only guaranteed by taking one route. If players wander off path too far often get stuck. :( So when players get blocked when others don't most likely problem is game play not game itself unless player is following proven route using walkthrough, say, in which case could be faulty update. :confused: I don't use walkthroughs so when I got stuck always due to steps taken in wrong order. (y)
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,092
Ren'py multi-path games before trying NLT RPG games
It's not about NLTs work... RPGMaker is like this... but those who play NLTs games should know AT LEAST this much otherwise.... welp see this thread ^ :LOL: :ROFLMAO: :KEK:
So when players get blocked when others don't most likely problem is game play not game itself unless player is following proven route using walkthrough, say, in which case could be faulty update. :confused: I don't use walkthroughs so when I got stuck always due to steps taken in wrong order. (y)
Welp I really do hope you are not insinuating mejoress being a " proven route walkthrough " coz it's fucked up shit... either go with the official hand holder guide from GREG87 or someone who makes a good video walkthrough like DD69-1 and knows what he's doing :whistle:

BTW: this mystery ( ??? o_O ) about NLTs or not NLTs RPG game and playing it out of order... you did not have to play it for long ( 3rd update IIRC where there was a meeting in the forest ) and it was clear as day that following the oracle to the letter is the only way to push through this game... but if someone like to play the bad motherfucker and don't wanna heed the games advise then at least they shouldn't cry here for help when they are fucking up their own game deliberately ! :p
 
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f96zonetrooper

Engaged Member
Dec 21, 2018
2,379
2,322
It is sad that so many "pseudo-riddles" now just have the player pick up items or activate switches in the "not visible" part of the map (usually hidden behind large objects due to player's angle of view but not the mc's). In a 3D game the player would just rotate the map and have full view of the previously hidden regions. Even if the region would be in the dark, most games provide portable light from torches and pocket lamps, so the mc could eluminate those dark regions.

Furthermore usually the game is navigated by mouse, however in these "not visible" regions it is often better to use the arrow keys to pick up items. I encountered many situations where it was impossible to get items per mouse while one "arrow key" stroke was enough.

This is bad design in a otherwise good game.
 
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undefiniert

Active Member
Nov 7, 2018
935
693
Why is that a bad design? You aren't playing 3d here - that's what you have to keep in mind. You cannot think of a entirely different engine and stuff and demand the same from a 1 person top down view game.
 

AJSHR

Member
Jan 12, 2019
285
162
It is sad that so many "pseudo-riddles" now just have the player pick up items or activate switches in the "not visible" part of the map (usually hidden behind large objects due to player's angle of view but not the mc's). In a 3D game the player would just rotate the map and have full view of the previously hidden regions. Even if the region would be in the dark, most games provide portable light from torches and pocket lamps, so the mc could eluminate those dark regions.

Furthermore usually the game is navigated by mouse, however in these "not visible" regions it is often better to use the arrow keys to pick up items. I encountered many situations where it was impossible to get items per mouse while one "arrow key" stroke was enough.

This is bad design in a otherwise good game.
You know it is an RPGM 2D game, right? You bringing the 3D defeats all the points you are making right there. Heck the first tag is the 2D game.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,379
2,322
Why is that a bad design? You aren't playing 3d here - that's what you have to keep in mind. You cannot think of a entirely different engine and stuff and demand the same from a 1 person top down view game.
As I mentioned in my previous post :
1. "Placing" items behind bigger objects so that they are not visible is not an interesting or intelligent or creative riddle design. There were better riddles in the past. Searching for not visible items is more an annoying interruption in an otherwise mostly kinetic novel like game.
2. Most players probably use the mouse to move mc in the game, however in those hidden areas it is almost impossible to pick up some of the items using the mouse. (Using the arrow keys helped.) So these "pseudo" riddles do not even work well with the suggested way of moving in the game.
 
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