I think the real problem is the writing; characters are little more than their specific “type”. For instance, both Carol and Heather are basically just “sexually neglected mom”; they have slight differences in personality, but neither is particularly well fleshed out. However, I firmly believe that you could have a game with twelve love interests that are all “sexually neglected moms” that wouldn’t get boring in the slightest, so long as the writing was exceptionally solid.The biggest problem with this game is, there are simply too many LI s. It would have been more than enough to have one milf with daugther and not two. So Just having a mix of Heather and Carol and a mix of Chloe and Hannah. So 2 instead of 4 people. Kimberly was dead weight as well. This way the other, more important characters would have had enough time to shine and develop. Not to mention, bringing in Henry and Co. and then getting rid of him the way it happened is just the worst move in any adult game I have ever seen. I have defended this game for quite a while, but now I think I might have been wrong.
I believe the cause of NLT’s problem is twofold: first, the “porn comedy” nature of the game lends itself all too easily to commonplace “porn writing”; second, the formulaic nature of the series makes it easy to fall into character stereotypes—they’re ticking off boxes from a checklist (much like Japanese harems that have cookie-cutter tsundere, big sister type, shy glasses girl, catgirl, etc.) instead of creating real people. Although, I suppose this could be a chicken-or-the-egg scenario: is it the formulaic game that leads to poor characters and weak writing, or is it the weak writing and poor characters which lead to formulaic games?