- Sep 19, 2017
- 17
- 18
Here are a few things I noted when I played it. Spoiler to hide wall of text.menu is P on keyboard idk if there are bugs if I don't get people to play it, works ok on my machine.
Thank you this is exactly the kind of feedback I need to develop the game I know about the floating eyebrows, she's not rigged with the sex rig like the knight, she's just got a mixamo rig in it right now, I did not know about the white screen, I am guessing this is due to the video loading as it doesn't happen on my end, this is probably a result of the video not being compressed atm, so its taking longer to load than the fade. Ill work on the aggro, I think this is because the enemies sight currently is to good so that they always can see the player, ill have to limit this. Thanks again for the feedbackHere are a few things I noted when I played it. Spoiler to hide wall of text.
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It seems like it could be an interesting game. There isn't very much to see or do right now, but it feels like it does have potential. My one suggestion right now would be to consider moving the pause/menu button to the escape key, instead of the P key, the other controls feel fine to me.
Hyperserver said: Fight system is more than bad.Thank you this is exactly the kind of feedback I need to develop the game I know about the floating eyebrows, she's not rigged with the sex rig like the knight, she's just got a mixamo rig in it right now, I did not know about the white screen, I am guessing this is due to the video loading as it doesn't happen on my end, this is probably a result of the video not being compressed atm, so its taking longer to load than the fade. Ill work on the aggro, I think this is because the enemies sight currently is to good so that they always can see the player, ill have to limit this. Thanks again for the feedback
Have found that enemies telegraph their attacks real hard, starting their swing animations while they're plenty of distance away, and for some reason the basic knights will either stand completely still while winding up, or be sliding backwards in a different direction. Female knights, on the other hand, seem to take about 2 hits per armor piece, then two more hits after that, but besides their fire spell they aren't any more of a challenge than the basic knight.Hyperserver said: Fight system is more than bad.
Anthony222: How are you supposed to beat the knights if you can't block, they take so much health from you that when you fight the captain your dead before you can have fun.
Mrpanda1803 said: The block mechanic is nice, but it would be great if there was a way to anticipate attacks. I noticed that damage happens at the start of the attack, so if you don't happen to randomly block it, you just get hit.
Selfie said: I like the concept but the block mechanic is just horrible.
Stonegate8 said: The gameplay is very primitive. You can just straight leap over your enemies heads. Hit registration is atrocious.
FruitSmoothie said: Needs an option to allow your character to always face the way the camera is facing regardless of what you're doing with the arrow keys, maybe on a toggle hotkey or make it happen automatically when in combat. This means the character would strafe or backpedal automatically when you go left/right/back. The current way is fine for movement but makes combat awkward. You need to control the camera and your character at the same time.
I also said that you can't control the character like that. Is that enough? I don't have the patience to run around and accidentally hit someone. If you don't need that feedback, then I said nothing and good luck.
The problem is that you have to control the character and the camera at the same time. There is no aiming. The camera moves independently of the character. It's easy to lose focus so you can't see where the goblin is standing. This is very annoying, until this is fixed I'd rather not play.Have found that enemies telegraph their attacks real hard, starting their swing animations while they're plenty of distance away, and for some reason the basic knights will either stand completely still while winding up, or be sliding backwards in a different direction. Female knights, on the other hand, seem to take about 2 hits per armor piece, then two more hits after that, but besides their fire spell they aren't any more of a challenge than the basic knight.
Not like that's a reason to intentionally get yourself surrounded and try to hit several of them at once, of course.
Have also found that running up and clicking to attack immediately causes damage instead of needing to wait for the swing, which can be figured from blood spray. They might bleed without flinching, but more often than not, they do both, which also interrupts their attack. If they don't do either, it missed.
Running back does wonders for just not getting hit instead of trying to perfectly block. That said, archers apparently aren't aiming directly for you? Have tested standing completely still and blocking once I hear the shot, and as far as I can see, they would either miss anyway or are leading their shots (which seems weird compared to everything else going on, but I have managed to be hit by them before by just not switching directions. Also, the arrows are surprisingly slow).
... The mouse control is also the camera, isn't it? So wherever you swipe the mouse to, you're looking at, and whatever direction you're moving is the one you're pointing toward, no? You might need to click the screen if it un-syncs from controlling the camera, but that's the most of it. Both hands will be required for combat, and sex scenes can wait for after beating down everyone nearby.The problem is that you have to control the character and the camera at the same time. There is no aiming. The camera moves independently of the character. It's easy to lose focus so you can't see where the goblin is standing. This is very annoying, until this is fixed I'd rather not play.
"it is kind of very much in early alpha" Yes, too early.... The mouse control is also the camera, isn't it? So wherever you swipe the mouse to, you're looking at, and whatever direction you're moving is the one you're pointing toward, no? You might need to click the screen if it un-syncs from controlling the camera, but that's the most of it. Both hands will be required for combat, and sex scenes can wait for after beating down everyone nearby.
The only "exception" to that would be the archers in the towers, but they do have a range they can't fire past.
It takes a bit of adjustment to get used to, but it's not actually that difficult. That said, past a certain body-count in a limited amount of space, invisible walls do pop up where corpses are supposed to be, despite ragdoll physics moving them out of the way; these can be jumped over when encountered, but it is something that happens. Also, the movements are stupid smooth, though it probably helps to have really simple character designs.
I'd be more annoyed at how well it runs compared to the handful of sounds that exist and single actual sex animation, but, it is kind of very much in early alpha. If anything, the couple of issues it has is bizarre for it being where it is.
Well I can clear up the archers being shit at shooting things they only shoot in the players general direction. In the early levels this will appear easy but it all part of the plan when it comes to the enemy job roles.Have found that enemies telegraph their attacks real hard, starting their swing animations while they're plenty of distance away, and for some reason the basic knights will either stand completely still while winding up, or be sliding backwards in a different direction. Female knights, on the other hand, seem to take about 2 hits per armor piece, then two more hits after that, but besides their fire spell they aren't any more of a challenge than the basic knight.
Not like that's a reason to intentionally get yourself surrounded and try to hit several of them at once, of course.
Have also found that running up and clicking to attack immediately causes damage instead of needing to wait for the swing, which can be figured from blood spray. They might bleed without flinching, but more often than not, they do both, which also interrupts their attack. If they don't do either, it missed.
Running back does wonders for just not getting hit instead of trying to perfectly block. That said, archers apparently aren't aiming directly for you? Have tested standing completely still and blocking once I hear the shot, and as far as I can see, they would either miss anyway or are leading their shots (which seems weird compared to everything else going on, but I have managed to be hit by them before by just not switching directions. Also, the arrows are surprisingly slow).
Anyone have a different download link? I maxed out my mega for the day0.032 UPDATE is not on twitterYou must be registered to see the links
Don't be sad, there are other games. If you give me your preferences, I might be able to recommend.Anyone have a different download link? I maxed out my mega for the day
No worries I didn't really get my hopes plus I just got that new lego game everyone is talking about so I'm probably gonna be too busy with thatDon't be sad, there are other games. If you give me your preferences, I might be able to recommend.
I hate it when the controls are not clear in games, turns out I became what I sort to destroy sorry about that.How are you supposed to climb the ladder in the forest to get to the switch? None of the buttons do anything and the goblin can't climb it normally
EDIT: Ah nvm it's 'C'