JoeHiggins1949

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Dec 14, 2017
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I just completed a new game play-through today on the Path of Plastic during which the MC betrays Katie twice. The MC becomes a heartless cunt. In every other ending so far the MC was a basically decent person with good intentions. Not this one. I absolutely hated this ending. I kind of regret having played this path. I would like to wash my mind out.
 
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asdbkb01

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May 24, 2021
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I just completed a new game play-through today on the Path of Plastic during which the MC betrays Katie twice. The MC becomes a heartless cunt. In every other ending so far the MC was a basically decent person with good intentions. Not this one. I absolutely hated this ending. I kind of regret having played this path. I would like to wash my mind out.
I mean... On this path you are actively supporting a mob boss who, all things considered, is a heartless dick. And arguably your decisions "change" MC's loyalties and personal traits
I wish there was a "good" Nazarov ending but it's quite logical to be the "Evil" one
 

JoeHiggins1949

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Dec 14, 2017
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I mean... On this path you are actively supporting a mob boss who, all things considered, is a heartless dick. And arguably your decisions "change" MC's loyalties and personal traits
I wish there was a "good" Nazarov ending but it's quite logical to be the "Evil" one
I don't disagree. I just thought maybe she would retain a shred of humanity, but she even lost her love for her father. I wish she had been more like Michael Corleone's wife in The Godfather, and eventually returned to her senses. She totally sold her soul to the devil.
 

Madman213

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Apr 13, 2023
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Cheat mod update (again)

I added all the evil endings (I think) to the mod. The evil epilogues with the "Whatever happend to...) will effect every character but mostly Susan, Todd, Becky and Olivia. There are basically six different ending for the four of them, the order does not matter though, I put them all in three endings.

I hope this will be the last update until v1.0.4, lol, I think I have it all, I make another turn and whaddya know another different ending. :rolleyes:

I also fixed an issue where a variable was "undefined" if the save file came from the original HTML file.

Also, I added a PDF explaining the "Patreon Easter Egg" event at the mall.

Also, also, hotfix v1.0.4 maybe on the horizon according to a comment from Lobstermann on Discord, however, who knows
when it will be released, View attachment 5117189

https://f95zone.to/threads/the-good-son-v1-0-3-lobsterman9999.57932/post-17688224
Are you able to make it so that we can dd/remove points?
 

JoeHiggins1949

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Hitorigoto I believe that the game has a glitch regarding ending 14. The parameters of the ending work. The glitch lies in the fact that on every play-through for every path I have played, and I've played them all, the last call from the mob before the MC goes to meet with Mr A and Mr Z with Nazarov, the finalquest level is at 9. I tried skipping a week before she is told it's the next Saturday, but that only resulted in the fq level staying at 8. Of course I can get the ending by cheating, but I want to do it in legitimate game play. Here's my screen shot of the finalquest point progression on the Path of Spades from my Excel spreadsheet. It's the same on the rest. The actual game days might be different, but not the point progression. If I am correct, and it is a glitch, I have a suggestion for the simplest fix. Don't change the point progression. Simply change the finalquest point requirement for ending 14 from 11 to 9, and be done with it.
 
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Madman213

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Are you able to make it so that we can dd/remove points?
I would, yes, but I agree with GamerDaddy that you might miss out on things, also, I don't really want to add cheats that might break the save/game.
Yeah, I totally get where you're coming from — no one wants to risk breaking the game. But I think having the option to tweak points could be super helpful for people who just want to fix small mistakes or explore different outcomes without replaying everything from scratch.
Could also just put a lil warning, like 'use at your own risk'. That way, it doesn’t affect anyone who wants the ‘pure’ experience, but it gives others a bit more flexibility. Just feels like a nice thing for players like me who've played it before ig
 

JoeHiggins1949

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I don't really know, but looking at the code it should be possible.
1) The <<if>> statement that triggers every ending where the MC's father dies:
Code:
<<if $hetero eq 10>> [[The die is cast.->Contract Killer 1]]
    <<elseif $hetero eq 9>> [[The die is cast.->Government Agent 1]]
    <<elseif $hetero eq 8>> [[The die is cast.->Author 1]]
    <<elseif ($hetero eq 7) and ($datingsusan eq 1) and ($susancuck eq 1)>> [[The die is cast.->Devoted 1]]
    <<elseif $hetero eq 7>> [[The die is cast.->Lucky]]
    <<elseif $hetero eq 6>> [[The die is cast.->Singer 1]]
    <<elseif ($hetero eq 5) and ($chastityquest eq 0)>> [[The die is cast.->Woman 1]]
    <<elseif ($chastityquest gte 1) and ($virginityquest eq 0)>> [[The die is cast.->Maid 1]]
    <<elseif ($virginityquest gte 1) and ($fem lte 7)>> [[The die is cast.->Princess 1]]
    <<elseif ($fem gte 8) and ($finalquest lte 10)>> [[The die is cast.->Gamer 1]]
    <<else>> [[The die is cast.->Pornstar 1]]
<</if>>
As you can see $finalquest would not work if it was 9, also, depending on play-through $finalquest can go up to 26.

2) This <<if>> statement shows when to trigger certain call events with the mob.
Code:
<<if $daynumber eq 8>> [[Answer it->The Mob First Call]]
    <<elseif $boymode eq 1>> [[Answer it->The Mob Boymode]]
    <<elseif ($mobquest1 eq 1) and ($hetero eq 5)>> [[Answer it->The Mob 2]]
    <<elseif $finalquest eq 1>> [[Answer it->Meet Mom]]
    <<elseif (($finalquest eq 11) or ($finalquest eq 12)) and $mobquest1 eq 2>> [[Answer it->The Mob 3]]
    <<else>> [[Answer it->The Mob]]
<</if>>
Note the second and fourth <<elseif>>, according to this, as long as the variable $mobquest1 stays at 1 and $finalquest is 11 or more the MC should still be able to refuse to pay the mob.

There is also a passage called "Notes" that can't be accessed, only by looking at the code or by using the console command SugarCube.State.display("Notes") where the dev made some notes about certain key stat variables.

The thing is, it must be possible, somehow, because noone on Discord has (yet) said anything about it not working. But I'd say the only one to give a definitive answer would be the "Lobster" himself as I mainly only look at the code and only finished the game once (last week) where the MC ended up with Katie.
Well I would certainly like to know how to get finalquest to 11 on or before that last masked mobster call because I have played the game through to the true ending 7 going on 8 times now and have yet to get there. Maybe I'll ask Lobster9999 and see what he says.
 
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JoeHiggins1949

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After another look at the code it is now clear the MC has to betray Katie and become Nazzy's lover.
At some point the story goes:
"The time has come. It's time to ruin Katie, save Alex, and devote yourself to him forever."

[[Return->Outing 11][$p = 0]]
[[Betray Katie->Outing 11][$p = 51]]


---------------------------------------

the story goes on until

[[Go home->Your Bedroom]]
<<set $finalquest = 11>>


---------------------------------------
Or the MC does't betray Katie,
"You lie in bed at night, tossing and turning. You had the chance to betray Katie and save Nazarov, but you didn't take it. You let that opportunity pass you by, and now Nazarov is done for."

the story goes on until

[[She hangs up->Your Bedroom]]
<<set $finalquest = 12>>
So basically, you're saying it can only be arrived at by pursuing the path of plastic and choosing to betray Katie at the masquerade or is it later? I got an even better response on Discord. It's a simple solution, but it had never occurred to me. Here is that response.
Kilrah6:02 AM
When you reach that part of the game, you get a call from Nazarov (the call from Day 252 in your screenshot) saying he doesn't want a small payment every week anymore, he wants a huge payment in 30 days. For ending 14, you need to not execute the final plan in time (wait 30 days) and fail to pay for more time when Nazarov calls you after those 30 days. It's not during the previously weekly calls with the mob
. So you need to skip 4-5 weeks if you want to see that ending (I managed to get it, so it seems to be working
)
 
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Madman213

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Apr 13, 2023
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What "points" exactly are you talking about? The thing is this game has over 216 different variables and you might be better off using the console.
The love points for each character and I don't think im able to use the console since I use JoiPlay to launch the game
 

v3hemenc3

Newbie
Jul 16, 2017
27
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187
In the Lexi path, how do I make Lexi take part when Ryan was about to take over the company? I think I selected the options that made Lexi and I equal business partners, but the option for this is greyed out, and when I continued down the path I couldn't knee the dude in the balls and I'm forced to lose all my shares in the company and be an employee.
 

JoeHiggins1949

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Dec 14, 2017
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In the Lexi path, how do I make Lexi take part when Ryan was about to take over the company? I think I selected the options that made Lexi and I equal business partners, but the option for this is greyed out, and when I continued down the path I couldn't knee the dude in the balls and I'm forced to lose all my shares in the company and be an employee.
You gave in to Ryan at some point. On the Lexi path you have to be careful to stand up for yourself always.
 

JoeHiggins1949

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I don't know whether anyone else would be interested in this, but it's an Excel spreadsheet that contains all the paths, endings, and achievements. I avoided the Chad ending because I hate the jerk. If I had known how evil the MC would become on the Path of Plastic with Nazarov, I would have avoided it too. This is no more comprehensive than what has already been provided by Hitorigoto, but it's all together in one document that's easy to navigate. I revised my original document and added a path to the Chad ending. I also renamed the spreadsheet The Good Son Guide.
 
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JoeHiggins1949

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Dec 14, 2017
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Updated the mod

I added Lexi's "Quest" and "Love" points to the mod.
https://f95zone.to/threads/the-good-son-v1-0-3-lobsterman9999.57932/post-17688224

I also changed the scrollbars to "thin", the old ones, the wide and grey ones are just an eyesore.
Did you leave out Cade Love points for some reason? I'm on the Cade path and noticed I had 2 Lexi Love points but Cade was not on the list, so I loaded the same into Saveeditor.online and found cadelove with a value of 2.
 

beliar

Newbie
May 6, 2017
44
104
258
Has anyone managed to set Olivia up with Jen?
After I give her the magazine, we talk once about it, and never again. No more lesbian interactions between Olivia and Jen ever happen. Are there any other requirements that I'm missing? Maybe Olivia must not be with Cade or Todd for the route to advance?
 
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