JoeHiggins1949
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- Dec 14, 2017
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It's possible toward the end as long as you don't let the MC be submissive to her and the MC isn't already committed to anyone else.i am also wondering if Lexi can be romanced
It's possible toward the end as long as you don't let the MC be submissive to her and the MC isn't already committed to anyone else.i am also wondering if Lexi can be romanced
I mean... On this path you are actively supporting a mob boss who, all things considered, is a heartless dick. And arguably your decisions "change" MC's loyalties and personal traitsI just completed a new game play-through today on the Path of Plastic during which the MC betrays Katie twice. The MC becomes a heartless cunt. In every other ending so far the MC was a basically decent person with good intentions. Not this one. I absolutely hated this ending. I kind of regret having played this path. I would like to wash my mind out.
I don't disagree. I just thought maybe she would retain a shred of humanity, but she even lost her love for her father. I wish she had been more like Michael Corleone's wife in The Godfather, and eventually returned to her senses. She totally sold her soul to the devil.I mean... On this path you are actively supporting a mob boss who, all things considered, is a heartless dick. And arguably your decisions "change" MC's loyalties and personal traits
I wish there was a "good" Nazarov ending but it's quite logical to be the "Evil" one
Are you able to make it so that we can dd/remove points?Cheat mod update (again)
I added all the evil endings (I think) to the mod. The evil epilogues with the "Whatever happend to...) will effect every character but mostly Susan, Todd, Becky and Olivia. There are basically six different ending for the four of them, the order does not matter though, I put them all in three endings.
I hope this will be the last update until v1.0.4, lol, I think I have it all, I make another turn and whaddya know another different ending.
I also fixed an issue where a variable was "undefined" if the save file came from the original HTML file.
Also, I added a PDF explaining the "Patreon Easter Egg" event at the mall.
Also, also, hotfix v1.0.4 maybe on the horizon according to a comment from Lobstermann on Discord, however, who knows
when it will be released, View attachment 5117189
https://f95zone.to/threads/the-good-son-v1-0-3-lobsterman9999.57932/post-17688224
im sure that can be done but depending on where you put the points you might miss out on somethingsAre you able to make it so that we can dd/remove points?
Are you able to make it so that we can dd/remove points?
Yeah, I totally get where you're coming from — no one wants to risk breaking the game. But I think having the option to tweak points could be super helpful for people who just want to fix small mistakes or explore different outcomes without replaying everything from scratch.I would, yes, but I agree with GamerDaddy that you might miss out on things, also, I don't really want to add cheats that might break the save/game.
Well I would certainly like to know how to get finalquest to 11 on or before that last masked mobster call because I have played the game through to the true ending 7 going on 8 times now and have yet to get there. Maybe I'll ask Lobster9999 and see what he says.I don't really know, but looking at the code it should be possible.
1) The<<if>>statement that triggers every ending where the MC's father dies:
As you can seeCode:<<if $hetero eq 10>> [[The die is cast.->Contract Killer 1]] <<elseif $hetero eq 9>> [[The die is cast.->Government Agent 1]] <<elseif $hetero eq 8>> [[The die is cast.->Author 1]] <<elseif ($hetero eq 7) and ($datingsusan eq 1) and ($susancuck eq 1)>> [[The die is cast.->Devoted 1]] <<elseif $hetero eq 7>> [[The die is cast.->Lucky]] <<elseif $hetero eq 6>> [[The die is cast.->Singer 1]] <<elseif ($hetero eq 5) and ($chastityquest eq 0)>> [[The die is cast.->Woman 1]] <<elseif ($chastityquest gte 1) and ($virginityquest eq 0)>> [[The die is cast.->Maid 1]] <<elseif ($virginityquest gte 1) and ($fem lte 7)>> [[The die is cast.->Princess 1]] <<elseif ($fem gte 8) and ($finalquest lte 10)>> [[The die is cast.->Gamer 1]] <<else>> [[The die is cast.->Pornstar 1]] <</if>>$finalquestwould not work if it was 9, also, depending on play-through$finalquestcan go up to 26.
2) This<<if>>statement shows when to trigger certain call events with the mob.
Note the second and fourthCode:<<if $daynumber eq 8>> [[Answer it->The Mob First Call]] <<elseif $boymode eq 1>> [[Answer it->The Mob Boymode]] <<elseif ($mobquest1 eq 1) and ($hetero eq 5)>> [[Answer it->The Mob 2]] <<elseif $finalquest eq 1>> [[Answer it->Meet Mom]] <<elseif (($finalquest eq 11) or ($finalquest eq 12)) and $mobquest1 eq 2>> [[Answer it->The Mob 3]] <<else>> [[Answer it->The Mob]] <</if>><<elseif>>, according to this, as long as the variable$mobquest1stays at 1 and$finalquestis 11 or more the MC should still be able to refuse to pay the mob.
There is also a passage called "Notes" that can't be accessed, only by looking at the code or by using the console commandSugarCube.State.display("Notes")where the dev made some notes about certain key stat variables.
The thing is, it must be possible, somehow, because noone on Discord has (yet) said anything about it not working. But I'd say the only one to give a definitive answer would be the "Lobster" himself as I mainly only look at the code and only finished the game once (last week) where the MC ended up with Katie.
So basically, you're saying it can only be arrived at by pursuing the path of plastic and choosing to betray Katie at the masquerade or is it later? I got an even better response on Discord. It's a simple solution, but it had never occurred to me. Here is that response.After another look at the code it is now clear the MC has to betray Katie and become Nazzy's lover.
At some point the story goes:
"The time has come. It's time to ruin Katie, save Alex, and devote yourself to him forever."
[[Return->Outing 11][$p = 0]]
[[Betray Katie->Outing 11][$p = 51]]
---------------------------------------
the story goes on until
[[Go home->Your Bedroom]]
<<set $finalquest = 11>>
---------------------------------------
Or the MC does't betray Katie,
"You lie in bed at night, tossing and turning. You had the chance to betray Katie and save Nazarov, but you didn't take it. You let that opportunity pass you by, and now Nazarov is done for."
the story goes on until
[[She hangs up->Your Bedroom]]
<<set $finalquest = 12>>
The love points for each character and I don't think im able to use the console since I use JoiPlay to launch the gameWhat "points" exactly are you talking about? The thing is this game has over 216 different variables and you might be better off using the console.
im in replaymode so ill most likely use point cheatsI updated the cheat mod but I don't think it is going to be used anyway.
ThanksI updated the cheat mod but I don't think it is going to be used anyway.
All I use your cheat mod for is to check stats and occasionally advance time, but I'm sure it's used more by some others.I updated the cheat mod but I don't think it is going to be used anyway.
You gave in to Ryan at some point. On the Lexi path you have to be careful to stand up for yourself always.In the Lexi path, how do I make Lexi take part when Ryan was about to take over the company? I think I selected the options that made Lexi and I equal business partners, but the option for this is greyed out, and when I continued down the path I couldn't knee the dude in the balls and I'm forced to lose all my shares in the company and be an employee.
Did you leave out Cade Love points for some reason? I'm on the Cade path and noticed I had 2 Lexi Love points but Cade was not on the list, so I loaded the same into Saveeditor.online and found cadelove with a value of 2.Updated the mod
I added Lexi's "Quest" and "Love" points to the mod.
https://f95zone.to/threads/the-good-son-v1-0-3-lobsterman9999.57932/post-17688224
I also changed the scrollbars to "thin", the old ones, the wide and grey ones are just an eyesore.