- Dec 4, 2017
 
- 27
 
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This has nothing to do with Greyvale Rivalry. The slowdown is purely due to hardware limitations. We’ve rendered over 40 animations for this epsiode alone. All animations are now being created at 60 FPS with a minimum of 240 frames each — that’s nearly 3 to 4 times more frames than in previous episodes. We completed the static renders and the story 1–2 months ago. Since then, we’ve been focused exclusively on rendering animations. Greyvale isn’t causing any delays; we’re simply waiting for the rendering process to finish.This business sucks, these guys can't keep up with one game, so they decide to make another one at the same time. Who gets screwed? Us, because for them it's better to have two games, it means more money and the readers have to wait for small and slow updates.
								
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