If you don't see the difference between "CData" and "CDada", I have bad news for you...
If you don't see the difference between "CData" and "CDada", I have bad news for you...
Well, the post with the list of console commands originally had it as "CDada" (which was a typo) for all of them. This has since been corrected (after the post you replied to was made).If you don't see the difference between "CData" and "CDada", I have bad news for you...
Yes, I didn't want to offend anyone. It’s just that the game has a built-in cheat (press "< ," on the keyboard) that allows you to do the same without the risk of typos.... (hmm, if it doesn’t work, change the layout to EN...)Well, the post with the list of console commands originally had it as "CDada" (which was a typo) for all of them. This has since been corrected (after the post you replied to was made).
Cóż, post z listą poleceń konsoli pierwotnie miał nazwę „CDada” (co było literówką) dla wszystkich. Zostało to poprawione ( po zamieszczeniu postu, na który odpowiedziałeś).
[/CYTAT]
THX...
For example, the affection of a certain character you get when you speak a certain line of dialogue?Question, wasn't there a way to see how much the values changed based on an interaction/dialogue?
Here's an example: Val_001 - selected certain line of dialogue.For example, the affection of a certain character you get when you speak a certain line of dialogue?
Yea, in this case I was specifically mentioning the dialogue from the story sequence of the game (for example, the beginning of the game). But it should follow the same logic, so thanks for confirming that to me, appreciate itHere's an example: Val_001 - selected certain line of dialogue.
After the end of the dialogue, the line “Your friendship level with Vallery increased by 3.0 and love by 7.5” appears (see Val_002). And these are all the parameters that have changed. In the Vallery "friendship level" statistics it is displayed as "Likes...", love will be "Loves..." Or do you need something else? View attachment 3686732 View attachment 3686733
No, the general dialogues of the storyline do not change the statistics in any way - they simply “develop events”: where to go, who to meet next, etc. Statistics are increased only by “individual dialogues” (Compliment... Flirt... and further down the list)Yea, in this case I was specifically mentioning the dialogue from the story sequence of the game (for example, the beginning of the game). But it should follow the same logic, so thanks for confirming that to me, appreciate it![]()
It's on the left of the building not the rightI have a little problem here. I can't find a way to look at the clearing behind the cottage (between 6 and 7 am) ?
Hidden behind the smartphone :X . My saviour !It's on the left of the building not the right