Living In A Lewd World
Active Member
- Jan 15, 2021
- 712
- 701
I don't think, that this is a problem of Sandbox vs. VN. But it is rather about story complexity (especially the amount and probably length of parallel substories). The problem you describe would e.g. be the same in a complex, only loosely knitted branching VN, as one does not know, whether the branch one likes to follow might be progressed in the next update or not and one might even need multiple saves to follow all the possible branches in parallel. On the other hand, there are Sandbox-Games, that are basically only "search the right option to progress"-games and work quite like a static VN and thus don't have this problem.I think one of the problems with sandbox-ish games is: with a classic VN during development, one version will just stop at a point, and you know that the next update will continue from there. Sure, it may veer off into a direction you're not that interested in like setting up meetings with all the wrong LIs, but you see how it is progressing.
With a sandbox you have a dozen or more break off points for the different storylines, and there may or may be progress at all for what you're interested in. The result may be the same, you don't get to spend time with Tiffany or whomever you fancy, but in a VN the progress is felt differently since you will just follow the story and hope Tiff comes round the corner while in a box you know that peeking on Jasmine won't help.
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