The need for completion is a strange modern thing. I don’t get it at all, personally; life goes on forever, it doesn’t *end*, it simply moves on to new characters; so why should our stories have these weird, imposed notions of endings? The happily-ever-afters are stomach turning, but so are unsatisfactories, unanswered questions, etc.If Altos treats this game as his life’s work and has no intention of finishing it, that’s fine—it’s his right. Projects like this can be cool too, but I think creators of such games should clearly state that on their Patreon. There are players (like me) who aren’t interested in games that will never be completed.
"Jack of all trades, master of none, but often times better than a master of one."and you know what they say about someone who is a Jack of All Trades, they are a master of none. In other words, it takes a lot longer to mater many skills than only one.
It is a bad strategy to you. But to anyone who cares about quality over speed, probably disagrees with you. Considering that they have almost 3000 paid supporters, I would have to say that there are a lot of people who disagree with you."Jack of all trades, master of none, but often times better than a master of one."
Jack of all trades usually is faster than a master of one.
Even if everything you say about noticing things previously overlooked was true, that's bad strategy. I stopped supporting this game because of how much development slowed down. With maybe one hour of content per year, you'd be paying $60/hour for a renpy game. That's insane.
Also do a diff on between versions, very little dev is actually happening, so please don't pretend like development has slowed down because more thorough work is being done.
I don't even fault a dev for trying to milk their game's patreon for as many years as possible, just don't act like that isn't what is happening.
I must say, that I actually strongly believe that a story should work towards an ending so that in the end it is remembered as a really great story.The need for completion is a strange modern thing. I don’t get it at all, personally; life goes on forever, it doesn’t *end*, it simply moves on to new characters; so why should our stories have these weird, imposed notions of endings? The happily-ever-afters are stomach turning, but so are unsatisfactories, unanswered questions, etc.
In another world, Game of Thrones is still running, without the sabotage of an imposed ending, and virtually 100% of fans are far happier.
Some psychologists argue that happiness is having things to look forward to. A visit from your girlfriend, the birth of a grandchild, a Parisian vacation, that magazine subscription that delights you, the latest installment in the long-lasting series of novels.
In short, this is a story that *shouldn’t* end. There shouldn’t be an endpoint to it; there is no one story question that, once resolved, would leave the rest of the characters in some completed state. I hope to be delighted by new installments for the rest of my life.
I get what you’re saying, but I think you’re mixing up life with storytelling. Life’s all over the place, random, and doesn’t really have a clear ending until it does. But good stories are about SOMETHING and they have structure. They need a beginning, a middle, a climax, and an end (even the ancient Greeks knew that, so it's not a modern thing) Without an ending, it's just... things happening, and that’s not really a story. It’s like random events. In case of adults games: events pulled out of developer ass in the fly.The need for completion is a strange modern thing. I don’t get it at all, personally; life goes on forever, it doesn’t *end*, it simply moves on to new characters; so why should our stories have these weird, imposed notions of endings? The happily-ever-afters are stomach turning, but so are unsatisfactories, unanswered questions, etc.
In another world, Game of Thrones is still running, without the sabotage of an imposed ending, and virtually 100% of fans are far happier.
Some psychologists argue that happiness is having things to look forward to. A visit from your girlfriend, the birth of a grandchild, a Parisian vacation, that magazine subscription that delights you, the latest installment in the long-lasting series of novels.
In short, this is a story that *shouldn’t* end. There shouldn’t be an endpoint to it; there is no one story question that, once resolved, would leave the rest of the characters in some completed state. I hope to be delighted by new installments for the rest of my life.
The "update" was not for the main game but for Mycock's manor.So is there not any new content this "update" ? All my quests are "coming soon" or to be continued.![]()
Makes sense. I was wondering why there was nothing.The "update" was not for the main game but for Mycock's manor.
Mykock's Manor is similar to a holiday side story. It's a Patreon side story. Here is the idea:I never really tried the Mycocks Manor until now, is it basically just a patreon poll? That seems kinda wild to me to spend all that time writing, rendering, developing. It feels not as substantive as like a holiday side story even, but still would require the same amount of work.
Odds are, you need to spy on her room at night.how do i complete objective that says maxine hanging aroung rachels room or smthing of pride and president
was actually missing a step of spying cassandra after being spanked, idk why but twas necessaryOdds are, you need to spy on her room at night.
I do appreciate the meta aspect to patreons now that you lay it out....
I don't think that the developers spend too much time on this. They are trying out various kinds of clothing and other things in renders to see what works and what doesn't. And then they quickly build a superficial story around this to let Patreons decide between the reasonable alternatives. The alternative would be that they do most of the renders anyway, perhaps a bit more quickly because they needn't be so perfect and needn't fit together. But we wouldn't have this rather nice side story that helps bridge the time between updates of the main game.
Thank man, you are a hero. May I ask how much compressed this version is, and will this be saves compatible with the official version ?I couldn't find the compressed v0.16.4.3, so I did it myself.
- PC (Windows/Linux)
- For Mac: Download the previous version and replace the "game" folder with the one for this PC version.