- May 29, 2024
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Thats not the whole game, that's the modWhich of the shown links is the Mod to install for PC? I find only a link for the whole game.You don't have permission to view the spoiler content. Log in or register now.
Thats not the whole game, that's the modWhich of the shown links is the Mod to install for PC? I find only a link for the whole game.You don't have permission to view the spoiler content. Log in or register now.
Thats understandable, but the actual size is around 6.xx GB, its just how goFile shows it is the problem. Also I name the folder exactly same as Game name so that even if someone does the lazy thing and just drag drop the folder instead of "game" folder as in instructions it won't screw up the game.
Some are, some aren't, but you do realize that only about 1/3 of women have a hymen by their first time, right?I hope some of the girls are actually virgins, like, having hymens and harder to penetrate.
In most of the games the "virgins" just takes dick like its nothing.
The small girl had to be worked on to get it in the ass.
Would be nice if something similiar was to be done with Pritis vagina.
As explained in the 3rd opus of the manor. I haven’t seen the poll results, but I’m pretty sure folks voted to give this how so important task to the headmaster.Some are, some aren't, but you do realize that only about 1/3 of women have a hymen by their first time, right?
About 1/3 break them sooner for various reasons (sports, playing, etc.), and another 1/3 are born without one. So it is a matter of averages (and game engine limitations on occasion).
If you just used built-in windows to browse the zip and run the game that might be the issue, otherwise your download is likely corrupt. You'll need to try again. The itch downloader tool tends to be the highest success rate.I'm sorry, but an uncaught exception occurred.
Before loading the script.
error: Error -5 while decompressing data: incomplete or truncated stream
Hahahhahaahha.... are you serious?I'm expecting to see a surge of development once they finally get into Act 3
Yes of course, smoother and much quicker! Let's face it, they only make about 14,000 $ per month, so they have every incentive to work as quickly as they can to finish this game and start working on something profitable.Once all lose ends are done with and chapter 3 is underway surely development should go smoother... right?
What's only $14,000? He doesn't even have enough to eat! And we're mocking him and wondering why he's developing at a snail's pace. He's probably working three other jobs to support himself, so he doesn't have time to adequately work on the game!Yes of course, smoother and much quicker! Let's face it, they only make about 14,000 $ per month, so they have every incentive to work as quickly as they can to finish this game and start working on something profitable.
It's likely a foreshadow of the end of the main game.Could have done without the Mykocks manor stuff...would rather have seen the dev put that effort into the headmaster main game.
There is nothing stopping a dev from starting a new game so the idea that you have to perpetually work on one game is just fundamentally untrue.It's a funding problem. The monthly checks will stop once the game is completed, creating a perverse incentive to keep it going indefinitely. Hence the conveniently large scope. It won't finish until the funding stops, because the devs don't want to be unemployed. Mortgages to pay and all that jazz. So all that's needed are updates big enough and often enough to please the backers.
Yes there is, it is very difficult to get the same momentum going with a new game, because it will be different and attract a different group of backers. It's like a butcher all of a sudden changing to a flower shop. Old customers will disappear, new ones will have to be found.There is nothing stopping a dev from starting a new game so the idea that you have to perpetually work on one game is just fundamentally untrue.
Since that number has suddenly become important, I will ask this: do we know where the money goes? It's my understanding that there are now multiple people working on the game and/or community. Do we know if whoever stepped up and fixed the script bugs got paid to do so? Income is not the same as profit. For all we know, new clothing could be paid work. I would not get so hung up on a number like that.they only make about 14,000 $ per month
I was wondering about that, but didn't mention it as I didn't dig into it. It takes time to find all the needed info if that is even possible, so I was leaning on it being a made up number. If I won't bother investigating, why would I assume a random person did it. Show us where the number comes from or we will assume it to be made up.No clear source of the $14,000 claim, might be a misunderstanding of patreon
Let's not forget taxes takes a cut too. Generally speaking once you get more than a certain (small) amount from online activities, for tax purposes it starts to count as salary. However paid work (like say paying somebody for custom clothes) can be paid before calculating taxable income, so pay attention to your local tax laws. Then we start to say something like a new GPU can be tax deductible and excluded from sales tax if it is an investment for increasing productivity, through if that is done, using it for playing non-work games becomes tax fraud.Clearly misses that Altos and Herdone are two devs, doesn't factor Patreon's cut, or currency conversion fee, so already only £4,400 each.
It's my understanding that payments aren't linked to releases. Some people set up patreons without ever releasing through Patreon, so apparently that can be a thing. There is probably a delay in payments like on youtube, twitch etc. The reason being that if a stolen credit card is used and the owner objects, the money will be pulled back. If that happens after Patreon has already given the money to a user, then it's their loss unless they file a civil lawsuit. However if they delay the payment for a month or two, the money being paid back will be in the poll of money not paid yet. While not a concern if the monthly income is stable, it does mean making a good release, which creates a spike in patreons will probably have a delay before that spike reaches the bank account. The place it hurts the most is if some youtuber or something starts collecting because "I need more money. Can't pay rent at the end of the month". That probably won't work due to the delay.Lastly, can any patreon advise if they collect monthly or only per update?
At some point the story is used up and starts repeating itself. You see that in TV series where they start to reuse jokes because making new ones, which doesn't look like something already used becomes impossible. I don't think we have reached that point and it's probably not within the near future either. There are unexplored characters, new characters and a setup, which allows for adding future characters without it feeling out of place for the story. There are a lot of material to work with for making new content, which truly is new. Sure at some point the core is used up and then adding new characters or something like that won't help, but that's not something, which will happen in the foreseeable future.As to ending? Good game, could not care less if it goes longer than The Simpsons if the content remains good.