This is definitely my favorite adult game that I've played to date.
The story and execution of the concept is brilliant and unique. The game-play loop is utterly satisfying. I love the slow and methodical progression, it's simply *chef's kiss*, especially since that also includes actual character development.
I also absolutely applaud how it's a management style game, yet does not need or expect grind almost ever. You want to play more and see more scenes, which naturally achieves the resources you need. The beginning can feel a tad grind-y just to get the game underway, and perhaps you'll need an injection of cash at times, but those moments are either far between or non-existent. The only time this does get annoying is when you're down to only a little bit of content remaining in the build, and it's tied to something specific or on a specific day, etc. This won't be a concern when the game is done, but in the interim it's an unfortunate frustration at times.
It's an in-progress game, so and as you get closer to the more recent content there can be some slight inconsistencies in dialogue, but this does get polished out as the content develops farther and I have no overall concerns here. The one aspect of it that concerns me as an in-progress game is the quality of the animations all around. There's almost never free-movement style animation, it's more of a before-state and after-state update to models, almost like a series of pictures at times. So it's not smooth at best, and jarring at the worst. Also, even when free-motion scenes are included, they're never very smooth. Seeing how early on this game is in it's overall development cycle, I don't think this is terribly concerning, but I've also not seen this be upgraded in the several builds I've played so far. I merely hope that an overhaul to the general animation quality and presentation of scenes is on the table before the game is 100% completed.
This game brings the corruption genre to new heights, and I crave so, so much more!
The story and execution of the concept is brilliant and unique. The game-play loop is utterly satisfying. I love the slow and methodical progression, it's simply *chef's kiss*, especially since that also includes actual character development.
I also absolutely applaud how it's a management style game, yet does not need or expect grind almost ever. You want to play more and see more scenes, which naturally achieves the resources you need. The beginning can feel a tad grind-y just to get the game underway, and perhaps you'll need an injection of cash at times, but those moments are either far between or non-existent. The only time this does get annoying is when you're down to only a little bit of content remaining in the build, and it's tied to something specific or on a specific day, etc. This won't be a concern when the game is done, but in the interim it's an unfortunate frustration at times.
It's an in-progress game, so and as you get closer to the more recent content there can be some slight inconsistencies in dialogue, but this does get polished out as the content develops farther and I have no overall concerns here. The one aspect of it that concerns me as an in-progress game is the quality of the animations all around. There's almost never free-movement style animation, it's more of a before-state and after-state update to models, almost like a series of pictures at times. So it's not smooth at best, and jarring at the worst. Also, even when free-motion scenes are included, they're never very smooth. Seeing how early on this game is in it's overall development cycle, I don't think this is terribly concerning, but I've also not seen this be upgraded in the several builds I've played so far. I merely hope that an overhaul to the general animation quality and presentation of scenes is on the table before the game is 100% completed.
This game brings the corruption genre to new heights, and I crave so, so much more!