♂Brout&Minou♀

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Jul 30, 2020
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This government intervention might seem drastic, but it's necessary to prevent economic disaster. Investing in education ensures a brighter future for all citizens and strengthens the nation's workforce. #EducationEmergency #EconomicStability
For sure that with more and better quality labor, work output would be more efficient.
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♂Brout&Minou♀

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Teamwork is an important skill to learn.
Exactly! Look at these three. Take them apart and imagine them as individual houses. One only has water on the first floor, the second has only gas on the second floor and the third has electricity only on the third floor. Put them together and make a building and you will have the real comfort of a house worthy of the name.
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Well... almost, here :rolleyes:
 

♂Brout&Minou♀

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A caffeine overdose I think :)
You should ask Walter and try it sometime.
It certainly wouldn't make you feel any worse, and who knows, you might even pretend to be smart for a change
What I mean is that the longer you fap, the less blood will flow into the mash that serves as your brain, which will likely further limit your ability to understand adult conversation.

 

vigasvelho

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Jan 17, 2021
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What did you use to unzip? This has happened to me sometimes, so I use several unzippers to overcome the problem.
Between Winzip, Winrar, BreeZip, and 7-Zip, the last one do the job every time and it's free
Might be worth a try

Yea, I've been using 7-zip. Still, this header error still persists while unzipping. Redownload a few times. Funny thing is: after a few tries starting a new game, suddenly the error messages ingame stopped. Absolutely no idea what solved it.
 
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Ru1n

Active Member
Feb 8, 2021
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Exactly! Look at these three. Take them apart and imagine them as individual houses. One only has water on the first floor, the second has only gas on the second floor and the third has electricity only on the third floor. Put them together and make a building and you will have the real comfort of a house worthy of the name.
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Well... almost, here :rolleyes:
What the fuck?!
 

♂Brout&Minou♀

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Jul 30, 2020
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Yea, I've been using 7-zip. Still, this header error still persists while unzipping. Redownload a few times. Funny thing is: after a few tries starting a new game, suddenly the error messages ingame stopped. Absolutely no idea what solved it.
Well, that's very strange. You're a lucky one that this kind of error resolves itself. I would have suggested checking the health of your HD or SSD to be sure there is no system error or physical problem, but... Well, good for you I guess

 

♂Brout&Minou♀

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AltosandHerdone Phil5k


Some feedback

Well, these aren't really bugs, but some oversights or unfinished work yet I guess. In the quest log, some information seems to be missing, eg, the end of the storyline for Claire (Miss Potts)

In the scene where Sally (Miss Newman) is punished in the locker room in front of Rachel just before being sodomized, we hear the sounds of the spanking but unlike the other scenes, only one movement appears for each angle of view.
Edit: I mean during the animation. Sally also doesn't have her own quest log
Edit2:It's actually in the replay scenes (the camera at the top right of the screen) that his name is not listed under the staff quest

Then it comes to Rachel's quest. I don't know if all players had this problem, but after two playthrough, Rachel's quest seemed to be suspended, even after Debbie's quest was waiting for Rachel's quest to progress. However, it seems much more coherent in the overall progress of the game that this quest is triggered earlier in the game, given that many other quests (students and teachers included) depend on its progress. Now, it may be me who missed a particular point, but it still seems to me that I am missing important information for the steps of the game to unfold in a coherent manner. Something that would make progression more intuitive perhaps. I know that each quest can be triggered in any order, but this makes the story slightly inconsistent at times.

 
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♂Brout&Minou♀

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Jul 30, 2020
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AltosandHerdone Phil5k
Next feedback
Still small bugs, errors, or oversight...
I've only noticed this with Rachel, quite often when she's punishing in the office, when the HM takes the photos, Sally writes the reason for the punishment on the board behind her, and it appears out of order, e.g. "falls asleep in class, even if she is punished for another reason

Here (see the images below for example) the game indicates on the screen the update of a quest, but clicking on it brings up the log of another quest

screenshot0011.png screenshot0012.png

 
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ccxvidonaferens

Active Member
May 25, 2022
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Next feedback
Still small bugs, errors, or oversight...
I've only noticed this with Rachel, quite often when she's punishing in the office, when the HM takes the photos, Sally writes the reason for the punishment on the board behind her, and it appears out of order, e.g. "falls asleep in class, even if she is punished for another reason

Here (see the images below for example) the game indicates on the screen the update of a quest, but clicking on it brings up the log of another quest

View attachment 3419947 View attachment 3419948
That one is quite a common issue across all the girls who currently have a punishment storyline. My theory is that changes to them will get coded in as part of an overall polish run once all the storylines are about finished, as if they are added too soon it may be something to remember to alter if they decide to or need to re-jig a storylines events a little to smooth out any inadvertant plotholes/inconsistences thst may crop up during development as more storylines are added/expanded. Itmay be better to do a single pass on those nearer the end. But then again what do I know.
 

♂Brout&Minou♀

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Jul 30, 2020
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That one is quite a common issue across all the girls who currently have a punishment storyline. My theory is that changes to them will get coded in as part of an overall polish run once all the storylines are about finished, as if they are added too soon it may be something to remember to alter if they decide to or need to re-jig a storylines events a little to smooth out any inadvertant plotholes/inconsistences thst may crop up during development as more storylines are added/expanded. Itmay be better to do a single pass on those nearer the end. But then again what do I know.
Well, grouping the feedback under one post seems like a good idea to me. For my part, I am at the end of this release. I'm just trying to fill in the few missing pieces

 

raven54

Newbie
Sep 12, 2022
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I've only noticed this with Rachel, quite often when she's punishing in the office, when the HM takes the photos, Sally writes the reason for the punishment on the board behind her, and it appears out of order, e.g. "falls asleep in class, even if she is punished for another reason
That's the standard for all girls. I think the issue is that the text is part of the image and as such a new image is needed for each reason. Combine this with various clothing options and it's suddenly a lot of images. This will not only make selecting the right one more complex, it will also add to the download size.

I suppose it's possible to have one image and then use the character and text as two sprites. This will greatly cut down on the download size (greatly relative to this scene, not so much total), but it still sounds like a pain to make, both to do it and time required to do it. I would prefer it to stay the way it is and let the time be spend elsewhere. That is unless this specific task can be outsourced to somebody, who wouldn't have done anything else anyway.

It should be mentioned that the added complexity will also increase the risk of bugs.

Some visual novels will have details like this working, but they are usually based on drawn sprite based graphics makes having multiple versions of one sprite trivial. HM is based on screenshots and it requires a new screenshot to replace one single detail. For this reason those two approaches can't really be compared.
 

♂Brout&Minou♀

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Jul 30, 2020
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That's the standard for all girls. I think the issue is that the text is part of the image and as such a new image is needed for each reason. Combine this with various clothing options and it's suddenly a lot of images. This will not only make selecting the right one more complex, it will also add to the download size.

I suppose it's possible to have one image and then use the character and text as two sprites. This will greatly cut down on the download size (greatly relative to this scene, not so much total), but it still sounds like a pain to make, both to do it and time required to do it. I would prefer it to stay the way it is and let the time be spend elsewhere. That is unless this specific task can be outsourced to somebody, who wouldn't have done anything else anyway.

It should be mentioned that the added complexity will also increase the risk of bugs.

Some visual novels will have details like this working, but they are usually based on drawn sprite based graphics makes having multiple versions of one sprite trivial. HM is based on screenshots and it requires a new screenshot to replace one single detail. For this reason those two approaches can't really be compared.
I agree with you regarding the different techniques that can be used.
However, not only does this lead to inconsistencies, but it also highlights that the technique of successive screenshots is obsolete.

Modern techniques for creating and modifying images not only allow faster work, therefore saving time, but also great working flexibility. Cinema and photography use green backgrounds. Video game creators use similar techniques such as sprites that are superimposed on each other.

As for the coding, it is no more complex than superimposing the dialogues on the images. Assuming that this increases the risk of bugs, each line of code represents the same potential risk.

Just out of curiosity, where would you prefer Devs to spend time?
I know it may seem like an insignificant detail, but it's the details that make things perfect, if perfection exists.

So the mistake (imo) was made from the start. The technique used makes corrections of this kind difficult. As with Phoshop or Gimp, and so on creations, in their original format, it is easy to modify or change a layer, but if you convert it to JPG or PNG, everything has to be redone.

 
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Cartageno

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Dec 1, 2019
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I agree with you regarding the different techniques that can be used.
However, not only does this lead to inconsistencies, but it also highlights that the technique of successive screenshots is obsolete.
That it may be - but it is the one RenPy is built for. It can handle sprites and so forth, as many games show, but it is meant to be an easy access for "inexperienced devs" to do just what they want. And it has the nice bonus of being able to avoid clipping errors or similar in advance, since you do not have to check all possible combinations but only what will be seen on screen.

I absolutely get when your inner Monk is unhappy about these texts, mine is too, but also creating a script that angle wise and paint wise looks correct ain't that easy a feat, and "unnatural" text where everybody sees that it doesn't belong on the board but it just superimposed would be even worse to me. So in the end, with this engine and (no offense meant) a dev like Altos who is not a seasoned programmer, it is the easiest to use, and

Just out of curiosity, where would you prefer Devs to spend time?
is only a useful question if said dev can do different approaches at the same level of quality.
 
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