More like a month but there has been variation depending on duration between updates so it's not beyond the realms of possibility that it could come earlier.If I remember well, public comes out 2/3 weeks after patreon version.
True, however what then tends to happen is the following. The initial release gets leaked complete with one or two bugs that hadn't been spotted earlier. Possibly even a save-breaking one. Then a very vocal group complains about the release being broken, often times with a distressing amount of vitriol, whilst the public release a month later is usually a bit more polished with those bugs fixed and, very occasionally, a few extra scenes from one of the side categories like the cafeteria scenes or locker room scenes or the like. But still people forget whats happened before and can't display a little patience to wait for a fully ready release.This being a pirate site and all, might not have to wait those 2-3 weeks lmao
Ha, just saying... Not every public release is completely perfect without bug and sometimes there needs a few patches to fix a little bug.True, however what then tends to happen is the following. The initial release gets leaked complete with one or two bugs that hadn't been spotted earlier. Possibly even a save-breaking one. Then a very vocal group complains about the release being broken, often times with a distressing amount of vitriol, whilst the public release a month later is usually a bit more polished with those bugs fixed and, very occasionally, a few extra scenes from one of the side categories like the cafeteria scenes or locker room scenes or the like. But still people forget whats happened before and can't display a little patience to wait for a fully ready release.
What a load of tripe. And this is your first contribution?Major pity an artwork of a game turned into backer milking factory.
Duh, what's new? Ta-ta, game.
Follow my advice: STFU & GTFO!Major pity an artwork of a game turned into backer milking factory.
Duh, what's new? Ta-ta, game.
What a load of tripe. And this is your first contribution?
Please, pay no attention to the troll behind the curtain.Follow my advice: STFU & GTFO!
Agreed. If you've got thousands of posts over years and a high reaction topost ratio... yeah, I'm interested in why you left. If you're a dev, likewise. Some random who's got a handful of posts and no reactions? Bye.I'm always slightly bemused by people who feel the need to announce their presence only as part of announcing their departure.
Totally agree - new content is desperately needed to prevent the whole project from going stale. But throwing the whole "dev milking" BS into the mix is way off. This dev is still giving it his best shot. Things have just become a bit too complex. I think his own perfectionism is the biggest banana skin at this stage.Well, I've got numerous posts in this thread espousing it's virtues and proudly rocked a signature for over 2 years, but I also feel like it's gone off the rails ever since the whole Mycock Manor filler BS. Aside from that, I've replayed so many times that I'm just kind of over it as the story is memorized and I'm still waiting to actually get with Lucy. I don't think the devs are milking fans but it does seem to be getting overly drawn out at this stage.
So pretty much like any indie game pre-release, be it paid or not. I once got a pre-release of a $25 indie game only to instantly discover a game breaking bug since last version. Better yet the developers couldn't reproduce it, so I probably spent like 5 hours in total testing various stuff until I tracked it down specific enough for them to know enough to fix it. To be fair to the developers, the bug was partially triggered by driver/windows settings meaning another person with precisely the same game settings might not encounter it. In fact it seems triggered by my certainly not default settings.True, however what then tends to happen is the following. The initial release gets leaked complete with one or two bugs that hadn't been spotted earlier. Possibly even a save-breaking one. Then a very vocal group complains about the release being broken, often times with a distressing amount of vitriol, whilst the public release a month later is usually a bit more polished with those bugs fixed and, very occasionally, a few extra scenes from one of the side categories like the cafeteria scenes or locker room scenes or the like. But still people forget whats happened before and can't display a little patience to wait for a fully ready release.
I agree, but I will also point out that Mycock Manor is a test ground for new clothing and similar. It's for patreons in order to give them something to vote on and then later it has been released for everybody because... why not? It exist, so it's practically no extra work. Not sure if that is the right approach, but I do get that the patreons have to get the candidates presented somehow.Well, I've got numerous posts in this thread espousing it's virtues and proudly rocked a signature for over 2 years, but I also feel like it's gone off the rails ever since the whole Mycock Manor filler BS. Aside from that, I've replayed so many times that I'm just kind of over it as the story is memorized and I'm still waiting to actually get with Lucy. I don't think the devs are milking fans but it does seem to be getting overly drawn out at this stage.
You can't say that the developer has abandoned the game or endlessly makes excuses to do nothing. But you should realise that now the pace of development is about one update per 9 months (practically a year), and the update itself has a duration of half an hour, if you know how to activate new content. But there are many girls in the game, and the author is adding new ones. The game is already 6 years old, and the final most delicious content is a long way off.Totally agree - new content is desperately needed to prevent the whole project from going stale. But throwing the whole "dev milking" BS into the mix is way off. This dev is still giving it his best shot. Things have just become a bit too complex. I think his own perfectionism is the biggest banana skin at this stage.
You can't say that the developer has abandoned the game or endlessly makes excuses to do nothing. But you should realise that now the pace of development is about one update per 9 months (practically a year), and the update itself has a duration of half an hour, if you know how to activate new content. But there are many girls in the game, and the author is adding new ones. The game is already 6 years old, and the final most delicious content is a long way off.
And now we have to ask the question. When will we see the final game and will we live to see it at all? Or will it be left to our grandchildren and the author's grandchildren? The pace of development is completely inefficient and pointless. But apparently the author is satisfied with it, because it has been going on for years, for him it is a "workhorse", and there is no need to talk about any realisation of creativity, he doesn't care whether the game will have a final and whether we will live to see it at all.....
And I didn't even mention the obsolescence of the game, which is already present in some places! And what will happen in 5 years or more is even scary to think about.
I'm betting that at some point the game will finally become obsolete or the author will get bored and the game will die completely.
It's depressing.
Don't get me wrong, I'm not a hater of this game, I like it, it's just that my realism suggests a bad outcome.