OK, i don't use CE very much but i recall something like RPG Maker VX calculate values in a different way, meaning that if your health is 980 you must search for a value of 1961
Original Value = ( OV x 2 ) + 1 980 x 2 = 1960 1960 +1 = 1961
as some value are double and some are float best option is to search for all, it may be a bit slower but get the job done.
I did it with this game one time and it worked for money and MP, this solution can be applied to every game that run with RPG maker VX and ACE. If you find any problem with my solution than i may need to change my job or you have to try fishing instead of gaming.
If everything is ok than i can go back to mod Yakuza 0
There's
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on the CE forums that has a custom data type that does what you're talking about. I believe there's another post
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that's figured out what MV does with its data, also. You still have to point CE at the correct process of the four games made with MV run beforehand, though, and it's a bit slower even if you enable and set the fast scan speed to 4.
I thought the issue with VX, VX Ace, and MV games is moreso the fact that it's a bit difficult to make a reliable cheat table for public consumption (read: People who have difficulty properly searching for values and want someone or something else to do it for them) due to the way they each handle pointers.