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leweder

Member
Dec 8, 2018
271
331
Now for the promised guide on figuring out some of the game bugs for people that have little or no programming experience, or are just unfamiliar with RPGMaker scripting.

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*Closing words*
Next thing to do is make a short and simple guide for choice/branching and easily missable NPCs/events/items...
 
Last edited:

leweder

Member
Dec 8, 2018
271
331
The super simple choice/route tree:
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Now for some easily missable stuff:
1. After the prologue, during Chapter 1 a group of NPCs will spawn and latter vanish in the main town:
chapter1_event_missable.png
2. Killing after making love is not possible before committing murder during missions that give you a choice for killing the opponent.
Murders of all kind count towards the ability to choose the Degenerate route latter in the game. 10 murders are required on the Degenerate route as well as being far enough in the story to become able to kill after "h" with NPCs (some npc's are not killable).
The prostitution score is only available on the debt not paid route.
3. During the infamous Volcano mission in chapter 3 there is a specially scripted NPC that spawns ONLY after talking to the village chief and accepting the mission. Talking to this NPC unlocks a side quest that causes the main Volcano quest to be finished easier, with a different result. If you choose to ignore this you will have to fight an intentionally overpowered boss. Unless you have 3000+ HP and can do 700+ dmg with attacks you will very likely fail the battle (the boss has 20k health and can heal on top of magic attacks that do 750+ dmg, also it has a chance to critical strike...). It is best to fight the boss directly on a newgame+. The boss is weak to ICE obviously. If you beat the boss in regular combat (without doing that special side quest) you will be given an appropriately overpowered item as a reward.
first to this building.png
first accept quest.png
pub.png
bar npc spawn.png
4. On the ordinary non-virgin route after chapter3 a lot of stuff becomes possible. When going to your home and choosing to rest you will be granted access to the City at night. It will take 2 to 3 "night walks" to get all the npcs/events to happen and some of them will happen only once you have walked around for long enough during a single session. If you have walked around enough during night a special conversation will unlock during day time with one of the shop owners in town that allows you to get the selling panties achievement (how lewd...):
chapter3+_panty_conversation.png
5. All h-experience types and endings:
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Asia Argento

The Golden Dragon Princess
Donor
Apr 14, 2020
1,823
4,095
Best of luck with these fixes, leweder. OnenOne games pretty much ALL need fixing. The translations are hysterically bad.
 

tuShua

Well-Known Member
Oct 29, 2017
1,194
880
i appreciate how there's a simple fix, but just thinking about it... holy shit was that problem so annoying and frustrating. U get an error every time u engage an H-scene. u cant even enjoy it that much since u need to change it to chinese. Sorry, this is just on me, im not shaming here or anything.

Has there been a reason as to why it does this for every scene? Like the error pop up?
 

leweder

Member
Dec 8, 2018
271
331
Best of luck with these fixes, leweder. OnenOne games pretty much ALL need fixing. The translations are hysterically bad.
Thanks for wishing me luck, cause it's definitely needed seeing as how I had never really seen "Ruby" previous to this o_O

i appreciate how there's a simple fix, but just thinking about it... holy shit was that problem so annoying and frustrating. U get an error every time u engage an H-scene. u cant even enjoy it that much since u need to change it to chinese. Sorry, this is just on me, im not shaming here or anything.

Has there been a reason as to why it does this for every scene? Like the error pop up?
That would be because of the "hearth symbol" mentioned in the fixing explanation post, to be more specific:
778999_another_122_error.png

The "Engrish" translation had a ton of obviously bad copy/pasted text with special characters, for instance I mentioned the "hearth" symbol which is like all special symbols/icons defined with a slash and code withing brackets. It is basically crammed into EVERY H-SCENE dialogue. A lot of places had instead of \I[122] things like \I [122] which has a space in between I and [ , or for instance \I [122 with a missing end bracket ] . So when text with this is supposed to be displayed the game breaks.
You could take the main source I provided and compare it with the patch source to get an idea of just how many of these mistakes were present.

Also of note is that the JAP and CHT versions use a a lot of brackets that do not interfere with anything, and . Now those look very similar to [ and ] . And they got them mixed up in some places in the ENG translation. On it's own it wouldn't be a problem, but when you got other things missing or out of place as well, screwy things can happen. But of course if that was all of it, someone else could have fixed it by now by just using one of the many translator programs to find and replace most of these stupid typos. The real pain is when things like if else get left without an end, cause someone copy pasted over a script with regular half missing text or vice-versa. You can't just fix that with a simple text edit. Then you gotta go and compare it side by side with CHT scripts for instance, but some of those had errors as well, so back to using the original JAP version for comparison anyways...but ENG/CHS doubles as well as moves the data around in comparison to the JAP version, and all of the main dialogue and scripted events are handled in the TES encrypted main.rvdata2 file which you can't just edit with "new lines, ends" and so on because it's already "transformed" from the original input. You basically need to reconstruct the original script, fix it, then re-"compile" it trough TES.
For instance due to a missing end some stuff that was meant to be regular text got "transformed" into scripted commands for the game...You try to figure out what's wrong and you run into a wall of "commands" that don't exist in the JAP version for instance, you then try to reconstruct the originals and find that there is half a paragraph of text missing along with the end for the previous scripted stuff.

Please let me know if you run into any issues.
 

JaszMan

Well-Known Member
Aug 13, 2018
1,959
936
If you see Paradise Project/Sakura Games as the publisher on Steam, then it's a terrible machine translation. And in some cases seriously buggy, probably one reason they're so cheap.
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The Heiress is fun o far. Is there a Translation fix though?. I can make out most of the English translation,however it is a little broken.Trying to get the Evil/Revenge Path.
 

JaszMan

Well-Known Member
Aug 13, 2018
1,959
936
No ones rewrote the translation I'm afraid but, there's bug fixes back here or at the top of this page.
well, that is not nothing. By the way is there any way to get Alice to go Evil(Route) murder and such without without going through the slave route?
 

TheBlueKnight

Discussion Dynamo
Respected User
Jr. Uploader
Oct 1, 2018
25,463
19,459
By the way is there any way to get Alice to go Evil(Route) murder and such without without going through the slave route?
I have not done it, but I think you have to grind for money to make up for what you loose out on by killing. There is route chart and tips from leweder back here.
 

JaszMan

Well-Known Member
Aug 13, 2018
1,959
936
I downloaded this game few days ago, and I fixed myself the error with "No method error", so I no longer have to change to chinese language on H events. It wasn't that hard to fix this error. If anyone wana fixed version of The Heiress, then I can upload it on Mega or Google, but my upload speed is very low, so it will take a couple of hours to do it...

I uploaded only my fix for english ver. of , and made a guide how to apply it:
Mega

Remember to read txt file with guide how to apply this fix.
Got an error and an instant crash after losing to bandit leader who was raping a mayor's wife, while the mayor(husband) was present.
 

leweder

Member
Dec 8, 2018
271
331
Got an error and an instant crash after losing to bandit leader who was raping a mayor's wife, while the mayor(husband) was present.
The fix you quoted from kokoro1000 appears to move some files around between the ENG and JAP versions.

If you could please use the download from the main page [mega-link] and follow my patch guide from earlier on the page (steps 1 to 6 of the guide, ). Copy your save games over to this and then let me know if you are still getting the bug (you can use ctrl to speed up dialogue).
I remember fixing a crash at that mission cause of a busted hearth emoji/symbol in the text.
Please do not use any other "fixes" or "patches" while testing this.
Patch guide:
The patch should be finalized now, I've tested all endings and every NPC/door/event/costume I could think of.
In case I missed something, or in case someone want's to do a proper translation I'll be providing the source/scripts used for the main.rvdata2 and the patch scripts (Note: the source is from files on the main download page, the stuff from the animation fix still had some bugs in it obviously, so the stuff it fixes is included within the patch files and should allow for the patch to work both for the main download version and the animation/fixed versions). To make your own patches you just do the exact same thing as described in the modding/patching section of my Dark Elf Historia fix guide.
Now for the actual fixing guide (for those that just want to play the game):
0. *Optional* Apply the animation fix on top of the stuff from the main page,
after step "2." in this guide, copy the following two images to Graphics\Pictures\hsta_img and overwrite
View attachment 763024
View attachment 763026
1. Find and download decrypter for RPGMaker games. For instance:
2. Place it into the game directory and use it to extract everything and create a project file(it will create an extracted folder, move the stuff in it to the main game directory, overwrite the old stuff).
3. Move the Game.rgss3a file somewhere else or it will interfere with everything.
4. Copy the Data folder from the patch1.zip to your game folder and overwrite everything.
5. Copy the Patch folder to the game folder.
6. Play the game.
Fixing guide for those interested in fixing/modding/translating this or other similar games in the future (RPGVXAce required):
0~3 Same as above
4. Open the project file in RPGVXAce and get rid of the archive protection like I described in an earlier post:
View attachment 762939
View attachment 762942
5. Same as for "Dark Elf Historia", enable the debug console, enable TES Patching and check which button is for the TES menu.
View attachment 762946
View attachment 762947
View attachment 762955
6. Save changes and copy the Patch folder to your games directory.
7. *Optional* Check if you have done everything up until now correctly by playtesting the game from the editor (F12 in editor),
when the game title screen appears press "alt" and wait a few seconds for the tes menu to show up (if it doesn't check if you missed any steps in the tutorial).
If the game crashes because of a missing folder it is because it expects the scenario folder with the main/patch scripts to be one level above the game directory. Basically you should have scenario folder and game folder inside the same directory (Documents\RPGVXAce\Scanario & Documents\RPGVXAce\ ProjectXXX)
8. Now to understand the first reason of why I said the animation fix from earlier in this thread is not absolutely necessary to get the game fixed. To enable options for h-animations in the main menu you just need to change two commented lines of code:
View attachment 762968
To:
View attachment 763134

And to make sure the button names are actually correct, check the following script:
View attachment 762974
To let the game use the h_animation speed options change this:
View attachment 763160
To this:
View attachment 763161
And if only that was the end of it...but we need to let the game save our changes from this:
View attachment 763163
Change it to this:
View attachment 763164
Now to actually enable H-animations in game:
View attachment 763125
But there is one last thing to do, the skills for h-attacks are still in Japanese and the game is in ENG/CHS, so they still won't work cause it won't recognize the names, so find this:
View attachment 763167
Now change it to this (so it can work for ENG/CHS & even theoretically the original JAP version):
View attachment 763169
The text is as follows:

case skill_name
when "背景変更サンプル"
return "背景変更攻撃"
when "ピクチャ攻撃サンプル"
return "ピクチャ攻撃"
when "H攻撃","吸精","色情攻擊","吸精","Pornographic attack","Semen-sucking"
return "【ATK】H攻撃・敵"
when "H催眠","色情催眠","Pornographic hypnosis"
return "【ATK】H催眠"
when "催淫花粉","催淫術","催淫花粉","發情術","Horny pollen","Turn-on skill"
return "【ATK】H傀儡"
when "2人がかり攻撃","雙人合擊","United attack of two people"
return "【ATK】2人攻撃"
when "発情","絶頂","腹上死","發情","高潮","精盡人亡","Horny","Orgasm","Death from an exhaust of semen"
return "【ATK】状態変化・敵"
when "コスチェンジ","變更服裝","Change clothes"
return "【ACT】着替え"
when "自爆","Self explode"
return "【ATK】スキル攻撃"
when "ラピッドファイア","無限射擊","Infinite shooting"
return "【ATK】通常攻撃・トドメ"
when "カタストロフィ","禁忌魔法彈","Forbidden magic bomb"
return "【ATK】カタストロフィ"
end

That's all you should need to enable h_animations.....no large files need changing, just some text, hence why needing a multi gig patch for it seems so ridiculous to me...moving on......
In game the options should look something like this:
View attachment 763171
9. To fix the remaining crashes make sure the following scripts look like in the pictures:
View attachment 763002
View attachment 763004
View attachment 763005
10. To fix the untranslated sign at the doctors office at night (the translation exists for both ENG/CHS but wasn't linked):
View attachment 763013
Do the following:
View attachment 763014 View attachment 763015
Now it's safe to delete the original text:
View attachment 763016
ENG:
View attachment 763018
CHS:
View attachment 763019
11. *Optional* The JAP version of the game comes along with a game guide and an encrypted archive with HD images from the game. The password for the archive is generated at the end of the game, but not in the ENG/CHT version. I've added back the password generation once you beat the game, now all you need to do is get your trusted pen pal in japan to send over that HD images archive.....and maybe translate the guide....no hurry.
View attachment 763062
12. Obviously save your changes and then test the game out.
(Play from the regular Game.exe, don't play from editor/debug mode since it enables some stuff for debug purposes that isn't meant to be used until latter in the game and could break things as a result. You have been WARNED I take no responsibility for blocked progress or broken save files).

*Notes*
1. The animation fix mentioned earlier also included changes to half a dozen regular scripts that do not change the way the game works. The changes seem to have been done for code readability since someone used an overwhelming amount of "IF ELSE" for the ENG/CHT translation branching that could have been done much more elegantly. I did not include a guide to changing these manually since they have 0 impact on how the game works (I didn't notice any better performance either) and are already implemented in the Data\Scripts.rvdata2 file I've included for the "quick fix" solution.
2. The encrypted scripts inside of Arc\main.rvdata2 that were changed with the "animation fix update" still had plenty of bugs left so I have not bothered including them with the source files.
3. Some menu images are slightly different in the JAP version compared with the ENG/CHS version that I didn't see a point in editing/fixing, but in case someone is interested in what the differences are here is an example:
JAP:
View attachment 763051 View attachment 763052 View attachment 763053 View attachment 763054
ENG:
View attachment 763058 View attachment 763056 View attachment 763057 View attachment 763059
There are obviously more differences like this one for other body parts.
4. Enemies like snakes, green goblins, succubi and some Bosses do not have H-attacks (Purple Goblins do have rare H-attacks).
5. Some key items gained from side quests are used automatically during regular quests, but may remain in the inventory after the quest is over, or simply because you were on a different choice/route then the one it is intended to be used on. 1 key item seems to have been a placeholder for another item but remained in the game and has no actual purpose (I couldn't find it referenced anywhere for use with anything unlike every other item in the game).
6. For anybody wondering about the strange robot in the main hub city it does not exist in the JAP version of the game.
It is scripted to use the "defend" skill when interacting with it, but since it is not in combat it won't actually do anything.
(other then look at you menacingly).

Closing words
Since I've tested all endings and all "h-experience" types should now be achievable (some are really easy to miss without a guide or just constantly going around interacting with everything).
I figure a short guide of easily missed/convoluted events and a basic choice/chart that isn't only in Japanese could be of use....to someone somewhere.....maybe.
Before writing that I plan on posting a short debugging explanation/rant for that infamous crash at chapter 3
You don't have permission to view the spoiler content. Log in or register now.
(already covered how to fix it in this guide, but someone might want to know how to figure this sort of stuff out for other bugged games.....probably other ONEONE1 games that were translated so poorly that the translation broke the game......)
I've included the JAP source/scripts for game version 1.08....yet again if someone dares to do a proper translation...yeah right...
 

leweder

Member
Dec 8, 2018
271
331
If this is the mission/scene in question:
abduction_mission.png
Then I did indeed fix a crash related to the hearth emoji --> NilClass ERROR --> \I[122]
Script comparison (original bugged to the left, patched/fixed to the right):
abduction_mission_file_comparsion.png
And yes...like every other bug in the game I did test to make sure it actually works now.
Mission result when failing:
abduction_mission_result_failure.png
 

jro805

Newbie
May 5, 2020
29
20
The patch should be finalized now, I've tested all endings and every NPC/door/event/costume I could think of.
In case I missed something, or in case someone want's to do a proper translation I'll be providing the source/scripts used for the main.rvdata2 and the patch scripts (Note: the source is from files on the main download page, the stuff from the animation fix still had some bugs in it obviously, so the stuff it fixes is included within the patch files and should allow for the patch to work both for the main download version and the animation/fixed versions). To make your own patches you just do the exact same thing as described in the modding/patching section of my Dark Elf Historia fix guide.
Now for the actual fixing guide (for those that just want to play the game):
0. *Optional* Apply the animation fix on top of the stuff from the main page,
after step "2." in this guide, copy the following two images to Graphics\Pictures\hsta_img and overwrite
View attachment 763024
View attachment 763026
1. Find and download decrypter for RPGMaker games. For instance:
2. Place it into the game directory and use it to extract everything and create a project file(it will create an extracted folder, move the stuff in it to the main game directory, overwrite the old stuff).
3. Move the Game.rgss3a file somewhere else or it will interfere with everything.
4. Copy the Data folder from the patch1.zip to your game folder and overwrite everything.
5. Copy the Patch folder to the game folder.
6. Play the game.
Fixing guide for those interested in fixing/modding/translating this or other similar games in the future (RPGVXAce required):
0~3 Same as above
4. Open the project file in RPGVXAce and get rid of the archive protection like I described in an earlier post:
View attachment 762939
View attachment 762942
5. Same as for "Dark Elf Historia", enable the debug console, enable TES Patching and check which button is for the TES menu.
View attachment 762946
View attachment 762947
View attachment 762955
6. Save changes and copy the Patch folder to your games directory.
7. *Optional* Check if you have done everything up until now correctly by playtesting the game from the editor (F12 in editor),
when the game title screen appears press "alt" and wait a few seconds for the tes menu to show up (if it doesn't check if you missed any steps in the tutorial).
If the game crashes because of a missing folder it is because it expects the scenario folder with the main/patch scripts to be one level above the game directory. Basically you should have scenario folder and game folder inside the same directory (Documents\RPGVXAce\Scanario & Documents\RPGVXAce\ ProjectXXX)
8. Now to understand the first reason of why I said the animation fix from earlier in this thread is not absolutely necessary to get the game fixed. To enable options for h-animations in the main menu you just need to change two commented lines of code:
View attachment 762968
To:
View attachment 763134

And to make sure the button names are actually correct, check the following script:
View attachment 762974
To let the game use the h_animation speed options change this:
View attachment 763160
To this:
View attachment 763161
And if only that was the end of it...but we need to let the game save our changes from this:
View attachment 763163
Change it to this:
View attachment 763164
Now to actually enable H-animations in game:
View attachment 763125
But there is one last thing to do, the skills for h-attacks are still in Japanese and the game is in ENG/CHS, so they still won't work cause it won't recognize the names, so find this:
View attachment 763167
Now change it to this (so it can work for ENG/CHS & even theoretically the original JAP version):
View attachment 763169
The text is as follows:

case skill_name
when "背景変更サンプル"
return "背景変更攻撃"
when "ピクチャ攻撃サンプル"
return "ピクチャ攻撃"
when "H攻撃","吸精","色情攻擊","吸精","Pornographic attack","Semen-sucking"
return "【ATK】H攻撃・敵"
when "H催眠","色情催眠","Pornographic hypnosis"
return "【ATK】H催眠"
when "催淫花粉","催淫術","催淫花粉","發情術","Horny pollen","Turn-on skill"
return "【ATK】H傀儡"
when "2人がかり攻撃","雙人合擊","United attack of two people"
return "【ATK】2人攻撃"
when "発情","絶頂","腹上死","發情","高潮","精盡人亡","Horny","Orgasm","Death from an exhaust of semen"
return "【ATK】状態変化・敵"
when "コスチェンジ","變更服裝","Change clothes"
return "【ACT】着替え"
when "自爆","Self explode"
return "【ATK】スキル攻撃"
when "ラピッドファイア","無限射擊","Infinite shooting"
return "【ATK】通常攻撃・トドメ"
when "カタストロフィ","禁忌魔法彈","Forbidden magic bomb"
return "【ATK】カタストロフィ"
end

That's all you should need to enable h_animations.....no large files need changing, just some text, hence why needing a multi gig patch for it seems so ridiculous to me...moving on......
In game the options should look something like this:
View attachment 763171
9. To fix the remaining crashes make sure the following scripts look like in the pictures:
View attachment 763002
View attachment 763004
View attachment 763005
10. To fix the untranslated sign at the doctors office at night (the translation exists for both ENG/CHS but wasn't linked):
View attachment 763013
Do the following:
View attachment 763014 View attachment 763015
Now it's safe to delete the original text:
View attachment 763016
ENG:
View attachment 763018
CHS:
View attachment 763019
11. *Optional* The JAP version of the game comes along with a game guide and an encrypted archive with HD images from the game. The password for the archive is generated at the end of the game, but not in the ENG/CHT version. I've added back the password generation once you beat the game, now all you need to do is get your trusted pen pal in japan to send over that HD images archive.....and maybe translate the guide....no hurry.
View attachment 763062
12. Obviously save your changes and then test the game out.
(Play from the regular Game.exe, don't play from editor/debug mode since it enables some stuff for debug purposes that isn't meant to be used until latter in the game and could break things as a result. You have been WARNED I take no responsibility for blocked progress or broken save files).

*Notes*
1. The animation fix mentioned earlier also included changes to half a dozen regular scripts that do not change the way the game works. The changes seem to have been done for code readability since someone used an overwhelming amount of "IF ELSE" for the ENG/CHT translation branching that could have been done much more elegantly. I did not include a guide to changing these manually since they have 0 impact on how the game works (I didn't notice any better performance either) and are already implemented in the Data\Scripts.rvdata2 file I've included for the "quick fix" solution.
2. The encrypted scripts inside of Arc\main.rvdata2 that were changed with the "animation fix update" still had plenty of bugs left so I have not bothered including them with the source files.
3. Some menu images are slightly different in the JAP version compared with the ENG/CHS version that I didn't see a point in editing/fixing, but in case someone is interested in what the differences are here is an example:
JAP:
View attachment 763051 View attachment 763052 View attachment 763053 View attachment 763054
ENG:
View attachment 763058 View attachment 763056 View attachment 763057 View attachment 763059
There are obviously more differences like this one for other body parts.
4. Enemies like snakes, green goblins, succubi and some Bosses do not have H-attacks (Purple Goblins do have rare H-attacks).
5. Some key items gained from side quests are used automatically during regular quests, but may remain in the inventory after the quest is over, or simply because you were on a different choice/route then the one it is intended to be used on. 1 key item seems to have been a placeholder for another item but remained in the game and has no actual purpose (I couldn't find it referenced anywhere for use with anything unlike every other item in the game).
6. For anybody wondering about the strange robot in the main hub city it does not exist in the JAP version of the game.
It is scripted to use the "defend" skill when interacting with it, but since it is not in combat it won't actually do anything.
(other then look at you menacingly).

Closing words
Since I've tested all endings and all "h-experience" types should now be achievable (some are really easy to miss without a guide or just constantly going around interacting with everything).
I figure a short guide of easily missed/convoluted events and a basic choice/chart that isn't only in Japanese could be of use....to someone somewhere.....maybe.
Before writing that I plan on posting a short debugging explanation/rant for that infamous crash at chapter 3
You don't have permission to view the spoiler content. Log in or register now.
(already covered how to fix it in this guide, but someone might want to know how to figure this sort of stuff out for other bugged games.....probably other ONEONE1 games that were translated so poorly that the translation broke the game......)
I've included the JAP source/scripts for game version 1.08....yet again if someone dares to do a proper translation...yeah right...
In step 2. I don't understand what you mean. I downloaded the decryptor in your link, but you say put it in the game directory. I download it, put it in the file with everything else. but how do i use it to extract everything? Could you please elaborate on this step because I have no idea how the decryptor works.
 

SwordofHeaven

Member
Jan 28, 2018
262
145
In step 2. I don't understand what you mean. I downloaded the decryptor in your link, but you say put it in the game directory. I download it, put it in the file with everything else. but how do i use it to extract everything? Could you please elaborate on this step because I have no idea how the decryptor works.
Extract the contents of the rar file into the game directory or its seperate folder, then start up the executable. Then click File -> Open File -> go to the game directory and open Game.rgss3a. After that click Tools -> Extract all files. Once the process is complete the "Extract" folder in the decryptor folder should contain Data and Graphics folders which you move into the game directory. Afterwards delete or backup the Game.rgss3a folder inside the game directory.
 
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jro805

Newbie
May 5, 2020
29
20
Extract the contents of the rar file into the game directory or its seperate folder, then start up the executable. Then click File -> Open File -> go to the game directory and open Game.rgss3a. After that click Tools -> Extract all files. Once the process is complete the "Extract" folder in the decryptor folder should contain Data and Graphics folders which you move into the game directory. Afterwards delete or backup the Game.rgss3a folder inside the game directory.
thank you
 

AtotehZ

Engaged Member
Aug 24, 2018
2,097
1,402
Is there focus on her being a slut or NTR? I mean, is there an actual somewhat developed character who's devastated over what she's turning into or is the cucked guy a generic character you don't care about as a player?
 

Lordransack

New Member
Aug 26, 2020
1
0
So.... is the linked download in the opening post already patched and ready to go?
I bought the steam version and was disappointed that the main point of the game was missing.
 

SwordofHeaven

Member
Jan 28, 2018
262
145
So.... is the linked download in the opening post already patched and ready to go?
I bought the steam version and was disappointed that the main point of the game was missing.
You're going to want to install leweder's bugfix if you're using the version in the op.

The patch should be finalized now, I've tested all endings and every NPC/door/event/costume I could think of.
In case I missed something, or in case someone want's to do a proper translation I'll be providing the source/scripts used for the main.rvdata2 and the patch scripts (Note: the source is from files on the main download page, the stuff from the animation fix still had some bugs in it obviously, so the stuff it fixes is included within the patch files and should allow for the patch to work both for the main download version and the animation/fixed versions). To make your own patches you just do the exact same thing as described in the modding/patching section of my Dark Elf Historia fix guide.
Now for the actual fixing guide (for those that just want to play the game):
0. *Optional* Apply the animation fix on top of the stuff from the main page,
after step "2." in this guide, copy the following two images to Graphics\Pictures\hsta_img and overwrite
h_hisbase.png
h_hisbase.png

h_hisbase_ex.png
h_hisbase_ex.png

1. Find and download decrypter for RPGMaker games. For instance:
2. Place it into the game directory and use it to extract everything and create a project file(it will create an extracted folder, move the stuff in it to the main game directory, overwrite the old stuff).
3. Move the Game.rgss3a file somewhere else or it will interfere with everything.
4. Copy the Data folder from the patch1.zip to your game folder and overwrite everything.
5. Copy the Patch folder to the game folder.
6. Play the game.
It's still mtl but should be much less buggy.
 

Asia Argento

The Golden Dragon Princess
Donor
Apr 14, 2020
1,823
4,095
Is there focus on her being a slut or NTR? I mean, is there an actual somewhat developed character who's devastated over what she's turning into or is the cucked guy a generic character you don't care about as a player?
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^ Is me vaguely explaining without giving it all away... The evil ending is cool af for an H game. I honestly enjoyed it but I like "sitting on the throne of skulls that were carved from your enemies" kinda endings...

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Last edited:

AtotehZ

Engaged Member
Aug 24, 2018
2,097
1,402
i didnt make a lot of good experiences with steam support, so i stick with 1 account....

also. Mega just told me that i reached my transfer-limit and i have to wait....at 98% ( ' - ')
Dunno if you noticed, but incognito purchases is a thing now.

Asia Argento Thanks. I prefer NTR over corruption. I'll wait a bit with this one if there's none of that.
 
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