No problem! I am absolutely in love with this game. It left a hole not even Lulu Farea or the sequel could fill for me. I always jump at the chance to talk about it
By the way, I've been reading your guide on Lulu Farea 2. So detailed! I really fell into a pit favoring buying shields and getting shields from Myuu, but now realize how much of a trap it was. I'm gonna try again on hard (after a week or so break) with those things in mind.
Thank you for the kind words.
I also made an obsolete guide back in the days on ULMF for the first one. When I was around halfway through the darn thing. I noticed my HP wasn't adding up
chocolate softice emoji indeed. I was really nervous about starting the guide for the sequel as I feared, it would happen again... and it did. Numerous times. One miss step or oversight and finding that mistake as the consequences were first felt several dungeons later. Destroyed several days worth of work. Quite nerve wrecking.
Then there was also the problem of whether to change the entire thing again. As I deviced new strategies. I think, I spend around 150 hours on the walkthrough. That is writing/rewriting and taking notes. I probably spend more time theory crafting. As I stated in the addendum of the walkthrough. I also found a bug with how the bomb damage was calculated towards the score. I chose to not rewrite the entire thing again again again again again. I was about to lose my mind. I did, however, have fun.
With the bosses, the area themes, and slightly more leeway with the solutions. It felt like a true adventure. This game (The Hero Trial) feels more... mean. I consider some of the solutions almost slimey, as you are forced to weasel your way out of a tough spot. What really gets to me, is how liberal they want you to be with the key usage. The second area already set the tone. There is no getting around having to use the middle path. The game wants you to think there's a chance by fighting the mobs on the sides, but there's simply not enough hp.