Rex72
Member
- Aug 5, 2018
- 168
- 135
As I said last time I DO like your story, I only miss the options to take it in other direction the next time I play it to see a different end.I want the players to often stop and think, how do I want my character to react in this situation? You make decisions like that many times every day. Most of the time those decisions don’t change very much. They may change the conversations, they may affect how other people look at you and it affects how you look at yourself.
If you prefer games were every choice you make takes the game in a totally new direction then I'm sure that there's hundreds of great games on F95zone to choose between. This is not one of those games.
This is a game about Angelina and her stepfather. It's about the relationship between them and about their first months in The Higher Society. If you don't like the premise of the game, then this probably is not a game that you will find very enjoyable.
Is there a desisions map so I can know in what direction a choice will move the outcome? Going back to undo a change I did not like the results of is verry labour intensive when cause (sometimes hard to guess) and effect are days or weeks (game time) apart. After the first playthrough I would like to see what the options will lead to the next time. To much repeating or undesired outcome reduces the fun of a replay. I said the choices did not matter, that was incorrect, they do. The results are just limited to a spectra where the supporting characters are affected a lot but the main ones not so much (if at all). I begin to realise just how complex this story is in the details and what a good job You have done so far, most games are far more simplistic. I am not incapable to learn and alter my opinions, I judge your story by what I have seen before, I am sorry for that.