The last scene is another Olivia punishment, triggered just like the one before it but at Fort Dimant.I've unlocked 4 of the sex scenes. But not the 5th anyone know how to do it?
Not yet. I'm working on one right now.+100
btw are there any other games like this one (with multiple characters and undressing freedom )
i think the first thing what you said is more importantNot yet. I'm working on one right now.
Question to all people in this thread. What is more important to you? The character having lots of multiple poses for each emotional state of the interogation, but fewer layers of clothes, and fewer outfits and possibly less detail? Or the character not only being higher detail, but having many more layers of clothing, and more clothing options and randomization of clothing when they are called, but there are less poses, possibly only 1, and the emotional state of the character is only readable from their facial expression? I'm trying to figure out how my game will do character posing. And if I go the same route as ImpG. If any part of the base nude model is changed, then all the art layers that go on top, like clothes need to be redrawn too. Which exponentially increases the amount of art I need to commission. Is there any way to do posable 2D character models where changing something like an arms position doesn't mean all other layers need to be redrawn? Something like K-Kisekae2?
Personally I want to maximize the amount of outfits and layers, because undressing the girls is probably the most fun part of ImpG, yet 4 layers is too small, and very restrictive when I tried to mod ImpG's outfits. I also want to up the ENF factor by having multiple person interrogations which we already have working in our alpha build.
Edit: Some screens of the ImpG mods I was trying to make. I wanted belts to be a seperate item, and bra's and panties to be seperately taken off. But it's hard trying to get everything working in just 4 undress catagories. View attachment 536151
I think it's important too. But it's just so expensive in terms of how much needs to be drawn. If anyone knows of a program or art engine that can pose 2D models like 3D models can, I would absolutely implement it so I can have lots of poses and outfits.i think the first thing what you said is more important
This looks really cool but the game its gonna be updated in a week or so, idk if that update will break things on your end so wait a little.Not yet. I'm working on one right now.
Question to all people in this thread. What is more important to you? The character having lots of multiple poses for each emotional state of the interogation, but fewer layers of clothes, and fewer outfits and possibly less detail? Or the character not only being higher detail, but having many more layers of clothing, and more clothing options and randomization of clothing when they are called, but there are less poses, possibly only 1, and the emotional state of the character is only readable from their facial expression? I'm trying to figure out how my game will do character posing. And if I go the same route as ImpG. If any part of the base nude model is changed, then all the art layers that go on top, like clothes need to be redrawn too. Which exponentially increases the amount of art I need to commission. Is there any way to do posable 2D character models where changing something like an arms position doesn't mean all other layers need to be redrawn? Something like K-Kisekae2?
Personally I want to maximize the amount of outfits and layers, because undressing the girls is probably the most fun part of ImpG, yet 4 layers is too small, and very restrictive when I tried to mod ImpG's outfits. I also want to up the ENF factor by having multiple person interrogations which we already have working in our alpha build.
Edit: Some screens of the ImpG mods I was trying to make. I wanted belts to be a seperate item, and bra's and panties to be seperately taken off. But it's hard trying to get everything working in just 4 undress catagories. View attachment 536151
Yeah it probably will break it which is why I didn't bother releasing it yet. I will wait till next update is out. Also I had some ideas for modding the chubby woman's outfits that I haven't done yet either. I will post the mod eventually, probably when the next month long dry season starts.This looks really cool but the game its gonna be updated in a week or so, idk if that update will break things on your end so wait a little.
Thanks bro, you are literally a God!Yeah it probably will break it which is why I didn't bother releasing it yet. I will wait till next update is out. Also I had some ideas for modding the chubby woman's outfits that I haven't done yet either. I will post the mod eventually, probably when the next month long dry season starts.
Hey man glad to see you're still dedicated and that you went with Godot.If anyone knows of a program or art engine that can pose 2D models like 3D models can, I would absolutely implement it so I can have lots of poses and outfits.
The problem is I'm not an an animator or illustrator myself so I know very little about how to go about doing all this. I was just going to hire an artist, and have them draw images with other images to overlay like in ImpG, but then I begun to think that's a bit of a waste. So much more could be done to make it even better. If splitting everything into limbs is possible without the limb joint looking weird, or without it not looking strange against the rest of the body, then I'd love to do that. I already looked into implementing posable vector graphics, with my programmer. But apparently Godot isn't too good with vectors, and vectors also have more flat unlit coloring in. Plus there is also the fact that moving the arm up, would also slightly move the chest, would cause breast position to shift, etc, moving legs could cause weight shifts. If not drawn properly could look unnatural or bad. I wanted the clothes to either be tight and form fitting, with crease lines that are body hugging, so you get a good tease of what's under those clothes, or the clothes should be slightly weighty and shaded. Moving an arm up, would pull up the shirt and expose part of the belly. Imagine having a girl in one of those longer shirts that overhangs the pants, looks like she's bottomless, and telling her to lift her arms, and her shirt lifts up revealing tights, or that she really wasn't wearing any pants at all, just a shirt.Hey man glad to see you're still dedicated and that you went with Godot.
As for a program or engine for that, I'll keep an eye out and do some research when I get time
Though, I wonder if just 2D animation software could do the trick here. I know Godot has animation tools that let you rotate/translate elements for animations
Do you think maybe if you split characters into limbs and joined them together that it would achieve the desired effect?
That way you could have, say, a upper arm, forearm, and hand you could rotate individually for the desired pose and mirror them for the other side
What do you think?
good luck dude we ll be waitingYeah it probably will break it which is why I didn't bother releasing it yet. I will wait till next update is out. Also I had some ideas for modding the chubby woman's outfits that I haven't done yet either. I will post the mod eventually, probably when the next month long dry season starts.
Gees that is some amazing tech. I knew about Live2D before but didn't know it had a name, I'd seen it in some VN's and had no idea how it's done. Now I know. I actually wanted to do this for my game but assumed it would be super expensive and hard. Unfortunately it doesn't seem like it's compatible with Godot. We are already too far in development to restart. So I think I will have to go with still PNG's for now and accept that.You might look into something like Live2D or AnimeEffects. With those, the key is to get the artist to draw the “pieces” of the character in a way where they can move at the joints without looking odd. There’s ways to do it, but it will vary by art style. However, that will mean that any clothing involved with moving parts will have to be animated separately, which is another time consideration.
I’d also check Anime Effects, as I believe it allows for exporting in different file types than Live2D. It may not, but it might be worth a check. It’s also totally free.Gees that is some amazing tech. I knew about Live2D before but didn't know it had a name, I'd seen it in some VN's and had no idea how it's done. Now I know. I actually wanted to do this for my game but assumed it would be super expensive and hard. Unfortunately it doesn't seem like it's compatible with Godot. We are already too far in development to restart. So I think I will have to go with still PNG's for now and accept that.
However, I am absolutely using Live2D for any sequel or any other game I make in the future. I have to find out all the engines it works with, as far as I can tell, it seems like it does work with Unity, but I have no idea how to use Unity. Thanks for telling me about these.
The problem is I'm not an an animator or illustrator myself so I know very little about how to go about doing all this. I was just going to hire an artist, and have them draw images with other images to overlay like in ImpG, but then I begun to think that's a bit of a waste. So much more could be done to make it even better. If splitting everything into limbs is possible without the limb joint looking weird, or without it not looking strange against the rest of the body, then I'd love to do that. I already looked into implementing posable vector graphics, with my programmer. But apparently Godot isn't too good with vectors, and vectors also have more flat unlit coloring in. Plus there is also the fact that moving the arm up, would also slightly move the chest, would cause breast position to shift, etc, moving legs could cause weight shifts. If not drawn properly could look unnatural or bad. I wanted the clothes to either be tight and form fitting, with crease lines that are body hugging, so you get a good tease of what's under those clothes, or the clothes should be slightly weighty and shaded. Moving an arm up, would pull up the shirt and expose part of the belly. Imagine having a girl in one of those longer shirts that overhangs the pants, looks like she's bottomless, and telling her to lift her arms, and her shirt lifts up revealing tights, or that she really wasn't wearing any pants at all, just a shirt.
I've gotta be weary of feature creep though. I'd love to have that, but the amount of drawings and variable required is immense.